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It came from space and ate our brains News

The best there ever was

[h2]FASTER patch, out now![/h2]

As comp9 rightfully pointed out, we forgot to actually post a news update when we released our Faster patch to the public ... ːalienmouthː yeah, that one is on me I'm afraid ...

Download the update, call a buddy and crack open a cold one. You'll be set for a night of alien-slaying goodness! There's plenty of fixes, tweaks and improvements. If you want the complete overview, head over to this post.

[h2]NEW: FROM SPACE now in development![/h2]

So, now that that's done, what's next? Well, we're happy to announce that we're working on something NEW! FROM SPACE is a spiritual successor to It came from space and ate our brains, but aims to take the entire experience to the next level.

We've just launched the store page, so consider wishlisting the game if you want to support us, or join the Discord server if you want to stay up-to-date on our progress during development.

And to wet your appetite, here's a few reasons to be excited about FROM SPACE:
  • Online, co-op multiplayer (YEAH BOY!)
  • More aliens, more fun. Guaranteed.
  • Character & weapon progression mechanics.
  • Awesomely stylized visuals.

Give us a follow on Twitter, Instagram or even friggin' TikTok ːalienmouthː

FASTER update now in Beta!

Hey everyone - We've completed our second major update to the game, the FASTER patch! Kind of ironic when it takes us a few months to complete, but quite a few things have happened since our last patch.

1. We've taken back publishing control of our title. Our collaboration with All In Games was great, but their focus shifted to their major titles, with little time for ours. With our future plans, we wanted to take the lead again which means we're once again self-publishing this title.

2. As you may know, the game is also available on consoles. With the next generation coming out, we were waiting to see what impact it might have on our title. So far, we've decided not to do a(nother) visual overhaul, but we have chosen to add a few options that will allow people with a next-gen device to take full advantage of the extra graphical horsepower. You PC people won't have to worry about this too much, but in the course of things, we have further optimized the game, so if you're running on a laptop, the game will likely be smoother for you too!

So here's the changelog for this update:

  • Fixed a bug where additional waves wouldn't spawn when waiting for an objective to complete.
  • Fixed an issue where the player was unable to hit an object when it was too close.
  • Fixed an issue where the player was able to shoot through walls with some of the larger guns.
  • The fourth screen is now used to display player ranking when playing with three players.
  • Fixed a performance issue during the Victory screen.

  • Improved hit-box for aliens, making it easier to hit them from or on an incline.
  • Improved balance for audio, making the music much more audible in many situations.
  • Improved performance on lower-end devices by optimizing older code.
  • Improved pick-up visuals, now clearly stating what the item is, allowing users to decide weither the pick it up or not.

  • Added a QR code to the main menu, linking to the Triangle Studios Discord server.

  • Steam - Changed controller behavior so that a controller can now be used by a second player instead of always being assigned to the first player.
  • Steam - Updated the Steam Libraries for this build.
  • Steam - Fixed an issue where the Steam Controller would not have a Default Configuration assinged to it.

And in case you're wondering about changes to other platforms :-)
  • PS4 - Fixed a bug where unassigned controllers would not show the white color.
  • PS4 - Added DualShock4 speaker support.
  • Xbox - Fixed an issue where the game would not return to title screen after switching user account.
  • PS4 & Xbox - Added the option to unlock framerate
  • PS4 & Xbox - Added dynamic scaling, allowing up to 4K resolutions


One thing I wanted to point out is something that was mentioned by quite a few people on the community board. An issue has been fixed where a second player was unable to join though the controller, while the primary player was using keyboard and mouse. That should be resolved now.

If you want to help us out, switch to the Beta branch and try out the latest version. We hope you like it! Join our Discord server if you want to join the conversation and discuss future changes or updates :-)

Slay more aliens for less!

[h3]Slayers![/h3]

It’s Steam Summer Sale time and slaying whatever came from space is now 25% cheaper. The days are now longer, sunnier, and fuller of aliens, so we need your help! Bring your friends too. The sale ends on July 9, but the world needs you right away!

Have fun!

[h3]Everything about It came from space ate our brains:[/h3] Like us on Facebook Follow us on Twitter Subscribe to our newsletter Visit our Steam page

HARDER Update available now!



[h3]Good day, Alien Slayers![/h3]A very good day indeed. We have just pushed the HARDER Update live for everyone!
What’s in it for you? We improved the game by addressing the feedback we’ve gathered from reviews, events and player messages. Now you can Die Harder! Wait, is that taken already?

