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DEMO 0.267

[p]heyyyy how you been doing?! as I said before, I've been working SO hard on stuff for the full game, buut I also squashed some bugs and made some QoL changes along the way that I felt were worth including in the demo, so here they are! hope you enjoy ;)[/p][p][/p][h3]changes:[/h3][p]- incubus die area increased to be the same as cupid and vampire[/p][p]- renamed ''face multiplier'' to stamp multiplier (makes more sense and is less confusing for new players)[/p][p]- added stamp multiplier keyword[/p][p]- reworded incubus die description to clarify that the value it gets by eating other dice IS its face value[/p][p]- changed the eternal enchantment description to also include exhausted dice, since it also negates that effect[/p][p]- cursed ring now takes 0 into account, meaning it will multiply everything by 0 if you roll a die with a 0[/p][p]- reworked the function that controls dice per turn and dice drawing, should be more consistent overall, always drawing your dice per turn if possible not mattering the situation[/p][p]- enchant card now won't give you the same enchantment a die already has[/p][p]- when rolling all your dice in the last roll at face 3, it now builds speed as you roll them, making it significantly faster with a big sized bag[/p][p]- changed how hands are saved internally to reduce the save file size (shouldn't affect anything really) [/p][p][/p][h3]fixes:[/h3][p]- bags bigger than 99 dice started behaving weird[/p][p]- selling blackring or noble ring mid round didn't reset your hand size[/p][p]- sometimes the game wouldn't draw a die you just rolled even if you hadn't met your dice per turn limit yet[/p][p]- enchanted and/or charged dice weren't properly hidden when using Blackring[/p][p]- enchanting already selected dice with laconism sometimes caused some problems[/p][p]- enchantments didn't show during trade events[/p][p]- gilded developer ring didn't work properly with dice rolled midroll[/p][p]- dice ice effect didn't carry over between rounds properly[/p][p]- dice rolled mid roll didn't display their extra value properly while fighting against The Cautious[/p][p]- pandora's box effect also affected anchors in your hand for some reason[/p][p]- while using a controller, you couldn't select cards on the map[/p][p]- end of round reward would crash if you reloaded the run while choosing golden stamps from a boss[/p][p]- hand selector sprite in the end of round reward disappeared if reloading the run during that screen[/p][p]- added an exception handler in the main menu to prevent crashes if your run save was corrupted (it will still be corrupted ofc, but previously the game wouldn't even let you launch and start another one)[/p]