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  3. Update Notice (02/06/2026)

Update Notice (02/06/2026)

[p]We would like to inform you of the details regarding the client update scheduled for release on Friday, February 6.[/p][p]This update will be deployed without any scheduled maintenance. By updating your client to the latest version starting from 15:00 (UTC+9) on the day of release, the updates will be applied automatically.[/p][p][/p][p][/p][h2]Adjustments and improvements (In-game)[/h2]
  • [p]Conducted a major performance optimization across the overall game play environment.[/p]
    • [p]Optimized core gameplay processes to reduce CPU load during play.[/p]
    • [p]Improved memory allocation and management structures to minimize unnecessary resource consumption.[/p]
    • [p]Optimized graphical performance to ensure smoother NOTE movement in high-frame-rate environments, such as 144Hz, 240Hz, and above.[/p]
  • [p]In addition to the above, several issues encountered during gameplay have been resolved.[/p]
    • [p]Fixed an issue where screen stuttering occurred during the first \[Section Success] effect while playing a song.[/p]
    • [p]Fixed an issue where SPEED could not be adjusted continuously by holding down the increase/decrease SPEED keys.[/p]
    • [p]Fixed an issue where adjusting the SPEED at a specific timing immediately after a song ended caused the input to be processed repeatedly, resulting in the SPEED jumping to its maximum or minimum value.[/p]
    • [p]Fixed an issue where key input effects from a previous session remained on screen if a RETRY was triggered while a key was being held down.[/p]
    • [p]Fixed an issue where DB's Live2D model would appear with the "MISS" animation still active if the session was restarted immediately after a \[MISS] judgment.[/p]
[p][/p][p]Currently, our development team is prioritizing overall performance optimization and stability improvements, including the items mentioned above.[/p][p]Detailed information regarding these efforts will be shared in next week’s 'Developer’s Notes.' We will continue to implement further improvements following this update.[/p][p][/p][p][/p][h2]Adjustments and improvements (Others)[/h2]
  • [p]Selecting content from a DLC you do not own will now directly open its Store page via the Steam Overlay. (Steam Version Only)[/p]
  • [p]You can now check the Affinity Level and Points of your current DB directly on the Song Selection screen.[/p]
[p][/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where certain UI elements in the 'Radio' Device Skin appeared misaligned.[/p]
  • [p]When multiple scrolling texts are displayed within a single UI element, they will now sync to scroll at the same timing.[/p]
    • [p]Example: In the 'Play info widget' on the gameplay screen, if both the Song Title and Artist Name are long, their scroll effects will now trigger simultaneously.[/p]
      • [p]When playing 〈MEGALOVANIA (Camellia Remix)〉, you will see the Song Title ([c]MEGALOVANIA (Camellia Remix)[/c]) and Artist Name ([c]Toby Fox (Remixed by Camellia)[/c]) scroll in perfect sync.[/p]
  • [p]Fixed an issue where DB's Live2D motion displayed abnormally when switching pages using the \[Space] key on the Result screen.[/p]
  • [p]Fixed an issue where the mouse interaction area for the \[P.A.T.C.H.] icon (top-right of the screen) did not match the actual visual icon area.[/p]
  • [p]Fixed an issue where the Sound Effect setting titles ([c]BASS BOOST[/c], [c]TREBLE BOOST[/c], [c]LIVE MODE[/c]) in the \[OPTION] menu appeared blurry on PAUSE screen.[/p]
  • [p]Fixed an issue in the English language setting where the button text for unobtained voices in the \[VOICE CHANGE] menu exceeded the UI area, and updated the text for clarity:[/p]
    • [p](Before) [c]NOT ACQUIRED[/c] → (After) [c]NOT OWNED[/c][/p]
[p][/p][p][/p][p]We sincerely appreciate your continued support for PLATiNA :: LAB.[/p]