Main update features:
  • All Campaign and Survival maps have been updated and improved for navigation (added navigation markers), performance (removed shadows cast by small objects) and gameplay (re-designed layouts)
  • Rumble has been added to the game when using a controller
  • We’ve added Korean and Traditional Chinese to the language options


The arrow leads to safety...or not?...

[h3]Full changelog:[/h3]
  • Improved all Campaign maps, adding visible guides
  • Improved all Survival maps, removing shadows cast by small objects
  • Improved "Co-op" triggers to pressure plates instead of buttons
  • Added controller rumble to the game
  • Added a wave counter to Survival Mode
  • Added a feature where the weapon wheel is accessible while waiting to be revived
  • Added a "final wave" message to Survival Mode
  • Added Korean and Traditional Chinese language options
  • Added invulnerability while sprinting
  • Fixed a bug where highscores weren't saved
  • Fixed a bug where "waiting for teammate to revive you" was visible in Campaign Mode
  • Fixed a bug where the incorrect text was displayed when waiting for the train
  • Fixed a bug where the sound of the laser gun would get stuck
  • Fixed a bug where terminals would not initially respond to button presses
  • Fixed a bug where players were able to give input during the Game Over screen
  • Fixed a bug in the Alleys map where players would fall through the floor
  • Fixed a bug in the Rooftops map where players would fall off the lifted container
  • Fixed a bug in Survival maps where the drone would drop crates in unreachable places
  • Fixed a bug where turrets would shoot at aliens behind walls or obstacles
  • Fixed a bug where aliens would spawn too close to players
  • Fixed a bug where guns would continue to fire on the victory screen
  • Tweaked the revival mechanic for Survival mode
  • Tweaked alien movement speed on Easy difficulty
  • Tweaked difficulty of the Hospital survival map
  • Tweaked the first waves of aliens in the Rooftops map to not be endless
  • Tweaked the flashing effect for Egg and obstacles to be less obtrusive
  • Added the All in! Games logo to the intro sequence
  • Fixed a bug where the game needed to reboot in order to switch the first player’s controller
  • Improved rumble for different types of controllers
  • Added rumble effect to weapons
  • Fixed several bugs that would cause Rumble to continue endlessly
  • Fixed z-fighting issues with some of the arrows on the ground
  • Fixed an issue that would cause music to stop playing when restarting a level
  • Tweaked rumble effects for pickups, sprints and health


Let us know what you think about the changes and share the good news with all alien exterminators around the world! But do it HARDER!

[h3]Everything about It came from space ate our brains:[/h3] Like us on Facebook Follow us on Twitter Subscribe to our newsletter Visit our Steam page



https://store.steampowered.com/app/342620/It_came_from_space_and_ate_our_brains/

Protect humanity together online!



[h3]Alien Slayers![/h3]Looks like we’re still stuck at home, huh? Not sure how to spend your evenings? We know that many of you prefer to do your team alien killing in person but, as you have probably noticed, we all have to play by different rules for a while. So, until your death-dealing club meets on the same couch again, Steam Remote Play has a solution that will work for everyone.

...wait, that sounds familiar. Have we already told you that? Well, let’s explain how to slay online again for the people in the back! And this time we have video footage! Check it out:
https://www.youtube.com/watch?v=sf7e59GEz38
[h3]How do I use Steam Remote Play Together?[/h3]
  • Launch ‘It came from space and ate our brains’
  • Open your Friends List and right-click to Invite your friends
  • They accept the invite in the chat window
  • Start slaying

To access your Friends List, you may need to open Steam Overlay (Shift+Tab by default).

But there’s also another way!
Steam Remote Play Together is still quite a new addition to the Steam environment, so its performance may vary across regions. For those of you who experience any issues, we present an alternative.

You can play the classic version of the game (online mode included) by switching to another branch on Steam:
  • Right-click on the game in the Steam Library
  • Select Properties
  • Head to the BETAS tab
  • Choose classic - Original version of the game


Did we reach the people in the back? Yes? Perfect! Now, launch your Steam and make sure that your evening will slay.

Have fun!

[h3]Everything about It came from space ate our brains:[/h3] Like us on Facebook Follow us on Twitter Subscribe to our newsletter Visit our Steam page