1. Airships: Conquer the Skies
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Airships: Conquer the Skies News

Version 1.1.0.8

  • Added maximum values to a number of diplomacy AI evaluations, preventing extreme numbers from distorting AI behaviour. (For example, being able to buy an entire city in exchange for a research treaty.)
  • Added a button to jump to a city being transferred in diplomacy offers.
  • City specials now have descriptions in Chinese, courtesy of ChenLe.
  • Some minor GUI fixes.

Version 1.1.0.7

Maybe actually fixed the network desync problem I've been chasing. Plus, combat music triggers correctly now!

Version 1.1.0.6

  • Stopped the AI from building landships it doesn't have the tech for.
  • Flipped AI defensive building the right way around.
  • Stealing research through espionage now works properly.
  • New cheat to guarantee 100% spy success.
  • Grapeshot cannons and bottom turrets now properly affected heavy gunnery bonus.
  • Fixed display problem with calculation for amount of research points generated.
  • Fixed display problem with city income calculation.
  • Correctly named map sizes in German.
  • Tribute paid is now listed in empire budget.
  • Negative maintenance from modules and ships is now treated more like proper income. (This is only relevant for mods that add income-generating modules, which stopped working with the big update and should now work again.)
  • Allow building multiple universities.
  • Reduced income loss from rare powerful nests. Starting out next to a black dragon nest was a bit too painful.
  • Ministry of security now decreases unrest by 15 points in all towns and cities instead of 10, is $200 more expensive, and no longer decreases local unrest as well, as that was really confusing.
  • Spy agency now increases spy network growth speed by 50% instead of 25%.
  • More error logging to hopefully track down network desyncs.

Version 1.1.0.5

  • Better, more fine-grained volume controls.
  • Spy infiltration is now half as fast and the AI doesn't constantly do spy actions anymore.
  • Fixed the Invictus achievement. Note that you'll have to start a new game to get the achievement. Sorry about that.
  • Show correct travel time for fleets based on which ships are selected.
  • Desert columns no longer randomly lift entire landships into the sky.
  • List of bonuses now shown correctly.
  • City upgrade construction time now displayed correctly.
  • AI allies no longer take your ships out of the reserve and start giving them commands.
  • Turtledove armour reward now works.
  • AI no longer builds multiple monasteries in one place.
  • Doubled trade treaty income and increased research treaty effect by 50%.
  • Fixed trade treaty incomes on low difficulties.
  • Can no longer induce revolt in cities that are still being taken over.
  • AI now obeys supply limits when travelling to friendly cities.
  • Unrest from empire size increased by about 25%. Unrest from recent takeover decreased.
  • Made ages around 40% longer.
  • Added some missing defense buildings.
  • Fixed a rare landship map pathing bug.
  • More work on fixing up desyncs.
  • Fixed some rare crashes.

Version 1.1.0.3

  • The AI is less likely to accept ultimatums, and very unlikely to accept another ultimatum if it's recently accepted one. This should make it less straightforward to bully yourself to victory.
  • Losing a city that doesn't have a ritual site no longer cancels the final ritual.
  • When you get an ultimatum or offer, there is now a button to go to the other empire's capital.
  • Increased cooldown time of some espionage actions.
  • Settings now accessible from more places, and settings button is a gear icon instead of the word "Settings".
  • You can now adjust the tooltip delay in the settings.
  • Fixed airship command panel positioning when dyslexic fonts are active.
  • Fixed graphical glitch in dyslexic fonts.
  • Fixed some multiplayer desyncs.
  • Fixed some crashes.
  • Fixed some missing text.
  • The soundtrack now includes the eight new tracks from the update.


Addendum: Version 1.1.0.4 fixes a performance problem that this update introduced.