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BitCraft Online News

Patch Notes - New quests, UI improvements, faster prospecting, and bug fixes

Added:
  • [p]Added Quest to unlock Uneven Horn Mask[/p]
  • [p]Added Quest to unlock Goat Mount 3[/p]
  • [p]Added rare mask shape drops from hunting Nubi Goats (T2)[/p]
  • [p]Added information about tool unlocks to progression tab in compendium (more being added soon)[/p]
  • [p]Added a toggle setting to always start crafts with “accept help on”[/p]
  • [p]Add Chat UI scale multiplier (to allow for scaling separate from rest of the UI)[/p]
Changed
  • [p]Prospecting action time is now quicker[/p]
  • [p]Updated layout of Quest Window to be more clear to read[/p]
  • [p]Improve max chat area size (especially for wider monitors)[/p]
  • [p]Add Extra Large and Extra Extra Large chat text sizing options[/p]
Fixed
  • [p]No longer show NPC dialogue for quests which you don’t have the items for[/p]
  • [p]Quest HUD button notification is now just the number of quests available for turn in[/p]
  • [p]Fixed Issues with some animations (fishing and prospecting)[/p]
  • [p]Fix Minimap Clock format (00:00)[/p]
  • [p]Fix time “until sunset/sunrise” textFix Close Map button using the correct animated transition


    For the full patch notes go to BitCraft Website.[/p]

Patch Notes 5th March - New Quests, UI Improvements and Bug fixes!

Added:
  • [p]Added Quests for Cart II and Cart III[/p]
  • [p]Added a Quest to obtain the Feline Mask[/p]
  • [p]Ability to Scale UI windows[/p]
  • [p]Better UI window position remembering (during a session)[/p]
  • [p]Sources for pet egg turn in items[/p]
    • [p]Owl Feathers can be found when chopping Beech, Oak and Birch trees[/p]
    • [p]Lusul Burrow Materials can be found from T2,3 Sand[/p]
    • [p]Miregrubs can be found from Cypress trees and pink lilies[/p]
  • [p]Ability to trade for pet eggs before completing the quests, but at a higher cost. Once you complete the quests, the trade will be replaced with the existing, better trade option.[/p]
Changed
  • [p]Whitewater skiff quest - Prospecting gives increase yield for pine bark[/p]
  • [p]First quest can no longer be skipped unless an issue occurs preventing advancement[/p]
  • [p]Many small changes to quests to improve clarity such as adding new tracked locations and updating text[/p]
Fixed
  • [p]Extracting not being triggered in many cases (especially water resources) after a recent regression[/p]
  • [p]Add a confirmation when teleporting (including quick teleport) across regions[/p]
  • [p]Fixed a crash that would sometimes occur with building project sites[/p]
  • [p]Removed some unobtainable items from being visible on crafting stations[/p]
  • [p]Fixed and issue with Hexite Deposits occasionally showing as the wrong model[/p]
  • [p]Added missing icon for the Mechanism of Stamina[/p]
[p][/p][h3]Find the complete patch notes on the BitCraft Website.[/h3]

Patch Notes 2nd March Fixes + Content Balance Changes

  • [p]New Build + Content Balance Changes.[/p]
  • [p]Fixes some issues with WASD Camera.[/p]
  • [p]Fixes visual duplication error being caused by pets.[/p]
  • [p]Adds more info on how to donate Hexite Energy to an empire.[/p]
  • [p]Adds a Start Siege Button to watchtower UI.[/p]
  • [p]Allows Helping another player's project while you have an ongoing craft in the same building (In ruined towns).[/p]
  • [p]Lowered cost of clipper to 25 timber down from 50 to align with other tiers/boats.[/p]
  • [p]Increased chance for Hexite Energy to drop from prospecting by 25% and sped up gathering.[/p]
  • [p]Hexite Salute Emote now has a chance to drop from gathering Hexite fragments.[/p]
  • [p]Hexite Capsules now require 350 supplies down from 500.[/p]
  • [p]Hexite Capsules now craft in 10 minutes, down from 30.[/p]
  • [p]All Bosses now drop a small amount of Hexite Energy on kill.[/p]

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[p]Massive Update Sale starts Feb 26 at 4 PM UTC / 11 AM EST / 8 AM PST / 10 AM CST / 1 AM JST (Feb 27) on Steam! The sale runs from Feb 26 to Mar 8. 50% off for a limited time - $7.99

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PatchNotes - Empire Overhaul Update – New Onboarding, Hexite Energy System & Ma

Added:
  • [p]Improved Onboarding[/p]
    • [p]Added many new onboarding quests which introduce each profession and skill[/p]
  • [p]Ability to reclaim Character name, Empire name and Experience (EXP) from previous world[/p]
  • [p]The ability create an account using steam instead of email when email delivery has issues, email can be attached to the account later[/p]
  • [p]Storehouse Settlement Structures (starting with T2, more coming in future update)[/p]
  • [p]Added a new type of Barter stand that can be built inside[/p]
  • [p]Support for secret quests.[/p]
  • [p]A new quest has been added for players who skipped the tutorial and were not given an option to load experience.[/p][p]Players who skipped the tutorial
    This update introduces a new Quest to gain EXP from the previous world. If you skipped the tutorial, this new Quest will offer you a single opportunity to load your experience points (EXP).

