Major Bug Fixes and What's Next?
[h3]Hello everyone![/h3]
It's been exactly 3 days since we launched our Early Access journey.
First of all, we would like to sincerely thank all players who shared their feedback and bug reports with us through Discord, QQ, and Steam Discussions during this important period.
Even though we conducted extensive testing before launch, thanks to your support, we were able to quickly detect and fix issues that emerged with real player traffic. [h3]We sincerely apologize to players who experienced data loss or serious problems. Your patience and understanding mean a lot to us. ❤️[/h3]
[h3]Here's a summary of what we've fixed over these past 3 days through important patches:[/h3]
[h3]🛠️ Patch Notes Summary:[/h3]
[h2]Version 0.0.2[/h2]
[h2]Version 0.0.3[/h2]
[h2]Version 0.0.4[/h2]
[h2]Version 0.0.5[/h2]
[h2]Version 0.0.6[/h2]
[h2]📢 What's Next?[/h2]
And of course, we will continue working on many new mechanics based on your feedback and suggestions!
We are shaping Fuel Harvest Together together.
Thank you once again to all players who have supported us with their constructive feedback. ❤️
It's been exactly 3 days since we launched our Early Access journey.
First of all, we would like to sincerely thank all players who shared their feedback and bug reports with us through Discord, QQ, and Steam Discussions during this important period.
Even though we conducted extensive testing before launch, thanks to your support, we were able to quickly detect and fix issues that emerged with real player traffic. [h3]We sincerely apologize to players who experienced data loss or serious problems. Your patience and understanding mean a lot to us. ❤️[/h3]
[h3]Here's a summary of what we've fixed over these past 3 days through important patches:[/h3]
[h3]🛠️ Patch Notes Summary:[/h3]
[h2]Version 0.0.2[/h2]
- Fixed customer movement issues.
- Added the [Optimize Liquid Physics] option to address FPS drops and crash issues during oil extraction.
- Fixed an issue where pumpjacks could not be destroyed.
- Added an exit button to the Store Customization screen.
- Small performance improvements were made.
- Various minor bug fixes.
- Minor UI adjustments.
[h2]Version 0.0.3[/h2]
- Fixed the data loss issue that caused players to revert to Level 1 and $100.
- Fixed the black screen issue when launching the game in Offline Mode.
- Fixed the issue where products would disappear in the store.
- Reduced sun brightness.
- UI improvements.
- Minor bug fixes.
[h2]Version 0.0.4[/h2]
- Added an "Unstuck" (Flip Vehicle) option to the pause menu for trucks and tankers.
- Fixed an issue where saved games could not be loaded in Single Player mode.
- Increased trailer capacity to 3000.
- Disabled collision issues on cactuses.
- Various minor bug fixes.
[h2]Version 0.0.5[/h2]
- Fixed an issue where "ESC" and "TAB" keys would not work after establishing a hose connection.
- Fixed an issue where hoses could not be picked up again after placement in Single Player mode.
[h2]Version 0.0.6[/h2]
- Fixed barrel and machine issues in Multiplayer mode.
- Fixed save data loss caused by these Multiplayer issues.
- Fixed an error when deleting pumpjacks.
- Fixed an error when throwing crates into the trash.
[h2]📢 What's Next?[/h2]
- Adding an item selling system.
- Increasing gas station orders based on player level.
- Adding silos for storing large quantities of oil.
- Creating wholesale contract systems and bulk sales mechanics.
- Improving worker systems, especially for Single Player mode (with additional improvements for Multiplayer as well).
- Developing an advanced sound system (enhancing environment and interaction sounds).
- Expanding the store garage area.
- Developing an improved customer system.
And of course, we will continue working on many new mechanics based on your feedback and suggestions!
We are shaping Fuel Harvest Together together.
Thank you once again to all players who have supported us with their constructive feedback. ❤️