1. Don't Freeze: A Winter Card Survival
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Don't Freeze: A Winter Card Survival News

🧊 Don't Freeze – Patch 0.2.7.2 Now Live!

[p]âť„ Demo V0.2.7.2 Patch Notes âť„[/p][p]This update added fire barrier, new location (hill), autosave, reworked travel time and more bugs fixes![/p][p][/p][p]Gameplay

Added [/p]
  • [p]Added fire barrier mechanics[/p]
[p][/p]
  • [p]Added new location: Hill[/p]
  • [p]Added autosave system[/p]
  • [p]Fox carcass weight now updates correctly after harvesting[/p]
  • [p]Added monologue + SFX warning when Condition drops to 25% or below[/p]
  • [p]Added “near death” counter displayed in the Game Over screen[/p]
  • [p]Clothing can now be repaired using either Scrap Cloth or Cloth or Tarp Scraps[/p]
  • [p]Bedrolls can now be repaired using either Cloth or Tarp Scraps[/p]
  • [p]Added Pen[/p]
  • [p]Added Charcoal Pencil (crafted with charcoal)[/p]
  • [p]Added Toothbrush[/p]
  • [p]Added High-Ground Moss[/p]
  • [p]Added Tarp Scraps[/p]
  • [p]Added fire barrier animation[/p]
[p] Updated / Reworked [/p]
  • [p]Travel time is now calculated using Dijkstra’s algorithm[/p]
  • [p]Harvesting now yields a random amount of resources[/p]
  • [p]Different repair materials now restore different durability values[/p]
  • [p]Combat hit/evade probability rebalanced[/p]
[p][/p][p] ⸻ [/p][p][/p][p] UI/UX

Added [/p]
  • [p]Added Credits page[/p]
[p] Updated / Reworked [/p]
  • [p]Updated “per turn” in Affliction descriptions to “per 15 min”[/p]
  • [p]Updated “hrs/mins” to “hr/min”[/p]
  • [p]Reworked upward/downward indicators for Needs and Condition[/p]
  • [p]Updated Game Over screen “Click to Skip” to match Chapter cutscene style[/p]
  • [p]Updated minor spelling in the “Set as Active Objective” notification[/p]
  • [p]Repair page now displays how much durability each material restores[/p]
[p][/p][p]⸻[/p][p][/p][p]Bug Fixes[/p]
  • [p]Fixed issue where replacing equipped clothing caused the old equipment to remain flagged as “equipped”[/p]
  • [p]Fixed “Add card to cook” label not updating when no items were available after building the cooking stand[/p]
  • [p]Fixed spoiled items in Campsite teleporting to the active location’s Loot Pile[/p]
  • [p]Fixed fox carcass details not opening[/p]
  • [p]Fixed carcasses stopping their rot progression after first harvest[/p]
  • [p]Fixed cooking timer not updating after dismantling/building the cooking stand[/p]
  • [p]Fixed Drying Rack being uncraftable due to mandatory cured guts[/p]
  • [p]Fixed objectives sometimes getting stuck as Active Objective if the game crashed or was force-quit[/p]
[p][/p][p]As always, we’d love to hear what you think. Join our Discord and tell us how your latest run went.[/p][p][/p]

What We’ve Been Up To – Maps, Tutorials, New Objectives and a New Location

[p]Hey Frostbreakers,[/p][p]Time for a quick update on what’s been happening behind the scenes in Don’t Freeze.[/p][p][/p][p]⸻[/p][p][/p][p]The New Map System[/p][p]The new map + minimap system has been getting really positive feedback, and we can’t thank you enough.[/p][p]Many of you mentioned that it adds a deeper sense of immersion and helps visualise the world more clearly.[/p][p]It’s been great seeing players have a more immersive experience.[/p][p][/p][p]⸻[/p][p][/p][p]Tutorials for New Players[/p][p]We recently added a tutorial system to help new players understand the basics.[/p][p]Don’t Freeze has quite a lot happening under the hood: warmth, afflictions, weight, time costs, crafting, campsite management, and the tutorial helps create a clearer starting point without overwhelming newcomers.[/p][p]Right now the tutorial is always on, but a toggle to disable it is coming soon for old timers and players who prefer to learn purely through discovery.[/p][p][/p][p]⸻[/p][p][/p][p]New Objectives Coming Soon[/p][p]We’re also adding a batch of new objectives to improve early-game flow and give players a stronger sense of direction.[/p][p]These objectives won’t walk you step by step through the game, but they’ll gently guide you toward important mechanics and help the early days feel more purposeful.[/p][p]They are meant to support your understanding of the world, not restrict your choices.[/p][p][/p][p]⸻[/p][p][/p][p]New Location Coming Soon: Hill[/p][p]In the next update, we’ll be unlocking a new area: Hill.[/p][p]This location brings:[/p]
  • [p]New items[/p]
  • [p]New resources[/p]
  • [p]New narrative discoveries[/p]
[p][/p][p]⸻[/p][p][/p][p]More to Come[/p][p]We’re steadily shaping Don’t Freeze into the harsh, atmospheric survival experience we envisioned.[/p][p]Every patch brings us closer, and your feedback has been essential in refining the game’s direction.[/p][p]Thank you for playing the demo, reporting bugs, sharing your ideas, and being part of this journey.[/p][p]There’s plenty more ahead.[/p][p][/p][p]The Don't Freeze Team[/p]

🧊 Don't Freeze – Patch 0.2.7 Now Live!

