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StaudSoft's Synthetic World News

Tweet: New bug fix release

Hello guys, there is a new bug fix release in the unstable channel. It will correct the cloud rendering and some bugs with the weapons.

Merry Christmas and New Release!

Merry Christmas! I upload a new release to the unstable branch. It contains bug fixes regarding the multiplayer, weather, snow, water rendering, ... And I am finished with my development plan.

As this is a unstable release I kept the log activated which I find a little bit annoying after I tested it. I will upload a new release with disabled log in the next week.

Better planning and weather effects

Planning the future development


I thought in the last weeks about why the project is not already finished and I came to the conclusion that I need to plan the development better. My goal is now till christmas to create a complete plan of all data structures and functions which need to be implemented in order for the NPC's and cities to be able to work. After this I will code them.

That also means that I will be able to better tell when one feature is implemented.

I already made blueprints for the NPC behavior, automatic quest generation, car navigation, car driving, transportation of goods, traders, teachers and so on. Currently I am working on the logic of the warehouse.

Environmental Effects


And I finally fixed the rain and snow effect. And improved the water and fog renderer.



Tweet: Lua Just-In-Time Compiler and AI

Added to the lua system a just-in-time compiler. So the scripts will be executed much faster.

Currently working on speeding up path finding and general AI stuff with mathematics. If it works the zombies will attack you more efficiently!

And just for fun I implemented a water simulation. Still need to do the tesselation shader for this to work...

Tweet: New grenade and better modding support.

Implemented runtime code exchange via Lua. So I can now change the code of the game while playing the game. Made a new grenade as an example (will be in the next version).