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BitCraft Online News

Starstone’s Twitch Drops campaign; August 12th to August 24th

[p]Hello, Everyone!
[/p][h2]Starstone’s Twitch Drops campaign begins today, August 12th, and will run for the next two weeks!,[/h2][p][/p][p]Watch BitCraft streamers and earn Beta Cubes:[/p][p]4 Beta Cubes at 60, 150, 360, and 600 minutes of watch time.[/p][p]An additional Beta Cube for subscribing to streamers playing BitCraft.[/p][p]Join the fun, grab your rewards, and play BitCraft Online today!
[/p][p]What are Beta Cubes & Starstones:,[/p][p]By linking your BitCraft Hub account to Twitch, you'll receive Beta Cubes in your BitCraft Hub inventory when you watch a participating live channel. These cubes can then be opened to obtain various Starstones. [/p][p]After unlocking the Starstones on the BitCraft Hub, they will be accessible in your personal in-game vault (V key).[/p][p]Starstones are mysterious items from the ancient world and their secrets have yet to be uncovered.[/p][p]BitCraft Hub Account to link your Twitch[/p][p]Twitch Drops Inventory
[/p][p]BitCraft Socials.[/p][p]Bluesky[/p][p]X/Twitter[/p][p]Instagram[/p][p]TikTok[/p][p]YouTube[/p][p][/p][p][/p]

The Official BitCraft Podcast has Episode 0: The Lore Behind BitCraft’s World.

[p]Hello everyone, ︀

[h2]The Official BitCraft Podcast has dropped Episode 0: Welcome to Starfell – The Lore Behind BitCraft’s World. [/h2] ︀︀

You can listen now on: [dynamiclink][/dynamiclink]︀︀Spotify: https://open.spotify.com/show/5XHY529Vskq5PFML2PmxSM ︀︀[/p][p]Apple Podcasts: https://podcasts.apple.com/us/podcast/bitcraft-bulletin-the-official-bitcraft-podcast/id1828920223 ︀︀
Official Website: https://www.bitcraftonline.com/podcast

Don't forget to like and subscribe so you'll be notified when we release more podcasts about Bitcraft! [/p]

Weekly Update Friday 8th!

[p]Hello Everyone;[/p][p]Apologies for the delay in patch notes; we ended up pushing the patch out late on Friday.

Updates!

The Clientside update is now live on all steam branches.[/p][p]The exciting new feature this brings is Direct Messages/Whispers![/p][p]You can type /w , /whisper or /dm to send a DM to a player. This can also be triggered from the context menu when targeting them or on a chat message sent by them. The UX of this should be largely improved with the addition of a friends list, which is coming very soon, as well as better commands for replying to incoming DMs.[/p][p]The other notable features included are:[/p][p]Watchtower sieges can now be started without touching the watchtower. Walk within range of a Watchtower which is marked for siege while holding a capsule and use the context menu on it to start the siege and place the cannon from afar. This should reduce the annoyance from players attempting to make watchtowers unreachable. This is not a total solution, but should make this a lot harder to do, and we plan to resolve this fully through further changes.[/p][p]We also made some backend tweaks to the marketplace. This is what was preventing buying multiple of an item in the previous client but should work correctly now. This should prevent a few issues where players could sometimes buy something for more than they expected. We have some further improvements we are going to make to this to make the UX even more airtight, but this should be a big improvement.[/p][p]Finally this update will unlock one more piece of new content which is the new T2 Furniture recipes! They will be available from Brico on the next task reset.

