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Feeble Origins: Path of a Hero News

1.0 Release is Coming in 2026

[p]The game now feature and story complete! Today's update is a pre-launch update so Early Access enjoyers can check things out before the actual release.[/p][p]Also, you may have noticed the game has a new name, Feeble Origins: Path of a Hero! This title has much greater impact than the previous title and allows for a bigger potential future for a Feeble Origins franchise.[/p][h3]A New Look[/h3][p]Since the retro vibes are so in style now, the game can finally visually be what it's wanted to be all along and now has a PS2-era inspired aesthetic to go along with the retro feel the game has always had.[/p][p]Gritty, pixelized textures bring out a ton of character in the world. [/p][p][/p][h3]Achievements[/h3][p][/p][p][/p][h3]Key Bindings![/h3][p][/p][h3]Redesigned Maps[/h3][p]Including (a few large) cave interiors![/p][p][/p][h3]More to come with 1.0[/h3][p]With 1.0 will come a new dungeon, the final boss, and some plot twists to go along with it all -- I can't wait to share it with all of you.[/p][p][/p][p]Also, along with the release, the price of the game will increase and I will balance the price in various regions that have thus far been ignored. This price increase will occur after the holiday sales at the start of the new year, and the game will release sometime after I can release with a release discount, which is 30-45 days after a price adjustment. A dedicated reminder announcement will be made as this gets closer since most of you probably won't even read this paragraph.[/p]

Enter the Tomb of the Priestess

At long last, after many delays due to COVID-19 and me deciding to buy a new house (causing much stress!), the update you've been waiting for is finally available! There are a few really big changes that I'm very excited to share with all of you. Sadly, the Baba Yaga quest did not make it into this update, but everything else I had planned did.

Release Notes
  • Floor 3 of the catacombs -- the tomb of the priestess -- is now open. Explore a huge new floor with challenges unlike any you've faced before.
  • Added a difficulty slider so those who feel the game is too hard can still enjoy it, and those looking for a challenge can now have it. This is a work in progress, please give feedback on parts that feel too hard or too easy at certain points.
  • Steam Cloud save support! Now enjoy your saves on every device you play on. This can be disabled through Steam if desired.
  • Added "Into The Crypt" which begins when opening the stairway door to floor 2 of the crypt. If you don't already have this quest it will be given to you when a new journal entry is added for it.
  • Crypt stairway key to enter floor 3 is now a quest reward instead of in a chest
  • Fix issue where mouse would stay visible after closing some interfaces


What's Next?

Despite the delays, the next Update 'The Depths' may not be so delayed. I had a lot of plans for this update but most of them will have to be cut, not due to being delayed, but because of the stress this game puts on my life without being able to financially pay down that stress.

Anyway, the caverns are really looking nice (I did a little playing around while I was figuring out how to refactor the quests for the priestess update) and I'm sure you're going to love getting lost in them.

Tomb of the Priestess Update Progress

I have to admit that finding time to work on Feeble Saga lately has been a challenge, but I'm finally seeing light at the end of the tunnel and the next update will shortly be ready. Hopefully within the next week.

In the Tomb of the Priestess, you will experience challenges like none you've yet seen in the game. The final floor of the crypt is a spectacular blend of exploration, puzzle-solving, and action that I hope will be fun and exciting for you.

In addition to the new floor, the update includes a difficulty setting. It's not exactly balanced 100% yet but I didn't want to delay the update just because of it. You'll find 4 difficulties: Easy, Normal, Hard, and Very Hard (names pending). It will default to Normal, which is mostly what the game is now. Hard will add more enemies, and very hard will add even more, and may possibly make the enemies more difficult.

Another exciting feature from the new update is Steam Cloud saves! I'm not sure how many of you need this feature, but it's been asked for many times and is something I want myself.

I know it's been a long time since my last announcement. I had succumbed to the cold, dark of winter, and just when it was time to go all in and get this update done, this coronavirus pandemic comes along. Now, being isolated to my home office and being overrun by children needing to be home-schooled, I'm finding some stable footing.

Thank you all who have supported the game so far! I appreciate all the doors you've opened up for me, for A Feeble Saga, and for my future games.

2020 Path To Release

A new year is upon us, and now it's time to unveil the path to the game's final release! Please note that this list is not final, and any dates in this post are only estimates. Because this is a solo venture, anything on this roadmap is subject to change due to a variety of things like health issues, taking on paid contracts, or even getting ahead of schedule (hopefully).

In the game's current state, only 1 bulletin board quest remains incomplete: Baba Yaga. The rest of the updates on this roadmap will focus on a few remaining features, and revealing the game's storyline, taking you on a journey into the depths of Gaia.

The next update, I'm calling "Tomb of the Priestess", will focus on completing the crypt and side quests. The update will be out in Q1 2020, by the end of February or early March. Among other things, here is the major feature list:

Tomb of the Priestess Features
  • Floor 3 of the crypt with boss encounter
  • Baba Yaga quest
  • Difficulty setting
  • Steam cloud saves


After that major update, there are 3 more big updates planned before release, with small updates in between for bug fixes, balance tweaks, and potential small features at the request of the community. Here is the list of updates coming this year, along with an estimated release schedule:

Update 10 - The Depths
Coming in June or July 2020. Learn new abilities as you delve into the vast caverns below the crypt and into the darkness. Map your keys and take control of your own path.

Update 11 - Shadow's Curse
In September or October 2020, below the caverns, darkness becomes fire. Will you achieve greatness delving into the fiery core? It just may give you the glory you've been seeking. But at what cost? Will the shadow overcome you or will you rise to the occasion?

Update 12 - The Final Chapter
In December of 2020, your feeble saga will come to an end. Will you finally earn the title of hero, or will Goth'Azul lay claim to your soul for its eternal army?

Update 8 Hotfixes

Several updates have been deployed to fix the following issues. A special thank you goes out to all who have gone out of their way to report these. The game is better off because of it, which makes your experience with the game in the future even better.

Bug fixes:
  • Fix issue saving/loading scene data. Some unlocked doors are locked again and you'll have to find the key again to open.
  • Sidney will now give you a spare key if the gate to the outer woods isn't open and you don't have the key due the the save bug.
  • Fix heart container not dropping after defeating the Behemie Den Mother. If you missed it you should be able to go back and get it.
  • Fix Lich projectile firing direction
  • Fix invisible barrels in caves
  • Fix cemetary gate journal entry text
  • Fix wood totem in multiple chests
  • Fix not auto facing some bosses
  • Fix rolling while loading area would make you run the other way
  • Fix second floor of big cave in stone fields not dropping any loot
  • Fix random occurrence of getting stuck if you change equipment while attacking
  • Fix climbing on behemies with basic attack and movement on flat ground
  • Fix mouse staying visible sometimes when pressing Escape key (press attack to hide cursor)
Improvements:
  • Added text to show the opened chest by the old town hero isn't glitched
  • Tweak platemail to look less plastic
  • Make lighting in caves dynamic (huge improvement, minor performance hit)