Free Demo is Available Now!
I have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial.
https://store.steampowered.com/app/3558750/
I have also recorded a video intro, if you prefer video format.
[previewyoutube][/previewyoutube]
You can check out the demo already, or wait until the Steam Next Fest for a more polished build. Here are some changes in the past few days:
https://store.steampowered.com/app/3558750/
I have also recorded a video intro, if you prefer video format.
[previewyoutube][/previewyoutube]
You can check out the demo already, or wait until the Steam Next Fest for a more polished build. Here are some changes in the past few days:
- All boosters now have "lifetime" in battle - they will disappear after reaching lifetime.
- After 5 min, the spaceship battle will enter "sudden death" mode, and each module will take damage every second. The battle UI will show relevant information,
- Reactive Regen is revamped: it now recovers 2x damage taken, instead of 10% of max HP,
- When damage is evaded, it will no longer trigger "On Taking Damage" status effect
- Added more info in the popup when entering a qualifier battle
- Added batch upgrade / downgrade and "distribute evenly" feature
- Added support for keyboard shortcut
- Revamp the algorithm for ship ranking. Currently, it pairs all eligible ships in a Swiss-tournament. This is much faster than the previous Round-Robin tournament. As there are more ships now, this is more scalable.