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Announcing the next game from Fullbright: SPRINGS, ETERNAL

Coming in 2026: A new lo-fi first-person first-person narrative game from Fullbright. Announced today at the PC Gaming Show Most Wanted Showcase!



You can learn all about it on the official Steam store page (and Wishlist Now!) (and follow the Fullbright Newsletter for updates all along the way right in your inbox!) but here's the rundown:

  • Springs, Eternal is a lo-fi (”Dreamcast-era” or maybe late-’90s PC graphics) first-person story exploration game (”walking simulator”) that takes place at a secluded hot springs in the dead of night. You’ll traverse the grounds, flashlight in hand, visiting the pools, saunas, caverns, grand lodge, and other points of interest on the map.

  • At each location you’ll get to meet other visitors and learn their stories through branching dialogue interactions. Some of these visitors have unique topics that you can unlock by performing specific actions elsewhere; some of the encounters may not be quite of this world…

  • Along the way you’ll relive moments from the romantic relationship that brought you here through flashbacks that draw you into these two characters’ story bit by bit.

  • There are over a dozen different characters you’ll meet and interact with, and over 30,000 words of dialogue. The dialogue is all in text and branching dialogue; bring your reading glasses.

  • The idea behind Springs, Eternal is inspired by my own experience visiting Breitenbush Hot Springs here in Oregon and getting up to go out to the geothermal pools in the middle of the night all alone. It really is a pretty freaky experience!

  • Springs, Eternal probably takes around a few hours to complete, especially if you want to try to unlock everything that’s hidden. If you try to rush through it it’s definitely a short game, but how much you dig is up to you.

  • Springs, Eternal is mostly open-structure: you can explore the grounds as you see fit, though the map does start more closed off and expands over time, so it’s player-driven exploration in stages as the map continues to open up.

  • Springs, Eternal is an eerie, otherworldly, sometimes tense experience, but not a full-on “horror” game per se. If you like spooky and unsettling games with heavy atmosphere, I hope you’ll enjoy what’s in store; if you have trouble stomaching truly frightening games full of jump scares, I don’t think Springs, Eternal will be too much for you to handle. It really is kind of freaky walking down forested paths in the middle of the night with just a flashlight in real life; I hope the experience of the game brings that feeling across, as well as the relief of stepping back indoors after having been out there on those winding trails for a bit too long for comfort…

  • The current plan is to support English, Spanish, Portuguese, Japanese, and Simplified Chinese on the Windows platform at launch (supported on Linux/SteamOS through Proton). Languages and platforms may expand, depending. The game is fully gamepad/Steam Deck compliant. Pricing hasn’t been decided yet.

  • The cover art & logo are by Markus Bülow, who’s done great work for some of my favorite Puppet Combo games, as well as for the weird comedy horror microgame I released last year.

  • Springs, Eternal will likely be rated “M,” but only for casual swearing, including the F-word. Other content wouldn’t cross that threshold.

  • Springs, Eternal is a small title mostly solo developed by me with contract help from a few very talented individual contributors adding some 2D art, 3D art, localized text, etc. to the game— the scope and scale aren’t expansive, but I hope the experience Springs, Eternal provides will feel memorable beyond its size.


Okay! There'll be more news on Steam and in the Newsletter before long. Can't wait to share more!


-steve

Fullbright Presents TOILET SPIDERS has hit 1.0!



They're out of Early Access, y'all...

Since the initial Early Access release, the first entry in the Fullbright Presents series of short, strange games now features a new intro and ending sequence, new notes to find and Achievements to achieve, plenty of bugfixes and performance improvements, new spooky scare moments, more usability and controller features, and... Commentary Mode?!

https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/

I'm excited to bring this weird game out of Early Access with the 1.0 Update. Here's the latest in Version 1.0:

  • Randomized Scripted Scare Moments: The spiders have escaped their toilets... Players have requested more life to the facility in between bathrooms, so as of v1.0, you may now encounter unexpected events during your playthrough. Keep your eyes peeled...
  • Along with the controller vibration that was added in the last update, there is now DualShock 4/DualSense controller light support on desktop! If you have a PlayStation controller handy, give it a go.
  • "Resource Peek" ability added! I got tired of having to pause the game to check my light bulb/flashbang count when entering a bathroom, so now you can hold R1/Tab at any time to "peek" at what you have in your pockets.
  • Super rare spider kill variant, by request (of a five-year-old.) Exactly one out of the 100 spiders present in the facility has now learned karate.
  • Commentary Mode! Like all Fullbright games, Toilet Spiders now has a dedicated Commentary Mode. Just toggle it on in the options and a selection of Commentary icons will appear throughout the facility. Activating them will give you a little insight into the inspirations for the game, how it was made, how it works under the hood, and other little bits and bobs! It was fun to make and I hope you'll enjoy learning a little bit more about where the game came from. I mean, Half-Life 2 just did it, why not us? Oh, and there's a new Achievement for finding all the Commentary nodes in one run as well.




