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BitCraft Online News

Patchnotes - Weekly Update July 17th

[p]Hello Everyone! [/p][p]This weeks patch notes are here lets start of with:
Tool Scrapping - You can now build a new untiered building: The Scrapping Bench, here you can deconstruct tools into a new scrap item of their tier. Rarer tools will give more scrap. You can also use scrap here to try to raise the rarity of a tool without upgrading it's tier. We will be monitoring the balance of this and will add it to the other types of equipment with rarity in the future. We are also working on some improvements to the UI of this building, for now you can use the Craftable filter to make it easier to navigate.

New Pet - Added a new type of pet, the elusive Lusul. This marks the start of our planned direction for pets; we want to make sure that pets are interesting to find and not just something you have to specifically target to get. We expect these to be more rare than the owls and have more pets with interesting ways to obtain coming in the future. [/p][p][/p][p][/p][h2]Notable Changes[/h2]
  • [p]Testing some improvements to some resource respawning (T4 Berries)[/p]
  • [p]Rebalanced the storage space of constructed storage in settlements (Only applies to newly built ones)[/p]
  • [p]Re-added T1 Chests and Stockpiles to be Constructible[/p]
  • [p]Added a new traveler task for Fish Oil and Experimental Compounds[/p]
  • [p]Updated the drop rate of Fish Scales and the reward for fish scale task[/p]
  • [p]Updated drop rate of Chitin and Hardened Shells from monsters[/p]
  • [p]Added new Scholar Potions: Building Speed, Gathering Speed[/p]
  • [p]Added a new permanent upgrade which allows you to raise your max teleportation energy.[/p]
  • [p]Added new permanent upgrades available from Brico as you level up construction to improve your construction speed[/p]
  • [p]Added some more hair colors[/p]
  • [p]Clipper now moves quicker on the ocean[/p]
  • [p]The tasks for 10 Rare Slayer materials (eg, Jakyl fangs) now require 5 instead but give half the hex coins[/p][p]Items dropped on claims will now behave the same as off claims (once personal lock expires anyone can take)[/p]
  • [p]Added the ability to deconstruct watchtowers (if they aren’t being sieged)[/p]
  • [p]Improvements to WASD control scheme (fix RMB in UI causing movement on vehicles, WASD did not interrupt vehicle movement, fix not being able to pave, cursor now snaps back after panning)[/p]
  • [p]Added the ability to track Animals from the compendium[/p]
  • [p]Added Rarity to market search (this improved UI will be brought over to marketplace as well soon)[/p]
  • [p]Added a brightness slider to settings[/p]
  • [p]World map is now simpler for unexplored territory (improvements to empire name placement are being worked on)[/p]
  • [p]Added a way to move your deployable out from under something when it isn't reachable (context menu on the thing blocking it)[/p]
[h2]Other Changes[/h2]
  • [p]Fixed a bug with high tier journal crafting and hieroglyphs not pointing at the correct items[/p]
  • [p]Renamed Chemical Supply Packs to Experimental Compounds to make it more clear that it is not a package.[/p]
  • [p]Fixed some errors in Skill Achievements[/p]
  • [p]Fixed some High tier packages not being able to be unpacked[/p]
  • [p]Updated the cost of building Town Banks and Markets[/p]
  • [p]Terraforming will now correctly use building speed[/p]
  • [p]Fixed an issue where energy could not be transferred correctly after a siege[/p]
  • [p]Made an improvement to pathfinding for boats which should cause them to go straight more often[/p]
  • [p]Fixed error text when failing to deposit into settlement treasury[/p]
  • [p]Fixed an error where the client was incorrectly calculating empire territory and thinking certain ranks were unlocked when they weren’t[/p]
  • [p]Updated the language for submitting an empire to make it more clear what will happen[/p]
  • [p]Increased FPS cap on loading screen to help speed up loading some assets[/p]

BitCraft Online: 2025 ROADMAP!

[p]Hello Everyone![/p][p]The BitCraft Online roadmap charts an exciting journey through the rest of the year, teasing some major updates and engaging in-game events that promise players new ways to play and connect. While we’re keeping some of the finer details for later, we hope this glimpse ahead offers plenty to look forward to as the world of BitCraft continues to grow.
[/p][p][/p][p][/p]

BitCraft Online: Weekly Update And Patch-Notes

[h2]Hello everyone,[/h2][p]
Banks are now deconstructable again - We are not taking any further actions on the multiple banks this week. The developer intent was always that there would be one bank per claim, and the current state of settlements having multiple banks is not good user experience. We have plans to make banks upgradable and expandable in the future, being able to add more slots, tabs, or depth to the storage. This is also important with the introduction of player housing to make sure that the storage you can build in your player house isn't totally invalidated by settlements creating many cheap banks.

Settlement Placement Proximity - We've added a minimum distance that you can place a player settlement from an existing player settlement. We believe this will give settlements less frustration when it comes to a new settlement popping up on your doorstep. This doesn't impact/change the ability for claims to be expanded close to each other. We've been monitoring how players are using settlements and claims in the game over the last few weeks, and we have taken note of several cases that we believe are unhealthy for the game. This is the first of several changes aimed at remedying some of these unintended uses of settlements.

