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Train Valley Origins News

Update 1.0.23

[p]Train Valley Origins update version 1.0.23 is now available - restart your game/Steam client to receive :[/p][p][/p]
  • [p] You are now able to use all 20 depots on a single level - and level editor will not get stuck on profitability calculations[/p]
  • [p] Workshop browser now supports some more exotic screen resolutions[/p]
[p][/p][p]Good luck with tonight's LPT![/p]

The Level editor update is here!

[h3]The very same editor we've used to create Train Valley Origin's campaign is now available![/h3][p] [/p]
  • [p]Shape your design and choose from 4 special mechanics[/p]
  • [p]Garnish it with more than 500 decorative objects[/p]
  • [p]Unlock 64 additional decorations as you play and earn XP[/p]
  • [p]Publish levels and download other player's creations through the in-game browser - we have prepared 17 brand new levels for you to try (look for Grem19's submissions) and get acquainted with the workshop while you do[/p]
  • [p]Then head over to your Steam profile and get yourself a Train Valley Origins badge with all the Train Valley Origins Steam trading cards you've earned :)[/p]
[p][/p][p]But that of course isn't all.[/p][p][/p][h3]We are hosting a level design contest with Steam wallet funds prizes:[/h3][p][/p]
  • [p]You have until 1st of September to devise a level and upload it[/p]
  • [p]We will choose 5 winners at the end of the contest based on a weekly level roundup[/p]
  • [p]There are no specific requirements except that your level should be completable :)[/p]
[p][/p][p]As always please do not hesitate and contact us with any questions or suggestions. Now go, build a puzzle or five :)[/p][p][/p][h3]Discord🖥️Twitter / X 🖥️Facebook[/h3]

Update 1.0.21

[p]Train Valley Origins update version 1.0.21 is now available - restart your game/Steam client to receive :[/p]
  • [p] Bridge segment prices were fixed for straight and sloped segments, and one can no longer delete a part of a bridge as well - it's either all or nothing :)[/p]
  • [p] Switches are now visible through every kind of obstruction[/p]
[p][/p][p]Drop us a line, tell us what you think![/p]

Update 1.0.20

[p]Friday LPT is almost upon us and a Train Valley Origins update version 1.0.20 is now available - restart your game/Steam client to receive:[/p][p][/p]
  • [p] Train's info badge will no longer be visually blocked after a wrong delivery[/p]
  • [p] Rail half segment no longer disappear when connecting to a depot or another dead end, sloping down half segments are fixed too[/p]
  • [p] Your trains will no longer spawn slightly behind a depot's back wall when sent out[/p]
  • [p] A switch you get when connecting tracks to an existing route will now block itself correctly[/p]
  • [p] Some depots have received animations[/p]
  • [p] Planning tracks past a 90 degree junction will no longer get stuck on that junction[/p]
  • [p] A Tier 5 Wolf locomotive (or any other locomotive you might be missing after reaching level 18) is waiting for you in the Train Shed[/p]
  • [p] Level 39 explosions in close to each other depots are gone[/p]
[p][/p][p]Drop us a line, tell us what you think![/p]

Update 1.0.19

A small Sunday update for Train Valley Origins version 1.0.19 is now available - restart your game/Steam client to receive:

* Fixed the bug about lower tier locomotive trains turned around after a wrong delivery