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Feeble Origins: Path of a Hero News

Tomb of the Priestess Update Progress

I have to admit that finding time to work on Feeble Saga lately has been a challenge, but I'm finally seeing light at the end of the tunnel and the next update will shortly be ready. Hopefully within the next week.

In the Tomb of the Priestess, you will experience challenges like none you've yet seen in the game. The final floor of the crypt is a spectacular blend of exploration, puzzle-solving, and action that I hope will be fun and exciting for you.

In addition to the new floor, the update includes a difficulty setting. It's not exactly balanced 100% yet but I didn't want to delay the update just because of it. You'll find 4 difficulties: Easy, Normal, Hard, and Very Hard (names pending). It will default to Normal, which is mostly what the game is now. Hard will add more enemies, and very hard will add even more, and may possibly make the enemies more difficult.

Another exciting feature from the new update is Steam Cloud saves! I'm not sure how many of you need this feature, but it's been asked for many times and is something I want myself.

I know it's been a long time since my last announcement. I had succumbed to the cold, dark of winter, and just when it was time to go all in and get this update done, this coronavirus pandemic comes along. Now, being isolated to my home office and being overrun by children needing to be home-schooled, I'm finding some stable footing.

Thank you all who have supported the game so far! I appreciate all the doors you've opened up for me, for A Feeble Saga, and for my future games.

2020 Path To Release

A new year is upon us, and now it's time to unveil the path to the game's final release! Please note that this list is not final, and any dates in this post are only estimates. Because this is a solo venture, anything on this roadmap is subject to change due to a variety of things like health issues, taking on paid contracts, or even getting ahead of schedule (hopefully).

In the game's current state, only 1 bulletin board quest remains incomplete: Baba Yaga. The rest of the updates on this roadmap will focus on a few remaining features, and revealing the game's storyline, taking you on a journey into the depths of Gaia.

The next update, I'm calling "Tomb of the Priestess", will focus on completing the crypt and side quests. The update will be out in Q1 2020, by the end of February or early March. Among other things, here is the major feature list:

Tomb of the Priestess Features
  • Floor 3 of the crypt with boss encounter
  • Baba Yaga quest
  • Difficulty setting
  • Steam cloud saves


After that major update, there are 3 more big updates planned before release, with small updates in between for bug fixes, balance tweaks, and potential small features at the request of the community. Here is the list of updates coming this year, along with an estimated release schedule:

Update 10 - The Depths
Coming in June or July 2020. Learn new abilities as you delve into the vast caverns below the crypt and into the darkness. Map your keys and take control of your own path.

Update 11 - Shadow's Curse
In September or October 2020, below the caverns, darkness becomes fire. Will you achieve greatness delving into the fiery core? It just may give you the glory you've been seeking. But at what cost? Will the shadow overcome you or will you rise to the occasion?

Update 12 - The Final Chapter
In December of 2020, your feeble saga will come to an end. Will you finally earn the title of hero, or will Goth'Azul lay claim to your soul for its eternal army?

Update 8 Hotfixes

Several updates have been deployed to fix the following issues. A special thank you goes out to all who have gone out of their way to report these. The game is better off because of it, which makes your experience with the game in the future even better.

Bug fixes:
  • Fix issue saving/loading scene data. Some unlocked doors are locked again and you'll have to find the key again to open.
  • Sidney will now give you a spare key if the gate to the outer woods isn't open and you don't have the key due the the save bug.
  • Fix heart container not dropping after defeating the Behemie Den Mother. If you missed it you should be able to go back and get it.
  • Fix Lich projectile firing direction
  • Fix invisible barrels in caves
  • Fix cemetary gate journal entry text
  • Fix wood totem in multiple chests
  • Fix not auto facing some bosses
  • Fix rolling while loading area would make you run the other way
  • Fix second floor of big cave in stone fields not dropping any loot
  • Fix random occurrence of getting stuck if you change equipment while attacking
  • Fix climbing on behemies with basic attack and movement on flat ground
  • Fix mouse staying visible sometimes when pressing Escape key (press attack to hide cursor)
Improvements:
  • Added text to show the opened chest by the old town hero isn't glitched
  • Tweak platemail to look less plastic
  • Make lighting in caves dynamic (huge improvement, minor performance hit)

Update 8 Finally Available!

After months of development, I'm happy to say this update is finally available for PC and Mac!

The biggest change with this update is the save system and the quest rework. Due to these major changes, ALL saved games have been discarded, so you will have to start over. This decision was not made lightly, and future saved games will never be wiped. This was a necessary change to support cloud saves and facilitate not having to do this in the future. Have no fear though, weapon prices have gone down significantly to aide you on your journey.

Changes
  • Game saves are now saved to a file rather than in the registry
  • Quests have been reworked to allow a more open world experience
  • Most quest lines can be started immediately and no longer require progress in the main quest line. Some quests still rely on events to occur, for example: clearing a bandit cave, before becoming available
  • The North Woods map has been expanded and is fully open for exploration
  • Added new enemies: Earth elemental, wood golem, stone golem, young armored behemoth, and orc warriors
  • When loading your saved game, you will now resume right where you left off rather than the last spawn point. Note that enemies will have respawned similarly to using a portal
  • Your position is now shown on outdoor maps
  • Tweaked rolling to be more useful for combat
  • Moved crypt floor 1 map chest to be closer to the entrance
  • Updated outdoor maps with new, more detailed maps
  • Added a button to speed up credits
  • Lots more tweaks and balance changes
Bug Fixes
  • Enemies will no longer attack super fast if you roll right as they attack
  • Removed incorrect icon indicating you can open credits by pressing Y

More Update 8 Progress

I've been quiet the past few months because I haven't had as much time to work on A Feeble Saga as much as I wanted, but a lot of progress has been made toward the next update and I'm confident I'll have something to show for it real soon. Restructuring all the quests in the game has been a lot of work, but all the current quests are finally moved over to the new system and I'm very happy with the result!

I mentioned previously that the update would happen in September[ish], but due to unforeseen consequences of the major changes made, it may not be possible. Because all this new content is being added, it was necessary for me to add new equipment to find and buy. So in addition to some things below, that's where I've been spending a lot of my time. This update is going to be HUGE, and will likely double or triple your game time, so I'm sure you'll be ok with the wait. The next updates shouldn't be nearly as difficult, and once the update is out I'll be able to post a roadmap of the updates needed in order to fully release the game.

For now, please enjoy pictures of some of the new content (lots of brown I know):