SurfsUp is now available on Steam!
SurfsUp has released on Steam
Thanks to all the players who participated in the play test, private beta, and Next Fest demo, and pre-release phases of development. The game has now launched free-to-play for all on Steam, and the game would not be what it is without all of you!
https://store.steampowered.com/app/3454830/SurfsUp/
[h2]The Supporter Bundle DLC is now available[/h2]
Support the future development of SurfsUp by purchasing the Supporter Bundle DLC. It enables you to host custom lobbies, comes with the Counter-Terrorist and Sitting Clapping cosmetics, and unlocks access to all maps.
https://store.steampowered.com/app/3469980/
New Tutorial:

Designed by community member Angelina, the new tutorial is a "0-star" map meant to help new players understand the basics. The new tutorial features animated info-graphs at each stage to help new players understand how to play. To ease new players into the game without the pressure of a timer, you cannot see your run timer on Tutorial until you have a clear on the map.
New Map: Strafe Course

Created by community member 500 Ping Strafe Course is a unique map without gravity to help teach players how to air-strafe. This map features 5 keys spread across a mini-golf course for you to collect to reach the final hole.
Map rework: Nerdiful

Created by Nerdiful, the ramps and layout have been redesigned and the level has been lit and textured.
Map Rework: Christmas

The Christmas map has been redesigned and reworked, players now start inside of a gift-wrapped present and have to strafe around holiday ornaments.
New Map: Dark Bhop

Designed by community member Angelina, Dark Bhop is a new map for the bhop game mode with a flat 'maze' to help people learn air-strafing and have an easier time understanding how to bhop.
New Map: Dunes

Designed by community member Angelina, Dune is a 1-Star trick surf map to teach players mid-run bhops and spins
New Ported Map: Kitsune

Kitsune by Amoreloba has been ported and added to the permanent map pool. It also adds staged map support to SurfsUp! HUGE thanks to Nerdiful for putting in a ton of work on the port.
New Ported Map: OG Mesa

Original Mesa by Amoreloba has been ported and added to the permanent map pool.
New Bonus: Kvas B4

KVAS Bonus 4 has been added to the bonus map pool.
New Community Maps: Space Zero & Amenhotep

Created by community member GOOGOOO GAGA MENTALITY using the SurfsUp SDK Project, SpaceZero is a 2-star surf map with rotating planets, and Amenhotep is a new bhop map

Downloadable Replays
Race your friends ghosts or watch the world record replay

The replay for every run on the leaderboard is now uploaded to Steam! You can use the ESC menu to download and race against or watch other player's replays. Replays now also use a cat-mull rom algorithm for smooth and accurate playback.
Pre-hop Limit
Speed limit added on start zone exit: Player movement speed is now capped at 466/units when leaving the start zone, ensuring competitive fairness.
Checkpoint (Saveloc) Rework
- F1 no longer clears checkpoints
- F2 now clears all checkpoints
- Hitting the floor or killbox will reset you to spawn
- Reset (R) will reset to latest checkpoint
- Holding Reset will freeze the player in the air with a locked camera
Ranked Groups
Your score now sorts you into groups based on map rank. Groups are shown on the player menu (TAB) once you have a clear on a map. Your rank is also posted to the map clears chat window.
- Legend - Top 1%
- Grand master - Top 10%
- Master - Top 25%
- Intermediate - Top 50%
- Novice - Bottom 50%
Website Leaderboard & Twitch Integration

You can now view and share your leaderboards at https://surfsup.website, additionally if you live stream on Twitch under the category SurfsUp you'll be featured on the home page and posted to the Discord server!
New Start/Finish Platforms

