DEMO 0.266
[p]back at it with a new QoL patch! lots of small things to see here.[/p][p]as I said before, I'm going to slow down on updates for now so I can focus on actually working on new stuff for the full game, I'm really excited to show you what I have in store for you guys, see you soon :)[/p][p][/p][h3]changes:[/h3][p]- Bottle of Caps now gives between 1 and 15 Bottlecaps when destroyed[/p][p]- new animation for when the Bottle of Caps is destroyed[/p][p]- you can now hold R to restart a run[/p][p]- introduced the keyword "exhaust" for dice that disappear until the end of round when rolled or when a certain condition is met (ivory die, isaac's die), just to clean up descriptions and make everything more consistent[/p][p]- added "ghost die" as a keyword to the info menu[/p][p]- you can now press right click, escape key or b button on a controller to cancel an active ring's effect during a roll[/p][p]- gilded Lucky Ring now works as intended (gives 2 rerolls every reward selection) [/p][p]- tweaked a bit the face multiplier sound effect to make it less annoying on the ears[/p][p]- changed the "can't use here" text that appears when using a card in an incorrect place to "can't use right now"[/p][p]- the game won't be saved if you exit during starter pack selection (as it caused some problems and was pointless anyways lol) [/p][p][/p][h3]bugfixes:[/h3][p]- fixed a memory leak that happened when applying several effects to the same die in a very short period of time[/p][p]- The Hermit boss made Electric die's area bigger than intended[/p][p]- The Hollow boss would give you a Hollow die right upon entering the room [/p][p]- ghost dice would become permanent when saving and reloading[/p][p]- dice on the main menu could be clicked through the game's logo[/p][p]- fixed a crash when using controller on the changelog menu[/p][p]- isaac's die didn't work on unbalanced die[/p]