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DEMO Next Fest Update (0.312)

[p]so here we are! A few weeks ago I talked about this update focusing mostly on challenges and nothing else, but I decided to include most of the QoL features I've been adding as well. See, the game releases in just a few months and with Next Fest probably exposing the demo to a more broader public, I wanted them to experience the most polished version I had of the game so far :) That being said, this update contains no new dice, rings, cards or hands! just challenges, a lot of QoL+balance stuff, and loads and loads of bugfixes![/p][p]Because I wasn't expecting to include any of these in the demo, I haven't been keeping track of every single little addition/change I made, sooo yeah, this is a very rough changelog with just the important stuff laid out, there's probably smaller things you guys will notice while playing that aren't listed here. but anyways, hope you enjoy! :)[/p][p][/p][p][/p][p]oh, and on a quick a note, I wanted to talk about the game's difficulty. if you've been playing for some time already, you may notice that in this update I reduced the target scores a little from face 2 onwards. as a player myself, I know this may seem a bit disappointing to some, as I'm "making the game easier", but you gotta keep something in mind: this demo only covers the most basic difficulty ascension level with the most basic hands, so OF COURSE it has to be accesible and easy enough for new players, as that's the point of the demo in the first place! the game being hard as hell for new players has been one of its major criticisms, so I'm just trying to soften the learning curve. I PROMISE you guys will have some crazy difficult hands and some crazy difficult challenges to overcome in the full release, just trust in me :)[/p][p][/p][p]that's all! happy gambling and here's the full changelog!
[/p][h2]new features:[/h2][p]- added Challenges, unlocked by completing a normal run, currently 2: " I can't believe it's not a D6" and "Peanuts!"[/p][p]- added more background types, unlocked by completing challenges[/p][p]- added full stats menu to the collection[/p][p]- added custom mouse cursor, changes color depending on which hand you're playing as[/p][p]- added enchantment icons for quick identification[/p][p]- added boss cutscenes[/p][p][/p][h2]changes: [/h2][p]- updated a LOT of graphics and UI elements, I literally cannot remember most of them[/p][p]- updated gameover & win screen[/p][p]- updated Red Room UI[/p][p]- updated burn & explosion animations[/p][p]- updated dice deactivation animation[/p][p]- added an animation for exhausting dice [/p][p]- added animation for conservative ring[/p][p]- made descriptions text more easily readable by giving it a drop shadow[/p][p]- changed "The Frost" boss effect. it now locks all of your dice to their lowest face during the encounter, as well as deactivating one from the roll, but no longer makes them roll close[/p][p]- skipping ring rewards now gives you a lot more pips, to make it a viable choice[/p][p]- added several gilded interactions to rings (including active ones, which previously couldn't be gilded)[/p][p]- autoselect now always select dice with laconism[/p][p]- made the stamp UI get smaller when you get big numbers there[/p][p]- power card now gives +8 instead of +10 extra value [/p][p]- fishbone charm ring now gives +2 instead of +1 extra value[/p][p]- charged dice now get their charge at the end of the roll (with a new animation)[/p][p]- "double ring" card now makes every ring retrigger before moving onto the next one, instead of doing them all again in order. it shouldn't affect anything really, besides make it more comfortable to select dice with active rings[/p][p]- added a button to roll again when rolling dice on the map[/p][p]- reduced card and booster pack price on face 2 onwards[/p][p]- reduced target scores from face 2 onwards[/p][p][/p][h2]bugfixes:[/h2][p]- optimized a bit the game to boost up perfomance[/p][p]- probably a shit ton of them I can't remember lol[/p][p][/p][h2]MORE ROGUELIKES?![/h2][p]2 Left Thumbs has 2 other games taking part in this October Next Fest. They are both turn-based / strategic roguelikes, and are likely to appeal to fans of Dice A Million. Die For The Lich is also a dice-builder with turn-based combat. And Underboard is a deeply strategic auto-battler. Check out their demos and give them a Wishlist as well![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]