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StaudSoft's Synthetic World News

Tweet: Trees in the game

First screenshot of the new trees in the game!





There is still much to do. The trees currently create holes in the ground and some trees do not have leafs.

Tweet: New trees are now generated by the world generator

The new trees are now connected to the world generator. So exited to see them in the world! When they are cut down they will collapse to the ground and fall into pieces.

Tweet: Castle Generator and Happy New Year

The basic castle generator is now working. Every castle has it's own dungeon.



Happy new year!

The AI language compiler (C to PDDL) is finished and the shadow rendering for the low end render system makes progress.

Tweet: Porting to other platforms

I threw away a lot of dependency in order to port the game to other platforms like android, ps4, ... Now only Bullet, OpenGL, SDL2 and a C++ compiler is needed to compile the game.

Castle Generator and Uber Shader

So I finally found the place where the castle generator puts the castles! And added an Uber Shader to the rendering system!



The castle still needs a little bit calibration :-)

Merry Christmas (it is a bit late, I know :-) )!