[p]âť„ Demo V0.2.7 Patch Notes âť„[/p][p]This update reworks location/campsite, introduces map, overhauls UI, adds animations/buff/debuff icons with tooltips, and fixes several bugs and edge cases. Thanks for all the reports and playtime![/p][p][/p][previewyoutube][/previewyoutube][p]Gameplay[/p]
  • [p]Take charcoal from Campfire[/p]
  • [p]Charcoal can now be harvested into Ash[/p]
  • [p]Charcoal can be cooked into Hot Charcoal[/p]
  • [p]Marking an objective as complete no longer asks for confirmation[/p]
  • [p]Added journal entry + notification when cooking starts/finishes[/p]
  • [p]Added “Sit by Fire” action to restore warmth near the campfire[/p]
  • [p]Added “Move All” cards between left/right panels[/p]
  • [p]Added full Tutorial system[/p]
  • [p]Revamped campsite mechanics — campsite is now a dedicated location you discover while exploring[/p]
  • [p]Added Minimap and Popup Map[/p]
  • [p]Moved some early objectives into the Tutorial[/p]
  • [p]Added new cooking SFX[/p]
  • [p]Added flare-related items + footsteps-in-snow event[/p]
  • [p]Added home page idle card animation[/p][p][/p]
[p]UI/UX[/p]
  • [p]Monologue no longer blocks the entire screen[/p]
  • [p]Replaced jagged popup outline with soft outer glow[/p]
  • [p]Added outer glow on hover for cards[/p]
  • [p]Added buff/debuff indicator with tooltips[/p]
  • [p]Overhauled Campfire UI[/p]
  • [p]Overhauled Objectives UI[/p]
  • [p]Overhauled Notification UI[/p]
  • [p]Overhauled Home Page UI[/p]
  • [p]Chapter transitions now show “Click To Skip” instead of mouse icon[/p]
  • [p]Moved “Successfully moved to location” message from center screen → bottom of minimap[/p]
  • [p]Updated Move Card dropzone colour + text[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Immovable card from Explore was not always placed first in Loot Pile when multiple item types were found[/p]
  • [p]Minor tooltip positioning issues for insufficient materials in Crafting / Campfire / etc[/p]
  • [p]Fixed Cooking/Drying sometimes duplicating items[/p]
  • [p]Cooked Venison now correctly completes its cooking objective[/p]
  • [p]Fixed “Add item to cook” showing as “Add item to dry” in cooking UI[/p]
  • [p]Fixed card tooltips sometimes getting stuck permanently until Save & Quit[/p]
[p][/p][p]As always, we’d love to hear what you think. Join our Discord and tell us how your latest run went.[/p][p][/p]

Playtester Recruitment – Survive the Next Update Early!

[p]Hey Frostbreakers,[/p][p]We’re opening up playtesting slots for our upcoming Map Update and for future updates after that![/p][p][/p][p]If you’d like to help us test new builds, find bugs before anyone else, and give feedback on gameplay and balance, this is your chance.[/p][p][/p][p]We’re looking for players who:[/p][p]* Enjoy exploring and breaking things (on purpose).[/p][p]* Can give clear feedback. Short notes or screenshots are totally fine.[/p][p]* Don’t mind freezing a few times along the way.[/p][p][/p][p]Playtesters will get early access to new features (like the new map system), internal builds, and a special Playtester role on Discord.[/p][p][/p][p]If you’re interested, join our discord, drop a short “I’m in” and we’ll reach out with details before the next build rolls out.[/p]

🧊 Don't Freeze – Patch 0.2.5a Now Live!

[p]âť„ Demo V0.2.5a Patch Notes âť„[/p][p]V0.2.5a is out! Small patch with cooking + objective fixes.[/p][p][/p][p]UI/UX[/p]
  • [p]Added SFX when a cook completes at the campfire.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed uncookable recipes at the campfire: Uncooked Slug Stew, Uncooked Mushroom Soup, Uncooked Sluggers & Mush now cook properly.[/p]
  • [p]Fixed Harvest Small Carcass action sometimes not marking its objective as complete.[/p]
  • [p]Fixed cooked items not marking related objectives as complete (e.g., Melt Snow).[/p]
  • [p]Fixed incorrect remaining time display after a cook completed.[/p]
[p][/p][p]As always, we’d love to hear what you think. Join our Discord and tell us how your latest run went.[/p][p][/p]