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Airships: Conquer the Skies News

Version 1.1.8.1

Fixed a bug where AI empires would be more and more interested in non-aggression pacts the more they already had. Instead of the other way around. Math is hard.

TactiCon Stream (2)

Streaming Airships: Conquer the Skies gameplay for TactiCon. If you have questions about the game, hit me up in the chat.

Tacticon! 40% off! More DLC Teasers!

Airships: Conquer the Skies is taking part in Tacticon, a celebration of strategy games on Steam. The game is 40% off, and for the next three days, I'll be posting in-depth information about the upcoming DLC, Airships: Heroes and Villains.


On Friday we'll get Commander Bertelli, a fresh-faced and proud officer.


On Saturday, it's Viviane Garcia's turn - a powerful socialite that can rise to even greater fame.


And on Sunday, we have Vex, who will have your face eaten by gargoyles if you annoy them.

Finally, Sassy Gamers have just posted a detailed interview with me, touching on game development advice, inspirations, future plans, and why I'd bring a magic carpet on a road trip.

So check out Airships if you haven't already, and wishlist Heroes & Villains, and I'll see you tomorrow.

Version 1.1.8

Another update adjusting and fixing things with diplomacy AI. Plus, the smaller Suspendium Disruptor that was meant to make it into the game back in August. And I'm separating fleet AI mods from other mods, and have some additional plans for improving modding.

(If you have any particular requests/complaints/questions about modding, let me know!)

  • AI is now more likely to enter defensive pacts if it's adjacent to powerful neighbours, but otherwise less likely.
  • AI generally bothers you a bit less with diplomacy offers.
  • AI does spy actions less often, based on difficulty level.
  • It's a bit easier again to demand territory in an ultimatum.
  • Added some diplomacy advice loading quotes.
  • Added smaller variant of the Suspendium Disruptor.
  • AI fleets are now uploaded tagged as "Fleets" rather than "Mods", and volunteers and I will work to re-tag existing fleets, so mods are easier to find.



Example diplomacy advice

Version 1.1.7

A lot of updates recently because DLC development has moved along far enough that I'm playing the game a lot to test things, which means I notice bugs!

  • Made AI less likely to break treaties, less likely to ask for unfavourable territory trades, and less likely to do mega-alliances/pact networks. This does mean that if your current game has a mega-alliance, this patch may cause it to break up.
  • Autarky now provides +15% spy defence as well as +5% town and city income. Free press research bonus raised from 10% to 15%.
  • Diplomatic offer editor now copes better with long line items.
  • More/better desync checks and logging.
  • To avoid desyncs, the game will now refuse to use mods with missing ship designs in multiplayer.
  • Evened out slope HP and height.
  • Suspendium Disruptor chimney now recolorable.

Health update: Feeling pretty good, still a bit tired. Doing my exercises, eating my veggies.