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  3. ver. 1.0.2: Change to Timeout Behavior

ver. 1.0.2: Change to Timeout Behavior

[p]The Ver. 1.0.2 Update for holoReversi is now live![/p][p]The following changes and fixes have been made:[/p][hr][/hr][p]▼ Update Details[/p]
  • [p]\[Timeout Behavior Adjustment]
     The action taken when a player's time runs out during a match has been changed.
     Before: The player would pass their turn.
     After: A stone is now placed at a random valid position.[/p]
  • [p]\[Skill Info Window Bug Fix]
     Fixed an issue where the “Skill Info” window could not be operated with a gamepad during online and offline 2P matches.[/p]
  • [p]\[Result Screen Bug Fix]
     Fixed an issue that could cause the game to become unresponsive on the result screen.[/p]
  • [p]\[Character Select Screen in Online Matches]
     Player names are now displayed for both yourself and your opponent during the online character selection screen.[/p]
  • [p]\[Incorrect Skill Description]
     Corrected an error in the Japanese description of a skill.
     Before: Place a stone on the selected square and forcibly flip the 8 surrounding tiles.
     After: Place a stone on the selected square and flip in an X-shaped pattern to the edge of the board.[/p]
[hr][/hr][p]Other minor updates:[/p]
  • [p]Fixed sound effects that were not playing in certain scenes.[/p]
  • [p]Adjusted the display size of the reverse side of the stones.[/p]
[hr][/hr][p][/p][p]We’ve been keeping a close eye on feedback from both Japan and abroad, including comments on social media and the Steam Community.[/p][p]There are certainly areas where we still fall short, and I’m a little embarrassed about that—but we’re committed to improving the game based on everyone’s input.[/p][p]We’ll continue working to create an environment where all Hololive fans can enjoy the game while fully appreciating their favorite talents.[/p][p]Thank you for your continued support of holoReversi.[/p]