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DEMO 0.265

[p]sooooo after yesterday's big update to the internal number system, a lot of issues were found as I was expecting, so here comes a patch fixing those plus a bunch of other stuff![/p][p]I also finally fully implemented the saving and loading system, you can now save and exit while in shops with no problem, so no more save-scumming![/p][p]also, I've been thinking of a way to nerf the rubik + electric die combo without directly nerfing either of them, and I think I came up with a fantastic solution! the combo is still there and it's still amazing, but you probably won't be getting to NaNeinf so easily, which was my only goal, you can read more about it below :)[/p][p]anyways, happy gambling![/p][p][/p][h3]general changes:[/h3][p]- you can now save and quit at almost any point in the game (even during end of round rewards, shops, etc) save-scumming is gone![/p][p]- during specific events where saving and exiting isn't intended (like chests or magic rooms), ''save and quit'' text in the settings menu will be greyed out and you won't be able to click it[/p][p]- tweaked a bit how scientific notation displays numbers to be more accurate[/p][p]- added a slight animation for when a die is deactivated by a boss[/p][p]- dice that disappear until the end of round (ivory die, isaac die when rolling a 5) now don't do it if they have the eternal enchantment[/p][p][/p][h3]balance changes:[/h3][p]- piggydie lowered from 3 to 2 charges [/p][p]- electric die's area range now decreases in relation to how many dice are on the table (more dice = less range), however, the default size is bigger than before[/p][p]- electric die no longer gives a charge to charged dice (yes, it did before)[/p][p]- reworked how the physics on the pieces from rubik's cube work to make them more consistent[/p][p][/p][h3]fixes:[/h3][p]- there were no rewards in face 3 (how did I miss this lol)[/p][p]- deactivated enchanted dice didn't show their X visually[/p][p]- you could lose when scoring NaNeinf[/p][p]- scientific notation didn't work[/p][p]- granite die with echo didn't work[/p][p]- lucky block didn't work when transforming into certain dice that leave stuff on the table like paper die[/p][p]- discarded lucky blocks would stay transformed even when back in your bag[/p][p]- big score animation would always play when loading a run where you had a lot of pips[/p][p]- when reloading a run on the map you would sometimes lose pips[/p][p]- when using a controller, opening a pack would sometimes make an item un-selectable[/p][p]- you couldn't see your dice when on the starter pack screen[/p][p]- gilded rings didn't display properly in single ring reward room[/p][p]- you could reach -1 rolls by clicking super fast on the roll button[/p][p]- fixed a rare crash where if you had save data from the first demo from february 2025 the game would crash upon starting[/p]