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200,000 WISHLISTS!!!

HUH??!?!?
[p]Insane milestone. 200,000 is an awesome achievement that I never thought I would see (literally ever). I'm thankful for every last one of you guys supporting this project and I hope you're as excited for the future as I am.[/p][p][/p][p]luv u[/p][p][/p][h2]Follow Along with Development[/h2][p][/p][p][/p]

Devlog | June Update | SKATEPARK!!!

JUNE DEVELOPMENT UPDATE!
[p]YO! Yet another monthly recap. I feel like I'm staying on track for what features I'm trying to add into the game. Maybe a little bit behind, but it's all based on a self assigned deadline, so I'm just having fun with it as well.[/p][p][/p][p]Here's a little video.[/p][p](join the discord too maybe)[/p][previewyoutube][/previewyoutube][p][/p][h2]New Stuff[/h2][p]ːsteamthumbsupː Lodge safety boundary[/p][p]ːsteamthumbsupː Peaceful mode (self and server side)[/p][p]ːsteamthumbsupː Sled Leveling Dyes[/p][p]ːsteamthumbsupː Bowling[/p][p]ːsteamthumbsupː Ski Lift buttons[/p][p]ːsteamthumbsupː Curling Minigame[/p][p]ːsteamthumbsupː Drinking Minigame[/p][p]ːsteamthumbsupː SPEEEEEED (debug feature, but also probably just will be in the game)[/p][p]ːsteamthumbsupː Racing rework[/p][p]ːsteamthumbsupː NEW COSMETICS AND SLEDS[/p][p]ːsteamthumbsupː Skatepark[/p][p]ːsteamthumbsupː Character Unlock Statues[/p][p][/p][p][/p][h2]Follow Along with Development[/h2][p][/p][p][/p][p][/p]

Devlog | May Update | Everybody Loves the Yeti

MAY DEVELOPMENT UPDATE!
[p]Sup again gamers. I like filling in the folks who don't look at social media every waking second of their lives by giving these short monthly updates about what I've been working on. I have a list of things I want to add to the game, and so far, the updates are getting done on time. [/p][p][/p][p]Here's a short video about stuff that I added in May. Skip through the video to your heart's content.[/p][p](join the discord, luv u)[/p][previewyoutube][/previewyoutube][h2]Stuff[/h2][p]ːsteamthumbsupː Map Boundary (gotta keep the player contained)[/p][p]ːsteamthumbsupː Yeti that kicks you (part of the map boundary)[/p][p]ːsteamthumbsupː Leveling up Sleds (per sled - yes you can max out all the sleds if you want)[/p][p]ːsteamthumbsupː Shop and Inventory Icons[/p][p]ːsteamthumbsupː Darts Minigame[/p][p]ːsteamthumbsupː Cornhole Minigame[/p][p]ːsteamthumbsupː Campfires[/p][p]ːsteamthumbsupː Roasting S'mores (also kind of a minigame)[/p][p]ːsteamthumbsupː Eating Mechanic[/p][p]ːsteamthumbsupː Prop Shop (buy items to build)[/p][p]ːsteamthumbsupː Building Mechanic (place ramps or other things if you want)[/p][p]ːsteamthumbsupː More map work (this is kind of just ongoing as I keep adding things)[/p][p]ːsteamthumbsupː 14 character skins are in the game now too (shhh, don't tell anyone)[/p][p][/p][p][/p][h2]Follow Along with Development[/h2][p][/p][p][/p][p][/p]

Devlog | April Update | Hot Cocoa Time

Hello sledding gamers! Hope everyone is doing well. This is a couple things I've been working on over the past 2 months. I'm really happy with how the progress is coming along and I hope you guys are as well. Either way, I appreciate the patience. Happy watching! (join the discord, luv u)

[previewyoutube][/previewyoutube]

[h3]I go over all this stuff in the video, but here's basically a summary of what happened in the past 2ish months.[/h3]


