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Feeble Origins: Path of a Hero News

Update 7 Progress

Progress on the next update has been slow due to me being sick (allergies, man cold, bronchitis, whatever you want to call it), but I am plugging away as best I can.

Combat Improvements

I decided to focus on combat with this update because as a player, I myself was getting bored with the repetitive circling/evading, and timing attacks with the current combat system. So I had all these ambitious goals to make a targeting system with blocking and dodging, but after working on that for a few days and not making any headway, I decided to lower the scope and come up something a little more feasible for a solo developer. So here's what I came up with:
  • Secondary Attacks. This feature has been coded and I'm assigning each weapon type its appropriate secondary attack.

    • Shortswords and swords have a stab attack which is guaranteed to do the weapon's max damage.
    • Longswords, large swords, and short spears have a spinning kind of roundhouse attack (not the AoE kind) that do extra damage and knockback.
    • Axes will have a powerful attack but I haven't decided much beyond that.
  • Rolling. You can roll to quickly evade or get closer to an enemy.
  • Blocking is a stretch goal because it also requires a strafing mechanic I'll have to look into.
  • Ranged weapons will not be coming in this update, but will probably use the same strafing mechanic as blocking.
Feedback

Please give me your feedback and ideas so we can make these systems the best they can be! As an early access game, you have the power to shape the game if you participate in the community. The best way to do that is by joining our Discord server (https://discord.gg/ubERWYF). But you can also post in the Steam forums if you prefer.

Hotfix 6.1

Fixes
  • Fix a blocking issue where if you collected the key to go to the next floor of the crypt before the update but didn't open the door, you couldn't open it. Now you can find the stairway key in the boss room next to the door.
  • Fix a bug that would keep some map icons on the map forever.

Update 6 Release Notes

I'm happy to announce that Update 6 is now available! Please enjoy these release notes.

Big Changes
  • Added in-game maps! Note that you must first find the area's map except outdoors
  • Added 2nd floor of crypt
  • Added chain and plate armor for sale
  • Added short spears for sale
  • New and improved main menu!
  • Show more stats in character sheet
Updates
  • Enemies no longer attack you when you spawn until you move. This prevents you from instadeath upon entering a portal to an unsafe spawn point
  • Darken gradient behind dialogue
  • Graphics and lighting tweaks
  • New HUD artwork
  • Increase sell prices dramatically
  • Increase default graphics quality setting
  • Increase interaction distance for some objects
  • Game credits added to menu screen
Bug Fixes
  • Fix blacksmith discount
  • Fix a bug that allowed 1 damage through even when blocked
  • Fix for random character not generating female
  • Fix for gates not open for old saves
  • Fix for portrait in shop window
  • Fix portrait in item received/taken window by removing the portrait
Known Issues
  • Maps show a quest indicator in the center even when there's no quest available

Update 6 Progress Report

It's been a few weeks since my last post, so I just wanted to let you all know how the next update is coming along. There are some big changes in store and I'm sure you're going to love them. I've been waiting to push up the update because I wanted you to have some more content, like the second floor of the crypt or the next outside area, but I think I'm just going to hold off on those and make this update all about the features I've already got mostly working.

In-game Maps

I've hand-drawn some maps that are available while in the outside levels. There will not be maps for the small caves, and the crypt will require you to find the map before you can use it. Maps will not display where you are in the level, but should give you a sense of what you have and haven't explored.

New Armor

Chainmail and Platemail armor have been added. These armors effect your movement and attack speed. Not by too much, but by enough to get you thinking about whether it fits your playstyle, like being a tank. More options for armor will be coming soon that will make using light armor more desirable, and heavy armor not so expensive.

Short Spears

They are fun and significantly change up your strategy during combat. More weapon types will be coming soon, like hammers, polearms, two-handed swords/axes, and possibly even a flail.

Other Changes Include:
  • New and improved main menu experience
  • Improved lighting and some graphics
  • New HUD artwork
  • Some bug fixes, like blacksmith discount not applying properly

Update 1.5

The update is live! Enjoy creating your characters the way you want them!

Release Notes
  • Character customization!
  • Female body style
  • Camera zooming with mousewheel (no controller support)
  • Shields have been rebalanced and prices made more reasonable
  • Weapons have also been slightly tweaked
  • Added stairs down to the second level of the crypt with a "Coming Soon" label since it's not quite ready yet