[/p][h2]Future Plans[/h2][p]Tool/Equipment Scrapping - Since we designed the tool upgrade system, we were aware that there would be an accumulation of low rarity tools and had always planned to add a way to recycle them for some use. We have nailed down the design we are going with and are hoping to include this in next week's update. The primary use of scrap will be to make further attempts at raising the rarity of a tool. The goal is to not disrupt the value of high rarity tools, while raising the price floor for low rarity tools to prevent them flooring the market and eventually becoming worthless. I'm mentioning this now so you can make an informed decision on what to do with your extra tools over the next week.

Player Housing - We are making good progress on finishing player housing. I wanted to give a bit of info as I've seen many questions on how it will work. Players will be able to buy a house deed from Brico which will give them a house. Players can upgrade their deed with Brico to get a larger house. Your house cannot be destroyed or lost in any way and has no maintenance cost. Your house is accessed by "moving" it into a residential building in the world, this acts as the door in the world connecting to your house. Ruined towns have a residential building which can accommodate infinite players, while player settlements can build buildings which have limited slots. Active players with their house in your settlement will give addition income for the town, creating an incentive to build sufficient housing (similar to coins minted by players using your crafting stations). You can move your house to a new location, including if you are evicted, or if the residential building you are living in is removed. You can customize the permissions of your house similar to a settlement and share a house with other players. We will release some more in depth info and reveal of housing prior to it's release in the game, we can't wait for you all to try it.

[/p][h2]Patch-Notes - Weekly Update July 10th[/h2][p]
Note: we are aware of an issue on MacOS causing some graphical issues on the map and are working to fix

Notable Changes
[/p]
  • [p] Player settlements can not be placed within a minimum range of another player settlement
    [/p]
  • [p] Banks are deconstructable again (No further actions are being taken on banks this week)
    [/p]
  • [p] Fixes to how several stats show in the stats window which made them look incorrect
    [/p]
  • [p] Further improvements to empire map territory rendering and names
    [/p]
  • [p] Added options to hide some map icons and skip the animation transition (this is an workaround for the map frame drops while we continue to improve the underlying issues)
    [/p]
  • [p] Added a new type of supply pack crafted by scholars
    [/p]
  • [p] Added around a dozen new emotes, you can see them in the emote list in the expanded chat area
    [/p]
  • [p] Added the ability to make fertilizer from Meat and Ocean Fish
    [/p]
  • [p] Made several buffs to hunting EXP (more EXP per action while hunting and processing, processing takes longer)
    [/p]
  • [p] All hunted animals now give 3 hides instead of 2 when processed
    [/p]
  • [p] Fixed the passenger seat on the Ox mount
    [/p]
  • [p] Updated the stacking size of clay and sand to stack higher
    [/p]
  • [p] Many buildings are now prevented from being built inside (currently just in Alesi's hideout)
    [/p]
  • [p] Added Achievements and Titles for skills that were missing them (and new UI to see Skill Achievement)
    [/p]
  • [p] Updated T4 berries to have much more health and respawn more aggressively to deal with the overall low amount of them (will take effect on new ones)
    [/p]
  • [p] Fixed several cases where some T7-10 resources would drop the wrong tier of item when destroyed)
    [/p]
  • [p] Added the ability to deposit coins into Settlement treasury
    [/p]
  • [p] Entity Labels (toggled with U) can now be customized in the settings (which things you want to see labels for)
    [/p]
  • [p] Fixed bug where barter stall buildings could have their stock accessed by players with less than co-owner permission
    [/p]
  • [p] Added the "First Awakened" title to the game (if you own on the hub you will receive next time you login into game)
    [/p]
  • [p] Added 2 new Types of Pillar Shaping: cobblestone and framed dirt (more of these coming in future updates)
    [/p]
[p]
Other Changes
[/p]
  • [p] Rangifer has unique color now
    [/p]
  • [p] Traveler fruit rarity updated to reflect it's rarity/usefulness
    [/p]
  • [p] Fixed a bug causing camera to get disconnected from your player
    [/p]
  • [p] Deployables should now include their info in the tooltip (this might be listed twice until we remove the stats from the description text)
    [/p]

BitCraft Online Server Maintenance Patch Notes

Hello Everyone,
We completed the server maintenance. The updates are not immediately visible in game (stay tuned for the weekly update to the client later today).

What we changed
  • Cluster networking configurations
  • SpacetimeDB version with performance and memory optimizations
  • Optimized version of Empire mapper
  • Memory optimization of animal ai agent

BitCraft Online: Scheduled Maintenance concluded

Hello Everyone.
(Scheduled) maintenance has concluded. You are now able to log into BitCraft Online. We apologize for any inconvenience and thank you for your patience and understanding.

To not overwhelm the servers we will be letting people in slowly.

If you run into any problems. with the latest (update/fix) please send a support ticket to BitCraft Online Support

Thank you

Maintenance Details:
SpacetimeDB Cluster Update