    Players who did not skip the tutorial
    It is impossible to lose EXP with any option chosen (e.g. If you gained EXP and choose load again, or loaded the later chose fresh start, nothing will happen)
    Download the latest build on Steam to get the new quest.[/p][p][/p]
Changed
  • [p]Something strange is going on in the center of Starfell, the sapwoods in Region 13 are being affected by some strong hexite energy field[/p]
  • [p]Empire Overhaul[/p]
    • [p]Empires no longer require Hexite Shards (Premium Currency), instead use new Hexite Energy Item obtainable in game, which includes a new wallet slot[/p]
    • [p]Prospecting Action to find Hexite Meteor Fragments which can be gathered to get Hexite Energy[/p]
    • [p]Large Hexite Deposit Wonders which can be gathered by controlling empires to get large amounts of Hexite Energy[/p]
    • [p]Actions involving Hexite Energy use the new Hexite Tuner[/p]
    • [p]All Watchtowers are now preplaced and as a result new watchtower placement and watchtower expansion is disabled[/p]
    • [p]Settlements can construct hexite shrines using hexite energy which allow players to claim buffs for the cost of Hexite Energy. Hexite energy is given to the empire that owns the land the buff building is on. There are also natural unbuildable versions of this in the world which give unique buffs.[/p]
    • [p]All Thresholds for Crowns and ranks have been rebalanced[/p]
  • [p]Rebalance Experience (EXP) curve[/p]
    • [p]Leveling below level 25 requires less exp[/p]
    • [p]Above level 25 requires more experience (exp)[/p]
    • [p]Levels will be impacted by this so you may lose or gain a few levels[/p]
      • [p]Level 50 -> 49[/p]
      • [p]Level 60 -> 58[/p]
      • [p]Level 70 -> 67[/p]
      • [p]Level 80 -> 77[/p]
      • [p]Level 100 -> 94[/p]
  • [p]Rebalance Tool Power[/p]
    • [p]Tier 1 Tools now have 12 power to start[/p]
    • [p]Higher tier tools gain more power[/p]
    • [p]Going up a rarity now increases tool power by 3 at all rarities[/p]
  • [p]Some emotes are no longer given by default. These will return with a different in game source[/p]
    • [p]Bask[/p]
    • [p]Low Bow[/p]
    • [p]Hexite Salute[/p]
    • [p]Salute[/p]
  • [p]Skill Reward Overhaul[/p]
    • [p]Tasks tiers are now unlocked through quests[/p]
    • [p]Many Skill rewards (Pets, Deployables, Housing, Knowledge) are all unlocked via quests instead of simply purchased from Travelers[/p]
    • [p]Vehicles now progress linearly in their upgrades and have been renamed (eg, Skiff -> Skiff (II) -> Skiff (III). This means that anytime you get an upgrade to a vehicle, it maintains all the benefits of the previous upgrade.[/p]
    • [p]Stats of all deployables have been rebalanced[/p]
  • [p]Armor Rerolling Rebalancing[/p]
    • [p]Chest now gives 5 scrap and costs 5 scrap to reroll[/p]
    • [p]Helm and Pants now gives 3 scrap and costs 3 scrap to reroll[/p]
    • [p]Hands, Feet and Belt now gives 1 scrap and costs 1 scrap to reroll[/p]
    • [p]Rerolling up to Legendary now costs 1 catalyst+a new vendor item from Rumbagh (down from 2 Catalysts)[/p]
    • [p]Rerolling from Legendary to Mythic costs 2 catalysts and 2 vendor items[/p]
  • [p]Passive Crafting Stations now scale the number of slots with Tier (+5 slots per Tier up to 50, max concurrent crafts across all players increased across the board)[/p]
  • [p]Region name is now visible below the minimap[/p]
  • [p]Items now stack to x100 more in static storage (up from x10)[/p]
  • [p]Hunting Improvements[/p]
    • [p]35% more Combat EXP for hunting (combat)[/p]
    • [p]Male and Female Hunting mobs drop same cargo[/p]
    • [p]Sped up respawns for T1/2 Hunting Mobs[/p]
    • [p]Scrofa (T4) now spawn in Plains[/p]
  • [p]Game Language can now be changed from the login screen[/p]
  • [p]Resources which grow or decay (such as frenzied ocean fish) will now show a timer in world space[/p]
  • [p]Profession level achievements no longer require material knowledge.[/p]
[p]

[/p]
Fixed
  • [p]Dueling not working[/p]
  • [p]Paving in interiors (including housing) is no longer possible[/p]
  • [p]Banks and Marketplaces are now limited to 1 per settlement[/p]
  • [p]Claim names are now unique - will allow fixing house perms in the future[/p]
  • [p]Fixed an issue causing trades with NPC Travelers not working[/p]
  • [p]Fixed several issues with resources respawning[/p]
    • [p]sometimes respawning on uneven terrain when they shouldn’t[/p]
  • [p]User moderation table is now private[/p]
  • [p]Mounts and pets will now adjust their follow speed to avoid falling behind if the player is moving fast[/p]
  • [p]Several buildings being very poorly optimized (should improve FPS by around 10% in towns)[/p]
[p]
[/p]
Premium
  • [p]Added First Awakened Outfit - 5000 Hexite Shards[/p]
  • [p]Regal Fabric (used for crafting Empire Banners) is 50% off at 1250 Hexite Shards each[/p]
[p]

[/p]
Known Bugs - being fixed
  • [p]There are currently animation issues with weapon which cause them to end too quickly[/p]
  • [p]Several empire watchtowers have isolated chunks of territory which will be tweaked in the near future to be connected[/p]
  • [p]Buff structures (Mechanism and Tree of Wisdom) currently interact instantly and deduct hexite energy without warning, be aware this can lead to you accidentally using it several times in a row[/p]
  • [p]Donating Hexite energy to an empire can be done by dragging into the Empire UI, however it will take the entire stack with no confirmation, we will be fixing this.[/p]
  • [p]Pet are no currently following characters but will teleport if you get too far[/p]
  • [p]The Unlock Table in the Empire Rank UI tooltip is showing incorrect
    [/p][p][/p][p]For the full Patch Notes check out the full blog post.[/p]