From this point forward Toilet Spiders will be in maintenance mode-- so if you run into any major bugs, let me know in the Steam discussion forums. And if any new translation languages come in, I'll add those in an update as well! (If you'd like to do a translation into your language and be credited in the game, take a look in the Steam discussion forum for instructions.)

Alright, thank you Volunteers-- and good luck!

A New Fullbright Game is Available... Right Now!!

It’s in Early Access for just $5.99— with a launch discount of 17% off, and an additional discount if you complete the Fullbright Collection bundle!

In the Summer issue of the Fullbright Newsletter (which you should sign up for if you haven’t!), I introduced the concept of Fullbright Presents: an ongoing series of small, strange, lo-fi games I'm producing as a solo developer, to be released into Steam Early Access as they roll off the production line. And now, just a few short months later, here it is! This isn't a super-rough alpha Early Access launch either, the game is actually a pretty polished version of itself. There's a little more in the way of features and content to add, balance to improve, and bugs you'll help me find that I'll need to fix, but really at its heart this is the game as it's intended to be played.

So, what is this game you might ask? Perhaps the real place to begin with that question is: what is a Fullbright game? With Gone Home and Tacoma, and even Minerva's Den, which is the proto-Fullbright game in many ways, these games at their core have been about humanity: the human side of the characters' experience, understanding who they are as people, what events in their lives shaped them, and in the end how their experiences might relate to our own lives, outside the game. Whether it's Charles Milton Porter's attempts to overcome immeasurable loss only to have to learn to accept and move on, Sam Greenbriar's struggles to reconcile her own identity with the expectations and prejudices of her peers and her family, or the crew of Lunar Transfer Station Tacoma banding together in the face of impossible odds and learning to rely on each other in spite of their many differences— these are games about people first, and through learning about them, perhaps we learn just a little bit about ourselves as well.

Anyway, the new game is called TOILET SPIDERS, enjoy!

https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/

You may be asking yourself: “What?”

And to you, my answer is:

Toilet. Spiders.



Truly excellent cover art and logo by Markus Bülow

In brainstorming ideas for Fullbright Presents entries I've gone far afield, sketching up concepts for cinematic vignettes, digital travelogues,  job simulators, single-room immersive sims, and yes, one darkly comedic, play-the-odds, randomization-based arachnid-centric non-combat survival horror game.

But Toilet Spiders didn't come strictly from my own imagination: my five-year-old daughter Juniper actually gave me the idea, when one day she speculated about what if a spider jumped out of the toilet and scared grandma— and of course my immediate response was, well I could make a video game out of that. Now the game is out, and if you're able to complete it, you'll see that Juniper gets the first line in the credits.

The idea for the game ended up aligning with a number of other conceptual items I'd been wanting to play with: a game set in an abandoned research facility, a straight-up horror game, a game about managing your resources and tilting the odds inspired by the brilliant Buckshot Roulette. And so, for better or worse, TOILET SPIDERS was born.

"What PSYCHO did for showers…

What JAWS did for the ocean…

You’ll never look at a toilet the same way again!"




So, the game is now in its first Early Access version, meaning it's not fully feature- or content complete, and I'm looking to you for input on balance and tuning, bugfinding and general feedback on the state of the game as it approaches 1.0. If you take the time to play the game (and I'll be so grateful if you do,) feel free to post on the game's Steam forum with any feedback you may have! All input will be considered, and will make a huge difference to future versions of the game.

I do hope you'll check out Fullbright Presents TOILET SPIDERS; if you dig it, please leave a Steam review, it's the best way to get more folks onboard!

Thanks for playing, enjoy (?) your time in my lo-fi hell world of giant spiders jumping out of toilets onto your face— and good luck!

-steve

Annapurna might be entering their own acquisition age after buying Gone Home, Neon White and Cocoon co-devs


Beloved indie outlet Annapurna have made their first-ever acquisition in the video game space, snapping up the studio responsible for co-developing a number of their biggest hits.


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Mac update for Ventura

This patch only affects the Mac build of Tacoma; there was an issue with the game launching properly on MacOS Ventura, which as been addressed. If you still have issues with Tacoma launching on MacOS Ventura, please ensure your OS is updated to the latest version!