Merry Christmas
Merry Christmas to you all. This has been quite a turbulent year. Sometimes I was afraid that I would have to play Fallout in the real world.
This has also affected the direction of Synthetic World's development. I am currently working on a hard survival game mode that is as close to Bush Craft (surviving in the forest) as possible. I have watched quite a few videos and have been in the forest myself. And don't worry the normal game mode remains.
Hard Survival Features:
But I also added other improvements:
Artificial Intelligence:
I am currently still testing the features to be able to release a bug-free version.
And some more experiments ...
This has also affected the direction of Synthetic World's development. I am currently working on a hard survival game mode that is as close to Bush Craft (surviving in the forest) as possible. I have watched quite a few videos and have been in the forest myself. And don't worry the normal game mode remains.
Hard Survival Features:
- Simulation of poisoning and diseases. Injuries do not heal immediately, but have to be bandaged. If they are not bandaged the player bleeds to death. Balanced diet is necessary to keep the body at 100%.
- Campfires consume wood. They must first be lit with embers.
- Sleeping is necessary. To sleep well you need a shelter. There are several available for this purpose
- Camps can be built piece by piece in one place. To do this, the player must collect wood and leaves.
- Fruits, vines grow on the trees and can be harvested by the player. This is how the player gets ropes
- Traps for animals
- Revised fire simulation
- Food decays
- Food can be cooked by placing it near a fire. Cooking takes time
- New tools that can be made: Axe, spear, ... :
- These tools will be getting older when you use them. They have to be repaired or replaced.
But I also added other improvements:
- Less rendering commands: To render the same scene the engine now needs 3 times less commands. This makes the rendering much faster.
- Post processing effects (Flare, Bloom)
- Custom Shader Support
- Improved Mesh LOD
- Improved Mod Support. I want to support C# as an additional plugin language because many other engines do. Also, Lua bugs me because it doesn't have runtime type checking.
Artificial Intelligence:
- Economic simulation: I have developed a complex economic simulation for the game (similar to city simulator) that runs in the background.
- Planning algorithm: I have also developed a planning algorithm that is powerful enough to build cities/states that are economically plausible in this economic simulation.
- I am currently improving the performance of the planning algorithm with the help of neural networks. Then it will be put into the game.
I am currently still testing the features to be able to release a bug-free version.
And some more experiments ...