0.264 (Performance Update)
[p]yep! you’re reading correctly! the days of waiting 10 minutes for a roll to calculate are over! (for the most part at least) I reworked how big numbers work internally and everything should be a LOT smoother, however, this may cause very BIG numbers to behave weird, so keep in mind this will probably be fine tuned as you guys start discovering weird stuff! Also, your records should be mostly intact, I made sure everything is converted correctly![/p][p]I also fixed a good bunch of bad bugs, hope you enjoy! :)[/p][p][/p][p]
[/p][h2]changes:[/h2][p]- updated big number system. lag should be almost completely gone now, but stuff may behave weird when scoring crazy high, let me know if you encounter anything![/p][p]- developer ring now also affects dice rolled mid roll (bottle of caps, etc)[/p][p]- you can now navigate through the changelog menu using a controller[/p][p]- made rare and legendary dice a bit less common overall[/p][p][/p][h2]fixes: [/h2][p]- a button on the map could be selected even when not visible while using a controller[/p][p]- a text in rubik cube was yellow instead of blue[/p][p]- fixed a crash involving ice die + reroll ring + equity ring[/p][p]- some rings wouldn’t activate first round if taken from a starter pack[/p][p]- some rings would stay gilded between runs if you got them gilded once[/p][p]- some sounds still played even with sound effect volume at 0[/p][p]- deactivated dice would reactivate when reloading the game[/p][p]- consolation prize had a pointless ‘’currently:’’ text in its description[/p][p]- using a card on a dice would also automatically select it[/p][p]- you couldn’t access the discord button on the main menu with a controller[/p][p]- fixed controller behaving weird when pressing B while in the main menu[/p][p]- if on controller, selling a card with a pack opened also closed the pack[/p]