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Feeble Origins: Path of a Hero News

Hotfix 11.0.2

  • [p]Fixed cellar boss stuck to grid[/p]
  • [p]Cellar barrels now drop only hearts[/p]
  • [p]Auto targeting was tweaked to pick only targets in range of attack and better prioritize what you're facing, but it will no longer turn the player more than 45 degrees to face a target[/p]
  • [p]Fullscreen setting now toggles immediately[/p]
  • [p]Windowed mode now attempts to save the window size and position between sessions[/p]
  • [p]Fixed an issue with quest states not resetting when exiting to menu[/p]

Happy Holidays!

[p]The Winter Sale has started, and Feeble Origins is on sale for the first time in quite a long time! Since the Early Access launch, the game has grown with new quests, gear, and content. This sale is the perfect time to jump in.[/p][p]After the sale ends, the base price will be adjusted to better reflect the expanded scope of the game and updated regional pricing.[/p][p]There will be another discount during our full launch next March, but if you’ve been curious about Feeble Origins, now’s the best time to start your adventure![/p]

Update 10.1

[p]This update is a minor change aimed at giving options for those that prefer a cleaner look than what was possible with the art style change previously.[/p][h2]Patch Notes[/h2]
  • [p]Allow the extreme settings to disable all retro effects.[/p]
    • [p]Setting 3D Pixelation to 0 also enables Anti-Aliasing for smooth graphics.[/p]
    • [p]Setting Retro TV Quality to Max removes all graphical artifacts now, and also enables Anti-Aliasing for a unique look when combined with 3D pixelation.[/p]
  • [p]Improved the lighting quality in the grassy area and town.[/p]
  • [p]Improved the shading for trees.[/p]
  • [p]Removed texture compression artifacts for most UI images.[/p]
  • [p]Removed the "extra" grain/noise effect for menus.[/p]
  • [p]Fix: Chromatic Aberration effect was not rendering.[/p]
  • [p]Fix: Removed graphical artifacts on bushes.[/p]
  • [p]Fix: Removed the \[Upgrade Now] button from the bulletin board[/p]

1.0 Release is Coming in 2026

[p]The game now feature and story complete! Today's update is a pre-launch update so Early Access enjoyers can check things out before the actual release.[/p][p]Also, you may have noticed the game has a new name, Feeble Origins: Path of a Hero! This title has much greater impact than the previous title and allows for a bigger potential future for a Feeble Origins franchise.[/p][h3]A New Look[/h3][p]Since the retro vibes are so in style now, the game can finally visually be what it's wanted to be all along and now has a PS2-era inspired aesthetic to go along with the retro feel the game has always had.[/p][p]Gritty, pixelized textures bring out a ton of character in the world. [/p][p][/p][h3]Achievements[/h3][p][/p][p][/p][h3]Key Bindings![/h3][p][/p][h3]Redesigned Maps[/h3][p]Including (a few large) cave interiors![/p][p][/p][h3]More to come with 1.0[/h3][p]With 1.0 will come a new dungeon, the final boss, and some plot twists to go along with it all -- I can't wait to share it with all of you.[/p][p][/p][p]Also, along with the release, the price of the game will increase and I will balance the price in various regions that have thus far been ignored. This price increase will occur after the holiday sales at the start of the new year, and the game will release sometime after I can release with a release discount, which is 30-45 days after a price adjustment. A dedicated reminder announcement will be made as this gets closer since most of you probably won't even read this paragraph.[/p]

Enter the Tomb of the Priestess

At long last, after many delays due to COVID-19 and me deciding to buy a new house (causing much stress!), the update you've been waiting for is finally available! There are a few really big changes that I'm very excited to share with all of you. Sadly, the Baba Yaga quest did not make it into this update, but everything else I had planned did.

Release Notes
  • Floor 3 of the catacombs -- the tomb of the priestess -- is now open. Explore a huge new floor with challenges unlike any you've faced before.
  • Added a difficulty slider so those who feel the game is too hard can still enjoy it, and those looking for a challenge can now have it. This is a work in progress, please give feedback on parts that feel too hard or too easy at certain points.
  • Steam Cloud save support! Now enjoy your saves on every device you play on. This can be disabled through Steam if desired.
  • Added "Into The Crypt" which begins when opening the stairway door to floor 2 of the crypt. If you don't already have this quest it will be given to you when a new journal entry is added for it.
  • Crypt stairway key to enter floor 3 is now a quest reward instead of in a chest
  • Fix issue where mouse would stay visible after closing some interfaces


What's Next?

Despite the delays, the next Update 'The Depths' may not be so delayed. I had a lot of plans for this update but most of them will have to be cut, not due to being delayed, but because of the stress this game puts on my life without being able to financially pay down that stress.

Anyway, the caverns are really looking nice (I did a little playing around while I was figuring out how to refactor the quests for the priestess update) and I'm sure you're going to love getting lost in them.