🔧 0.7.2 업데이트
[p]Hello, doctors![/p][p]Team Supre-Immune here.[/p][p][/p][h3]🔧 0.7.2 Update Contents [/h3][p][/p][h2]🔧Bug Fixes[/h2][p] [/p][p] [/p][h2]🖥️UI Improvements[/h2][p] [/p][p] [/p][h2]⬆️Level-up System[/h2][p] [/p][p] [/p][h2]👾Monster Adjustments[/h2][p] [/p][p] [/p][h2]👤Character Balancing[/h2][p][/p][h3]Dr.Sprout[/h3][p] [/p][h2]🎒Item Balancing[/h2][p] [/p][p] [/p][h2]⚔️Weapon Balancing[/h2][p][/p][h3]Boxing Gloves [/h3][p][/p][h3]Bow[/h3][p][/p][h3]Shot Put [/h3][p][/p][h3]Javelin [/h3][p][/p][h3]Egg [/h3][p] [/p][p]Please report bugs or feedback through our Discord channel or Steam forum. [/p][p]We always appreciate your valuable feedback.[/p]
[p]Fix Category[/p]
[p]Details[/p]
[p]Enemy Projectile System[/p]
[p]Fixed projectile launch time initialization error for enemy characters[/p]
[p]Stat Display[/p]
[p]Fixed stat upper/lower limit display error[/p]
[p]Enemy Attack Animation[/p]
[p]Fixed enemy attack preparation animation display error[/p]
[p]Vision Status[/p]
[p]Fixed 'Vision' status not applying properly when -2 or below[/p]
[p]Improvement Category[/p]
[p]Details[/p]
[p]Damage Display[/p]
[p]Added UI showing weapon damage dealt in current wave[/p]
[p]Result Screen[/p]
[p]Adjusted result screen UI size and position[/p]
[p]Early Access[/p]
[p]Added Early Access notice[/p]
[p]Change Category[/p]
[p]Details[/p]
[p]Upgrade Tier[/p]
[p]Modified upgrade tier appearance probability formula[/p]
[p]Tier Lock[/p]
[p]Applied fixed tier lock at specific levels[/p]
[p]Monster[/p]
[p]Changes[/p]
[p]Charge A[/p]
[p]Graphics changed[/p]
[p]Enhanced Charge A[/p]
[p]Graphics changed[/p]
[p]Enhanced Tracker C[/p]
[p]Added knockback effect[/p]
[p]Stat[/p]
[p]Before[/p]
[p]After[/p]
[p]Data Collection Modifier[/p]
[p]+100%[/p]
[p]+50%[/p]
[p]Item Name[/p]
[p]Change Category[/p]
[p]Before[/p]
[p]After[/p]
[p]Honey Badger's Heart[/p]
[p]Evolution Cost[/p]
[p]16[/p]
[p]20[/p]
[p]Bat Radar[/p]
[p]Evolution Cost[/p]
[p]25[/p]
[p]17[/p]
[p]Collector's Bag[/p]
[p]Evolution Cost[/p]
[p]20[/p]
[p]18[/p]
[p][/p]
[p]Melee Damage[/p]
[p]-1[/p]
[p]-2[/p]
[p]Ninja Outfit[/p]
[p]Dodge[/p]
[p]+3[/p]
[p]+4[/p]
[p][/p]
[p]Data Collection[/p]
[p]+4[/p]
[p]+8[/p]
[p]Blue Pill[/p]
[p]Evolution Cost[/p]
[p]30[/p]
[p]31[/p]
[p]Data Amplifier[/p]
[p]Tier Change[/p]
[p]2[/p]
[p]1[/p]
[p][/p]
[p]Evolution Cost[/p]
[p]30[/p]
[p]18[/p]
[p][/p]
[p]Data Collection[/p]
[p]-2[/p]
[p]\[Removed][/p]
[p][/p]
[p]Data Duplication[/p]
[p]+10%[/p]
[p]+5%[/p]
[p]Sage's Wheelchair[/p]
[p]Data Collection[/p]
[p]+30[/p]
[p]+55[/p]
[p]Red Pill[/p]
[p]Evolution Cost[/p]
[p]70[/p]
[p]56[/p]
[p][/p]
[p]Data Collection[/p]
[p]+12[/p]
[p]+20[/p]
[p]Magic Compass[/p]
[p]Data Collection[/p]
[p]+15[/p]
[p]+12[/p]
[p][/p]
[p]Attack Speed[/p]
[p]-5%[/p]
[p]\[Removed][/p]
[p][/p]
[p]Damage[/p]
[p]-[/p]
[p]-3% \[Added][/p]
[p]Drill Gloves[/p]
[p]Knockback[/p]
[p]+5[/p]
[p]+3[/p]
[p][/p]
[p]Attack Speed when not moving[/p]
[p]+15%[/p]
[p]+30%[/p]
[p]Price of Knowledge[/p]
[p]Data Collection[/p]
[p]+45[/p]
[p]+66[/p]
[p][/p]
[p]Attack Speed[/p]
[p]+5%[/p]
[p]\[Removed][/p]
[p]Stat[/p]
[p]Before[/p]
[p]After[/p]
[p]Knockback[/p]
[p]5/5/5/5[/p]
[p]3/3/3/3[/p]
[p]Stat[/p]
[p]Before[/p]
[p]After[/p]
[p]Critical Penetration[/p]
[p]Penetration on critical hit[/p]
[p]\[Removed][/p]
[p]Critical Damage[/p]
[p]x1.5/x1.75/x2/x2.25[/p]
[p]x2/x2.25/x2.5/x2.8[/p]
[p]Knockback[/p]
[p]8/8/8/8[/p]
[p]5/5/5/5[/p]
[p]Stat[/p]
[p]Before[/p]
[p]After[/p]
[p]Damage[/p]
[p]20/30/40/60[/p]
[p]40/55/70/90[/p]
[p]Ranged Damage Multiplier[/p]
[p]80%/90%/100%/110%[/p]
[p]120%/130%/140%/150%[/p]
[p]Cooldown[/p]
[p]1.68/1.61/1.53/1.46 sec[/p]
[p]2.5/2.4/2.2/2 sec[/p]
[p]Range[/p]
[p]300/300/300/300[/p]
[p]700/700/700/700[/p]
[p]Penetration[/p]
[p]-[/p]
[p]99 \[Added][/p]
[p]Stat[/p]
[p]Before[/p]
[p]After[/p]
[p]Critical Penetration[/p]
[p]-[/p]
[p]Penetration +1/+2/+3/+4 on critical hit \[Added][/p]
[p]Critical Chance[/p]
[p]5%/8%/12%/15%[/p]
[p]10%/14%/18%/25%[/p]
[p]Range[/p]
[p]350/375/400/500[/p]
[p]350/375/400/450[/p]
[p]Stat[/p]
[p]Before[/p]
[p]After[/p]
[p]Damage[/p]
[p]5/7/10/15[/p]
[p]7/9/11/15[/p]
[p]Multiplier[/p]
[p]50%/60%/70%/80%[/p]
[p]80%/80%/80%/80%[/p]