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Train Valley Origins News

Update 1.0.18

Steam Summer Sale 2025 day 2 update for Train Valley Origins version 1.0.18 is now available - restart your game/Steam client to receive:

  • We've fixed double slope bridges not connecting into a single structure
  • Sending a train into the same wrong depot for the second time will no longer count as a valid delivery


Don't forget to check out the Train Valley Canon collection with a -65% discount until July 10th! https://store.steampowered.com/bundle/55189/Train_Valley_Canon/

Update 1.0.17

[p]Steam Summer Sale 2025 starting day update for Train Valley Origins version 1.0.17 is now available - restart your game/Steam client to receive:

  • [p] Depot marker will now stay out of the way when looking at its outgoing tracks[/p]
  • [p] Buying and selling tracks price hints now have backgrounds for better visibility[/p]
  • [p] Level 39 (The Pagoda) Bank and Windmill depots will no longer blow up your trains by teleporting them around[/p]
  • [p] You're no longer able to add a tunnel piece to a bridge on level 27 (Waterfalls)[/p]
  • [p] You will now correctly unlock all currently available locomotives upon reaching appropriate level and completing campaign[/p]
  • [p] Your trains will no longer explode when entering a depot while still leaving another depot[/p]
  • [p] Freezing while unlocking a new locomotive card has been eliminated[/p]
  • [p] Building a bridge from a 90 degree track intersection was disabled and will no longer spawn a tunnel segment
    [/p]

[dynamiclink][/dynamiclink] [/p][p] In other news, Train Valley Origins is now on sale at a -25% discount - tell your friends! :)[/p]

Update 1.0.16

[p]Midweek update for Train Valley Origins version 1.0.16 is now available - restart your game/Steam client to receive:[/p][p][/p]
  • [p]You're no longer able to break the game by building tracks in specific areas of Yellowstone (#14)[/p]
  • [p]China levels now have a dedicated Passengers depot model[/p]
[p][/p][p]Keep the feedback coming everyone ːsteamthumbsupː[/p]

Update 1.0.15

[p]Pre-weekend update for Train Valley Origins version 1.0.15 is now available - restart your game/Steam client to receive:[/p]
  • [p] Fixed tearing cars from their locomotives by deleting a switch/junction[/p]
  • [p] Level 35 trains will no longer leave the station with a Diamond car already attached[/p]
  • [p] Fixed tearing cars from their locomotives by delivering a sped up train into a wrong depot[/p]
  • [p] Fixed tearing cars from their locomotives by building a turn right under the locomotive's wheels as it tries to drive straight[/p]
  • [p] Fixed the game locking you into building straight tracks only in track planning mode[/p]
  • [p] Fixed deleting anything other than track tiles counting towards the Do not delete more than X track tiles[/p]
[p]As always, many thanks for every issue and bug you brought to our attention, we're looking forward to your feedback ːsteamthumbsupː[/p]

Update 1.0.13

[p]Train Valley Origins 1.0.13 is out - restart your game/Steam client to receive: [/p]
  • [p]
  • Fixed Steam cloud overwriting your progress with an empty file and erasing your progress when playing from separate computers[/p][p]
  • Removed ability to send your train underground by breaking a bridge in track planning mode[/p][p]
  • Added green income popup message upon a train's arrival to a depot[/p][p]
  • Fixed building bridges going down a double slope sometimes breaking in track planning mode[/p][p]
  • Made special effects invisible before the level's tiles spawn in[/p][p]
  • Fixed the "Prevent trains from autoscheduling" challenge failing when starting a train out of a depot that already has another train coming in or going out[/p]
[p] Thank you for all your reports and suggestions, keep those coming ːsteamhappyː[/p]