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  3. Eastern Era - Demo Third Update (2025/10/15)

Eastern Era - Demo Third Update (2025/10/15)

[p]【Bug Fixes】[/p]
  1. [p]Fixed text getting stuck on the UI after successful research completion.[/p]
  2. [p]Fixed incorrect and non-refreshing stock quantity in the material Tooltip within the production menu.[/p]
  3. [p]Fixed an issue where inputting the protagonist's name could truncate the final Pinyin character due to IME limitations.[/p]
  4. [p]Fixed the temperature resistance attribute on armor, allowing it to function correctly.[/p]
  5. [p]Fixed a crash when observing plants after loading a saved game.[/p]
  6. [p]Fixed text garbling issues in the multilingual versions.[/p]
  7. [p]Fixed a bug preventing production under specific abnormal operations.[/p]
  8. [p]Fixed bugs causing getting stuck during construction and demolition actions.[/p]
  9. [p]Fixed a bug where characters would not haul a type of food after being forbidden from eating it.[/p]
  10. [p]Fixed a crash when adjusting work priority using the Shift key.[/p]
[p]【Optimizations & New Additions】[/p]
  1. [p]Optimized the UI layout for internal skill cultivation progress to prevent text overlap in multilingual displays.[/p]
  2. [p]Optimized auto-save intervals, adding 5-minute and 15-minute options.[/p]
  3. [p]Increased the attack power of mechanical crossbows.[/p]
  4. [p]Improved the interaction effects for the Hot Spring and Cuju (ancient football).[/p]
  5. [p]Reduced the drop in action priority caused by increased distance.[/p]
  6. [p]Adjusted action categories to optimize the daily schedule effect.[/p]
  7. [p]Increased the restoration effects of basic food items.[/p]
  8. [p]Adjusted the protagonist's base attributes upwards (requires a new game to take effect).[/p]
  9. [p]Optimized the double-click selection to select surrounding objects of the same type.[/p]
  10. [p]Optimized the frame selection of objects.[/p]
  11. [p]Fixed abnormal selection issues with crops.[/p]
  12. [p]Improved the display of text that previously overflowed its boundaries.[/p]
  13. [p]Adjusted the timing of mountain bandit attacks.[/p]