Patchnotes [/p][p]Bows now properly scale damage with Tier/Rarity and fixed an issue causing them to occasionally miss,[/p][p]Fixed T3 Outdoor furniture not being unlocked correctly,[/p][p]Fixed claim co-owners being able to evict other co-owners and owners,[/p][p]Nerfed Terratoad attack range by 40%,[/p][p]Fixed a bug with T8+ Stone Resources dropping wrong tier of chunks,[/p][p]Fixed some passive crafts (T7-8 Bricks, Cloth, Leather, Glass) requiring the wrong tier of building,[/p][p]Fixed embergrain experiment draining wrong amount of stamina,[/p][p]Fixed deconstruction recipes not working for T7+ Crafting stations,[/p][p]Fixed Heimlich's T3 Task requiring roasted fish instead of roasted ocean fish.,[/p][p]Fix a case where you would sometimes get 2 crowns,[/p][p]Fixed wrong icons on red and black Lusuls,[/p][p]Tree saplings now need more space around them to plant[/p][p]Added DMs / Whispers,[/p][p]Improved some backend marketplace logic (required an update to the client) to fix some rare race conditions which could cause you to overspend when processing an order,[/p][p]Added T2 Furniture set,[/p][p]Added the ability to start Empire Sieges without reaching the watchtower as long as you are within range

[/p]

Patchnotes - Weekly Update July 31st

[h2]Hello Everyone,[/h2][p]The updated build and content are now live, you will need to download the latest build to be able to properly use the new content.
[/p][p]Star Stones- You can now get your Star Stone(s) that you've opened in the vault in game. These are purely cosmetic. Currently they can be summoned as pets, but in the future we are going to expand their functionality to be usable in other ways. Additionally, they are currently not tradeable, this is due to the synchronization with the HUB. We will eventually make them tradeable once we have the functionality to sync across the HUB. Let us know what types of way you would want to show off your Star Stone(s) in the future.

For those wondering what a Star Stone is and where to find one. Currently all players of BitCraft will have received a special Cube item in their account inventory, viewable on our website here. These cubes can be opened to get various Star Stones. These are mysterious items from the ancient world and their secrets have yet to be uncovered.

In this week's update you will be able to receive any Star Stones you have in your account inventory on the website in game and show them off to other players.


Moving Empire Capitals[/p][p]\ - As Emperor, you can now easily transfer your empire's capital to another owned settlement. This new method is a straightforward process, replacing the previous, more complicated workaround of submitting to another empire, and with a lower cost.
\[/p][/p][p]Empire Usurping - Through whatever means, if you come into ownership of the capital city claim of an empire, you now have the ability to take the crown. This means that going forward, as Emperor, it is essential to retain ownership over the capital city claim or you risk losing control of your empire. Note there is currently a bug which we are working on which causes you to sometimes have two crowns after this process happens.
[/p][p]Notable Changes,[/p]
  • [p]Added 4 new upgrades to player housing deeds,[/p]
  • [p]Added 2 new larger residence buildings (T3,T5),[/p]
  • [p]Added 2 new sets of furniture,[/p]
  • [p]Fixed issues with mute sometimes not working,[/p]
  • [p]Added recipes to craft buckets using higher tier planks,[/p]
[p][/p][p]Other Changes,[/p]
  • [p]Fixed an issue with T7+ fish not stacking correctly,[/p]
  • [p]Fixed Empire name and title not showing correctly when targeting another player,[/p]
[p][/p][p]Known Issues,[/p]
  • [p]When closing the map, Icons show for a few frames,[/p]
[p][/p][p]We had some further changes to the map and UI performance but we've pulled them out until we can resolve some regressions. We may put an updated version of these up on preview in the coming days for testing.[/p]

Player Housing & Group Crafting - Check out the full Patch-Notes!