[h2]Stuff that I set out to complete 2 months ago[/h2]
These were the things I listed in the last update that I wanted to get done.
  • ːsteamthumbsupː radio chat (or some form of party chat)
  • ːsteamthumbsupː shoving players (I think the more player interaction the better)
  • ːsteamthumbsupː visual assets (fences, rocks, more trees) I think this could help greatly with the immersion of the map
  • ːsteamthumbsupː changing some visual feedback (leaning on sled and others that I can't think of right now)
  • ːsteamthumbsupː maybe rework snow (the current system doesn't work with no light source, so night time can't be a thing right now)
  • ːsteamthumbsupː snowmen making (and breaking)
  • ːsteamthumbsupː hot cocoa dispenser
  • ːsteamthumbsdownː skate park area (this is easy, I'm just saving it for later)


[h2]Extra stuff I got done[/h2]
  • ːsteamthumbsupː target practice
  • ːsteamthumbsupː points rework
  • ːsteamthumbsupː scarves / goggles
  • ːsteamthumbsupː new sleds
  • ːsteamthumbsupː snowmen making
  • ːsteamthumbsupː lodge updates
  • ːsteamthumbsupː inventory / actions menu system
  • ːsteamthumbsupː cinematic camera mode
  • ːsteamthumbsupː map



[h2]Follow Along with Development[/h2]

The past month (and the next)

This past month, as I mentioned in the subtitle, has felt like I haven't been getting as much done as I should. There are a few reasons for that, but at the same time, I still see it as forward progress.

After putting out all my initial content in December/January, I had a surprising number of companies reach out about things like publishing, localization, art, sound design...etc. A big part of what I enjoy in game development is actually doing a lot of those things myself. Sure, some of them can be tedious, but they’re all part of the process. Since I'm still new to the industry, I also wanted to take the time to learn about these different services, which meant sitting down for calls with every single person who reached out. That was both time-consuming and stressful, but I’m getting better at it, and it’s definitely something I need to keep working on.

Because of all these conversations and industry learning experiences, I haven’t had as many long, focused work sessions on the game itself. So yes, from a pure game development standpoint, I could be doing more. But in terms of learning and expanding my understanding of the industry, I’ve grown more in the past month than I have in the last seven years of making games. And that’s still progress, just in a different way.

It’s also tough because so much of the work happens behind the scenes. Sometimes it takes me a couple of days just to fix a bug that needs to be fixed, or to rework a mechanic that I know will pay off in the future. Because of that, I don’t always have something flashy to post like, “Look at this brand-new mechanic I just added, woah!” But I have to remind myself that this is all part of the process. As long as I’m working on the game and making forward progress, that’s what really matters.

But I did just make that NEW TRAILER which was pretty cool!

I'll quickly cover the things that I've added into the game as well in the past month.
[h2]New Stuff[/h2]
  • points earned from snowballs
  • lodge (unfinished)
  • text chat local/global
  • voice muffling (when behind certain "hard" walls)
  • camera rework
  • cannons with added in-air ragdoll control
  • reworked sleds to be "seats" (this is for overall combining of mechanics)
  • key rebinding options
  • emotes / new sitting animations
  • muting / volume control
  • names over players heads
  • racing (finished? maybe? it's pretty close)


[h2]Going Forward[/h2]
There's a couple things that I have planned for the near future
Controller Support
I think controller support is a big feature. There won't be a lot to show (it's one of those "behind the scenes" mechanics) but for the long term I think people will appreciate it.

Some other ones which might be nice:
  • radio chat (or some form of party chat)
  • shoving players (I think the more player interaction the better)
  • visual assets (fences, rocks, more trees) I think this could help greatly with the immersion of the map
  • changing some visual feedback (leaning on sled and others that I can't think of right now)
  • maybe rework snow (the current system doesn't work with no light source, so night time can't be a thing right now)
  • snowmen making (and breaking)
  • hot cocoa dispenser
  • skate park area


I realize some of these things will take longer than I expect and so maybe this isn't a "next month" type of thing, but these are definitely some priorities when it comes to future updates.

[h2]If you haven't seen the new trailer, check it out here![/h2]
It was a lot of fun to work on!


[h2]Follow Along with Development[/h2]