Demo Update 2
[p]Hey everyone! First of all I'd like to give a massive thank you to everyone whom have tried out the Gridle demo and wishlisted it thus far! Hearing from people who have played and enjoyed the game means the world to me [p]Added Pumpkin smash event, acquire a halloween tablet from a special new enemy or from the shop and send your party on a Pumpkin smash event![/p] [p]Added Party presets[/p] [p]Skills can now be used per member instead of per class and now have their own separate cooldowns (you can still shift click skills to use the same skill on ALL duplicate party members)[/p] [p]Skills can now be max bought by shift clicking the buy slot (same as with upgrades)[/p] [p]Bosses now have footstep sounds and makes the screen shake[/p] [p]The mages spells are now penetrating, you can also click their spells to have them bounce back at the enemy in front[/p] [p]Moved some mage rebirth knowledge forward in the rebirth tree[/p] [p]Cursor charge (rebirth knowledge) now adds a slider under the cursor to indicate its charge[/p] [p]Replaced Knight skill "skillful damage" with "Blade clash"[/p] [p]Chests can now drop an item when destroyed[/p] [p]Added an option to disable screen shake & Big texts (the accumulated Multiplier texts that appear in the middle of the screen)[/p] [p]And some other smaller tweaks that I probably forgot to list ;)[/p] [p][/p][h2]A notice about the release date[/h2][p]Gridle was originally planned to Release on December 2025, due to time issues and December generally being a bad time to release an indie Game, I have decided to push the release date back a month to January 20th 2026, this delay will allow me to polish Gridle into the awesome game I think it can become. So mark your calendars and I'll see you then :)[/p][p][/p][p]Dont forget to Wishlist the game[/p]