Devlog #1: Zap Colony Debut Trailer & Progress Update
[p]Hello everyone and welcome to my first devlog and announcement on Zap Colony⚡!
[/p][p]Today is a big milestone! Just as Steam is rolling out the new video player, I’m releasing the first game trailer, so you can finally see the game in action. The trailer is based on early development builds, but it already gives a glimpse of what Zap Colony is all about and what minimalist style I’m striving for. Have a look and give it a Like if you enjoy what you see :)
[/p][previewyoutube][/previewyoutube][p]
The trailer is quite representative of the current state of the game. I have the core game loop with some basic level of polish, which is very playable and enjoyable. On the development side, there is still a lot of work ahead to implement all of the planned progression features, such as more diverse maps, gameplay modifiers, different modes, leaderboards and achievements.
[/p][p]What is also not shown in the trailer is the resource selection which happens periodically during gameplay. It works similarly to games such as Mini Motorways or Mini Metro, which were a big inspiration for Zap Colony. I haven't shown this in the trailer as I’m still not happy with the UI and this is also still on my todo list.
[/p][p]Anyway, my main focus now is to create a playable demo to showcase the game. This is what I’m focusing on now and hopefully it will be ready in about two months. Be sure to wishlist the game so you don’t miss it :)
[/p][p] [dynamiclink][/dynamiclink][/p][p]In other news, I have also launched the Sceptic Dog website, where you can learn a bit more about me, what games I did in the past, etc. You can also join the Sceptic Dog newsletter to stay in touch and be notified about future games and beta-testing opportunities. You can find it at scepticdog.com. [/p][p]
Take care and thanks for your time!
Maciej from Sceptic Dog[/p]
[/p][p]Today is a big milestone! Just as Steam is rolling out the new video player, I’m releasing the first game trailer, so you can finally see the game in action. The trailer is based on early development builds, but it already gives a glimpse of what Zap Colony is all about and what minimalist style I’m striving for. Have a look and give it a Like if you enjoy what you see :)
[/p][previewyoutube][/previewyoutube][p]
The trailer is quite representative of the current state of the game. I have the core game loop with some basic level of polish, which is very playable and enjoyable. On the development side, there is still a lot of work ahead to implement all of the planned progression features, such as more diverse maps, gameplay modifiers, different modes, leaderboards and achievements.
[/p][p]What is also not shown in the trailer is the resource selection which happens periodically during gameplay. It works similarly to games such as Mini Motorways or Mini Metro, which were a big inspiration for Zap Colony. I haven't shown this in the trailer as I’m still not happy with the UI and this is also still on my todo list.
[/p][p]Anyway, my main focus now is to create a playable demo to showcase the game. This is what I’m focusing on now and hopefully it will be ready in about two months. Be sure to wishlist the game so you don’t miss it :)
[/p][p] [dynamiclink][/dynamiclink][/p][p]In other news, I have also launched the Sceptic Dog website, where you can learn a bit more about me, what games I did in the past, etc. You can also join the Sceptic Dog newsletter to stay in touch and be notified about future games and beta-testing opportunities. You can find it at scepticdog.com. [/p][p]
Take care and thanks for your time!
Maciej from Sceptic Dog[/p]