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StaudSoft's Synthetic World News

Tweet: Screen Space Ambient Occlusion

Multiplayer is debugged and hunger is implemented. Also finished Screen Space Ambient Occlusion and started with Screen Space Reflection.

When hunger is debugged I will upload a new version.

Tweet: Hunger, Multiplayer

The player now needs to consume food in order to be abled to perform actions in the world. And I am using the same tests which were used to find the load / save bug to make the multiplayer mode stable.

Tweet: New bug fix online

So I just uploaded a new bug fix which will resolve the load and save bug.

We did 400 hours of intensive playtesting and the last 200 hours were without a crash. I also disabled asynchrone saving because this was the reason for the bug. The water for example kept to be simulated while the map was saved to the disk and this corrupted the maps.

If you have a corrupted map file just write me when you want that I repair it. Unfortunately the game cannot do this automatically.

I also added a glitch prevention system which will prevent you from falling through the ground. If there are problems with it please report this.

Along with this a lot of bugs in the monsters, items, hud and the rendering system where resolved.

Puh, the last days where very stressful. I hope the new version is ok. Have fun!

Tweet: Save / load bug

Found a trace of the load and save bug. There seems to be an error in the synchronisation of the threads / processors.

Will make more tests in the next week in order to find a bug fix.

And by the way found 50 more bugs and corrected them.

Tweet: More tests

Added more tests to the stress test: All entities are tested, fighting and weapons too (including respawning)

I have a question for you guys who had problems saving and loading the world: Did you add electronics (LED, Wires) to the world? Because I found there a bug regarding save / load.