The Demo’s Final Form Before Launch
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[/p][p][/p][p]I wanted to take a moment to apologize for not posting updates for a while. Life got a bit busy on my end, big news, I recently got married! My wife is now helping me with the art side of the game, which is why you’ll see the new art rework in this update.[/p][p][/p]
🆕What’s New
[p][/p]- [p]New Game Logo — redesigned to reflect the game’s new identity[/p]
- [p]Emotes added — adds personality and flair to each character[/p]
- [p]UI reworked — cleaner layout and better vibe[/p]
- [p]Character visuals completely reworked — new art style across the board[/p]
- [p]Passive rarity system added — passives now come in multiple rarities[/p]
- [p]Druid Dragon added to third difficulty — appears at Wave 7[/p]
- [p]New XP drop mechanic — enemies can drop XP orb; if left uncollected, it fires projectiles starting next wave[/p]
- [p]Gear Set visual updates — redesigned for clarity and consistency[/p]
- [p]Balancing changes across the board[/p]