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2.1.0 Release

The 2.1.0 release is here!

There isn't a great deal of new content in this release but a lot of work has been done behind the scenes to make the game much more stable and easier to develop.

As with the last release, we're including four extra modules with the base game: federal, syndicate, salvage and warp.

Thanks to everyone who contributed to this release! The game's open source and if you want anything in the game, you can help to make it happen.

[h2] Release Highlights [/h2]
  • New World Generation
  • New UI Framework (good for players with irregular screen resolutions)
  • New Tutorial
  • Working maze collisions
  • Many fixed bugs and fewer crashes


With the new world generation, you may have to start a new game. Older worlds are not likely to remain the same.

Here's a brief look at the updated UI:


[h2] Changelog [/h2]
[h3] Additions [/h3]
  • Replaced UIs using a new UI framework (NUI)
  • Replaced the old tutorial and added new sections
  • Added a UI scaling option to the main menu settings
  • Added a preview of a ship's appearance on the new ship screen
  • The Page-Up and Page-Down keys can be used to change the map zoom

[h3] Changes [/h3]
  • Updated libGDX to 1.9.14 (this should resolve some issues experienced by macOS players)
  • The escape key no longer closes the game from the main menu
  • Projectiles no longer collide with their originating ship

[h3] Fixes [/h3]
  • Fixed maze collisions
  • Fixed objects being incorrectly culled on the map screen
  • Fixed waypoint placement on a rotated map
  • Fixed crash when opening inventory whilst transcendent
  • Fixed crash when respawning whilst transcendent
  • Fixed crash when the game is minimised
  • Fixed ability charges not being consumed
  • Fixed free IK-2 Escort mercenaries from the federal module


Full changelog here