1. Europa Universalis V
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  3. Patch 1.0.7

Patch 1.0.7

1.0.7 Patch Notes
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Good day Rulers! Patch 1.0.7 is a relatively small patch, but it does make some potentially significant rebalancing to levies, some additional fixes for anti piracy, and some econ tweaking. Along with the normal crash and bug fixes of course!
[/p][p]Checksum: 724a[/p][p]Date: November 20th, 2025[/p][p]Previous Patch: 1.0.6[/p][p][/p][hr][/hr]
[h3]🪙Economy:[/h3]
  • [p]Further revisions of pop demands to balance estate economies.[/p]
  • [p]Increased the strength of navies anti piracy by a large amount.[/p]
[p][/p][h3]⚔️ Military:[/h3][h2]
[/h2][h3]⚔️ Military:[/h3]
  • [p]Added late game levies to nobles; late cavaliers, provincial cavalry, gendarmerie[/p]
[h2]
[/h2]
  • [p]Fixed a crash related to calculating the efficiency of cabinet actions[/p]
  • [p]Fixed a crash when calculating the impact of goods demand on a market[/p]
[p][/p][hr][/hr][p][/p][h3]So what's next?[/h3][p]After a short weekend break, early next week we'll be back for patch 1.0.8. This patch will include the following:[/p]
  • [p]Improved combat tooltips/UI, showing which section units are in, their chance to engage, and more details on the damage they are dealing (And to who)[/p]
  • [p]Significant adjustments to how Economical Base is calculated[/p]
  • [p]Rebalancing of Centralization vs Decentralization socital values, to hopefully make the decision less one sided. [/p]
[p][/p][hr][/hr][p]
As usual, here is a list of handy EU5 links:[/p][p][/p][p][/p][p]Have fun and Be Ambitious![/p][p]- PDX Ryagi[/p][p]
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