Designed and modeled by Nerdiful, the start and finish platforms have new geometry, accurate zoning, and fancy RGB lighting.
Maps:
All Maps: Performance & optimization pass, re-organized and re-starred the maps to be more accurate based on number of completions from Next Fest demo.
Christmas: Moved to 2-star map
Mesa renamed to Mesa Revo Rainbow: Ramp transparency / texture changed
Prism: Ramp transparency changed
Starry: New "moon" texture for ramps
Summit: Start zone rezoned
Utopia: Start zone rezoned
SoulSearch: Added kill floor on first jump, new labels and arrow directions to show routes.
[h2]New Music:[/h2]
Whimsical Beats released an album for the game titled 'Music for Surfing', check it out on bandcamp: https://whimsicalbeats.bandcamp.com/album/music-for-surfing
Beginner: Coastal Calm by Whimsical Beats
Boreas: Subset Drive by Whimsical Beats
Castle Jump: Quiet Breath by Whimsical Beats
Dark BHop: Cloud Gazing by Whimsical Beats
Dunes: Whirlwind Whisper by Whimsical Beats
Fiellu: Building Blocks by Whimsical Beats
KvasB4: Inertia by Whimsical Beats
Mesa: Crystals and Caverns by Whimsical Beats
Nerdiful: Midnight Moves by Whimsical Beats
River Gap: Water Wonderland by Whimsical Beats
Starry: Star Eyed by UMOS8
Stormy: Circuit Breaker by Whimsical Beats
Sunset: Lost in Motion by Whimsical Beats
Tutorial: Tutorial by DeathbyAlbatross
Utopia: Meditation by Whimsical Beats
Player Muting
You can now mute players on the player menu (TAB). Muting a player stops all voice and text chat from being received from that players. Muted players persist between lobbies but currently reset when the game closes.
UI
UI Elements are now networked and can be viewed by spectators.
- When spectating another player, you will now see their speed, syncbar, timer, inputs, and if the timer is disabled
- The amount of players spectating is shown on screen next to an eye icon
- Change map host select drop down is now sorted by map category
- New input key icons which now include duck and jump
- Clear times are now split into their own chat box
- A player's first clear of a map will now be shown
- Clears always show in clear box, and display +/- times from personal best
- Host crown has been replaced with a 'host border'
- Added Spectate / Mute / Steam Profile action buttons to player menu (TAB)
- Host name is now yellow
- Your name is now in green
- You will not have action buttons for your own profile
- You will not have action buttons for your own profile
- Increased size of speedometer and strafe bar
- Raised offset of speedometer to be underneath crosshair
- Leaderboards:
- Main Menu leaderboard shows level image
- Personal Best is now shown in top right
- Personal Rank is now shown in top right
- World records bold and highlighted gold in chat
- PB's now show global rank in chat
- Main Menu leaderboard shows level image
Quality of Life & Bug Fixes
- All of the games textures have been compressed saving over 600MB of disk space.
- Gravity and Friction values changes to be more similar to CSS
- Physics Tickrate has been adjusted from 60->66 tick
- Staged map support
- Map World Record holder now has a crown above their head
- Steam will now display your current game mode, level, and player count as rich presence
- Characters are now pre-loaded at boot to prevent some 'hitching' when spawning
- Character models have been optimized
- You can now click "Join Game" from a Steam message and join the lobby while in-game
- Netcode fixes and optimizations
- Custom map test Lobbies now set timer to 60 minutes
- !🌠optimized and cleaned up
- New console commands:
- clearcheckpoints - clears checkpoints
- clearcheckpoints - clears checkpoints
- Disconnect rewritten, you will now wait until you disconnect from all Steam peers before closing the Godot multiplayer peer. This should fix the issue where quick reconnects would fail to reconnect to host.
- Crash Fix: Resetting after spectating a player who had disconnected will no longer crash the game
- Crash fix: Completing a run when disconnected from the lobby
- Alt tabbing while speaking in voice chat will now stop voice recording
- Alt tabbing and grabbing focus when pause menu is visible no longer capture the mouse
- Footsteps now play when traveling in negative velocity
- Leaving a bhop zone will no longer re-enable a disabled timer
- Spectator moved to Synchronizer3D, should fix 'wrong direction' issue and be more efficient
- Spectator camera is now interpolated
- Uncrouching against a wall angled into the wall on Surf maps will no longer give you a boost
- World Records now update in-top right when updated
- Replays now store and playback input data
- Long jump replays now show distance instead of time
- You can no longer spectate other surfers that are in spectator mode
- Saved Max FPS config setting is now loaded on start
- You can now bind 'hard reset' to a mouse button
- Fixed an issue when closing console when paused controls player and not pause menu
- Fixed an issue where setting checkpoints would stop replay data from being recorded
- Fixed an issue where some player models would be invisible when spectating
- Fixed a collision issue where the end platform would not detect a player entering
- You can no longer enter freecam while spectating a player
Unaccessible Colab

Our first indie game colab with our friends at REMBOT GAMES.
Owners of Unaccessible can play as James in SurfsUp if Unaccessible is installed!
https://store.steampowered.com/app/3419670/Unaccessible/