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Dragon Knight News

Patch 0.5.5

[p]Patch 0.5.5[/p][p]Playstation controller support added.[/p][p]Gamma adjustment option added.[/p][p]Facemace damage reduced from 100 to 80.[/p][p]Various minor bug fixes (including epilogue video bug).[/p]

Act V

[p]Patch 0.5 Notes:[/p][p]Updates:[/p][p]Act 5 zones and boss added. You can now finish the game![/p][p]Easy difficulty (Gnatslayer) added. The settings that were "easy" before are now medium difficulty (Batslayer).[/p][p]Boss health will now scale with difficulty (was previously just damage, timing windows, etc)[/p][p]DNACS chance to become possessed is now zero while the Divine Shield effect is active.[/p][p]Treasure hunt for 30+ dragon themed tapestries hidden throughout the game added.[/p][p]Default mouse cursor replaced.[/p][p]More signs added in cursed forest.[/p][p]Many achievements added, total of 50 now.[/p]

Dragon Knight Official Trailer

[p][dynamiclink][/dynamiclink][/p]

Act IV

[p]Patch 0.4 Notes: [/p][p]Updates: [/p][p]-Act 4 zones + boss added. [/p][p]-Signage added in cursed forest/monastery in an attempt to alleviate aimless wandering. Turns out getting lost in the woods is not exciting gameplay (the path is admittedly difficult to see sometimes) [/p][p]-Divine Shield cooldown UI added. [/p][p]-Tier 3 talents added. -Potion SFX added. [/p][p]-Act 4 minigame added. [/p][p]-Prevented player from going into cursed forest unarmed altogether. [/p][p][/p][p]-Many minor bugs fixed, even more created.[/p]

Act III

Patch 0.3 Notes:

Updates:

Act 3 added- Highlands area + new ?? boss added.
UI got a facelift.
Attacks now reduce shield bash / charge CD.
Demon health reduced from 2500 to 2000
DNACS possessed duration reduced from 20 sec to 15 and internal CD increased from 30 sec to 60 sec.
Resolution scaling option added.
Dragon-themed load screen artwork added.

Bug Fixes:

Mobs will now politely wait and not attack while you are zoning.
Fixed dismount / weapon sheathe bug.
Oh so many minor bug fixes