1. Project: Gorgon
  2. News
  3. Update Notes: March 11, 2026

Update Notes: March 11, 2026

A quick bugfix update:
  • Fix grass-related performance issues
  • Address some performance hiccups related to vegetation calculation
  • Fix bug causing framerate spike when a new character model disappears
  • Fix Serbule well collider
  • Fix Serbule fountain collider
  • Bear On the Barn has once again become Bear In the Barn
  • minor lighting tweaks in casino
  • Disable some fancier camera-based lighting tricks for now until they can be reimplemented for Unity 6.3. (You will probably not notice the difference)
  • The number of not-visible nameplates that updates per frame has been doubled, and is now configurable by the setting "Nameplates Processed per Frame" (from 25-1000, default is 100)
  • New special setting: "MaxNameplateLoads", determines how many brand-new nameplates can spawn at once. Defaults to 5
  • Fix bug with a Wind Ward mod sometimes causing lag spikes
  • Bard Prodigy unlock now requires Like Family with Ormond Neth as intended
  • Weather Witching Prodigy no longer requires level 100 in Shield to unlock
  • Fix some spawn positions in Serbule and Eltibule
  • Adjust tree LODs in Serbule/Eltibule