To All Players: Reflections on Our First Month Since Launch
[p]A cool autumn breeze tonight—perfect for the weekend. I was about to go outside, but then I glanced at my to-do list. A voice in my head whispered: “Do you really deserve that?” …so I sat back down and booted up my PC.[/p][p]It’s been one month since the launch on August 24. This is my first time running a game I’ve personally developed, and honestly, much of it was designed in ignorance. Once it went live, I realized how many mistakes I had made. I sincerely apologize for the trouble it caused. Still, thanks to everyone in Discord and QQ for constantly pushing me and offering feedback. Little by little, I’ve started to feel: maybe I can do this? (laughs). That said, there’s still a lot to adjust, many new systems to build, and store pricing to refine.[/p][p]Here are the big things coming in October:[/p]
Love, Dave[/p]
- [p]Mobile Launch
Expected around October 15 (or that week) on Google Play and the Apple App Store. The mobile version will carry over Steam’s content with major optimizations. Steam players will be able to log in on mobile and carry over their progress. Login system is under development.[/p] - [p]Season 2 Begins — New Content:[/p]
- [p]New Battle Pass (skins, avatar frames, name cards, and more rewards)[/p]
- [p]Demon’s Gate (survive endless waves of enemies for rich rewards)[/p]
- [p]Magic Relics (new progression: embed orbs to customize your team)[/p]
- [p]Exclusive weapons for existing characters[/p]
- [p]Valkyrie Popularity Poll[/p]
- [p]New guild battleground system[/p]
- [p]Large-scale exploration event (fish, mine, and earn rewards)[/p]
- [p]Star-up expansion (make your favorite Valkyrie stronger)[/p]
- [p]Halloween event—yay! 🎃[/p]
Love, Dave[/p]