BitCraft Early Access - Day 1 Update from the team
[p]Hey Everyone,[/p][p]First off, Thank you to all of you who have supported and been playing BitCraft. We are very happy to see many people enjoying the game despite the hiccups of the first day of launch.[/p][p]I wanted to give an update for more transparency on how we are planning to continue improving the game over the coming days.[/p][p]The team has been super hard at work squashing issues and keeping everything running as smoothly as possible[/p][p]Today (Sunday June 22nd) - for the subset of the team which is online/on-call today our primary focus is:[/p]
- [p]Continue to debug the server issues that are resulting in sporadic poor performance (this manifests in many other player facing issues)[/p]
- [p]Fix the issue causing disconnections[/p]
- [p]Fix issues with the login server (Error 503) making it hard to log back in[/p]
- [p]Fix simple content issues (such as the town banks not being movable or some achievements being incorrect) [/p]
- [p]Issues with onboarding (belt equip quest not completing, cart knowledge not being awarded)[/p]
- [p]Client Performance (Memory leak, client FPS)[/p]
- [p]Bugs (Cannot target things while in water, getting stuck "in combat", losing travel energy when teleporting doesn't complete)[/p]
- [p]UX Improvements (being able to mute players without reporting, annoying to interact with dropped items under resources)[/p]
- [p]Balancing (cost refined items for higher tier settlement buildings, traveler voucher costs)[/p]