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Destination Sol News

v1.4.1 - Misc quality of life fixes

Patch release with some recent fixes related to v1.4.0 and in general :-)
  • Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
  • Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
  • Allow volume control for both sfx and the new music separately
  • Optimization for how the new music is loaded
  • Minor extras like docs and project logistics

Special thanks to JGelfand on GitHub for most the work! :-)

In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS.

First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later!

That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup.

Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)

v1.4.0 finally released, now with soundtrack goodness!

Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC)

The way our Android build is prepared also changed a bit, could be unexpected issues, especially on older devices.

Other changes
- Star gates should no longer spawn within each other
- Ship icon should be visible while jumping between gates
- Equipped weapons should persist through reloads
- Lots of technical refactoring for later improvements
- Credits updated
- Mouse cursor *may* behave better in some edge cases reported occasionally (we upgraded LibGDX, the game library used by DS)

For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues.

Don't forget to check out http://hastyhamster.net for a new game from Milosh, original creator of Destination Sol :-)

v1.4.0 finally released, now with soundtrack goodness!

Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC)

The way our Android build is prepared also changed a bit, could be unexpected issues, especially on older devices.

Other changes
- Star gates should no longer spawn within each other
- Ship icon should be visible while jumping between gates
- Equipped weapons should persist through reloads
- Lots of technical refactoring for later improvements
- Credits updated
- Mouse cursor *may* behave better in some edge cases reported occasionally (we upgraded LibGDX, the game library used by DS)

For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues.

Don't forget to check out http://hastyhamster.net for a new game from Milosh, original creator of Destination Sol :-)

A New Game by the Original Author

Hello fellow gamers!

Yesterday we've published a new Android game!

Basically each level is a maze with water, and you have to tilt your phone/tablet to make water flow! Physics-based water simulation included!

Visit the game website to find out more: http://hastyhamster.net

(We've also made a Greenlight submission, but it needs a total re-design! v__v)

A New Game by the Original Author

Hello fellow gamers!

Yesterday we've published a new Android game!

Basically each level is a maze with water, and you have to tilt your phone/tablet to make water flow! Physics-based water simulation included!

Visit the game website to find out more: http://hastyhamster.net

(We've also made a Greenlight submission, but it needs a total re-design! v__v)