[h2]Hello everyone,[/h2][p]Lets start off with the monthly update and jump right into housing.[/p][p]Housing,[/p][p]We are excited to finally release the first version of housing! Players can unlock their own personal house by buying a housing deed from Brico and can upgrade the size of their house by purchasing subsequent deeds. Players can "move in" their house to a building either in the ruined towns or one of the new residence buildings in a player settlement. Players can unlock new house furniture recipes from Brico which can be built at the new construction station. Furniture can be placed, moved and picked up at your convenience.[/p][p]Players can relocate their house to a new location instantly if their house is totally empty OR the new location is within the same claim. If the house is not empty the move will take some time and their house will not be accessible until the move is complete. If you want to move your house to another region currently the house must be empty, but this will change in the future.[/p][p]For the release of this update there is just a small taste of content, but we have a lot more coming over the next few weeks. From today you will have access to 3 sizes of house deeds, 5 tiers of small residences for settlements and 2 sets of furniture. There will be more of all of these coming soon, especially larger residence structures.[/p][p]The house permissions needed to be cut down due to some bugs we weren't able to get fixed yet, but we are hoping to re-enable the claim and settlement permission groups for housing asap. Additionally with the housing changes we giving a buff to the total amount of supplies and tiles claims can unlock as well as slightly lowering the maintenance cost of larger claims to give larger settlements the ability to build more housing districts.[/p][p][/p][p]Help Others Craft,[/p][p]Another change which is simple, but powerful is the ability to start a craft and allow others to help you with it. With this change, you can now start crafts which you don't meet the level or tool requirements for if you allow others to help. The owner of the project is the only person who can collect the final result. This opens up many cool opportunities for interesting interactions, such as:[/p]
  • [p]Hanging out at a crafting station and helping anyone who is in need to get some extra EXP,[/p]
  • [p]Having a expert Smith craft your tool upgrade for a tip and making sure you receive the potential rarity upgrade without being scammed,[/p]
  • [p]Having the whole claim pitch in to power craft the large stack of something[/p]
[p]This system is far from done, we have many more ideas which can build off of this and we are excited to see what you come up with as well!

Patch-Notes - Monthly Update July 24th,[/p][p]At the time of posting the update will be live (on both the preview and main branches)[/p][p]You may need to restart steam to get the option to download the update. The previous build can log in but some in game actions will not be possible until you upgrade.[/p][p]Housing,[/p]
  • [p]Player can purchase House deeds from Brico,[/p]
  • [p]With a deed, players can establish their house in a residential building (found in ruined town or player settlements),[/p]
  • [p]Players can decorate their house with furniture unlocked from Brico and craft it using the new construction station,[/p]
  • [p]Interact with the building your house is in to edit permissions (Settlement and Empire permissions will be re-enabled in a future update),[/p]
  • [p]Residential buildings with residents give income to settlement daily based on the tier of the residence building,[/p]
  • [p]Build housing in your town to attract residents and earn more income!,[/p]
  • [p]Help Other Craft,[/p]
  • [p]You can now start recipes you don't meet the requirements (tool, skill) for by toggling accept help in the UI,[/p]
  • [p]When accepting help other players can see your project and help craft it,[/p]
  • [p]Only the owner who started the recipe can cancel or collect it,[/p]
  • [p]Players still get EXP based on actions done (crafting together gives everyone EXP based on contribution),[/p]
[p]Notable Changes,[/p]
  • [p]Writs are now cargo - some of you might be upset by this but we believe this will bring gameplay much closer to what we envisioned for establishing towns and reducing unintended usage,[/p]
  • [p]High tier settlements can now expand much larger for cheaper, this should make it easier to build your housing districts,[/p]
  • [p]Added the option in empire setting for empires to rename themselves,[/p]
  • [p]Updated the order of the onboarding to make WASD more obvious and send players on an adventure earlier,[/p]
  • [p]Fixed a bug causing the Marketplace and Market Search UIs to crash under some circumstances,[/p]
  • [p]Increased the item drop chance for many monster enemies,[/p]
  • [p]Other Changes,[/p]
  • [p]Fixed some planted trees not being placeable in the correct biomes,[/p]
  • [p]Removed some unused recipes from the game that were showing up in the compendium,[/p]
  • [p]Fixed Scrofas not giving the correct EXP values when hunting,[/p]
  • [p]Fixed an issue with spam clicking while in WASD causing weird movement,[/p]
  • [p]Fixed a visual issue with the T5 wall corner posts,[/p]
  • [p]Updated respawn logic to improve stability of resources populations (getting the resources respawned back to their targets is still a top priority),[/p]
  • [p]Fixed camera panning getting stuck at edge of screen,[/p]
  • [p]Reduced teleport energy regeneration slightly,[/p]
  • [p]Fixed some discovery triggers on cooking recipes,[/p]
  • [p]Fixed some animation on the Lusul not playing correctly,[/p]
  • [p]Fixed aligned settlement map marker being broken,[/p]
[p]Known Issues,[/p]
  • [p]We are investigating an issue with the map performance being degraded
    [/p]