1. Universal Combat CE
  2. News
  3. BUILD 3.00.15 RELEASED

BUILD 3.00.15 RELEASED

  • Minor tweaks and improvements.
  • Additional significant improvements to 3D spatial audio. This on-going.
  • Revisions to K, L, O radar targeting commands (and the controller variants).

    They now prioritize threats which are actually firing at you or the selected target.

    This means that when using these commands, you will find units (e.g. enemy air defenses, fighters etc) which are actively trying to kill you, instead of units (e.g. starbase, launch pad) which have radar, but which don’t have weapons.

    NOTE: If you get NO TARGET after using one of these commands, that means no target was found in the current radar mode (SPC/GND/AIR) so you need to switch modes and check again. e.g. on the planet, if a GND target isn’t found, then the threat was an AIR target.
  • The high level combat tactics for NPC fighters (removed from Config in previous version) is now disabled by default due to combat being difficult for some people. If you do want to use it, search the UCCONFIG.INI file for HLEnemyCombatTactics and set to TRUE; then save the file and restart. Good luck!
  • Improvements to the IA0100 marine training scenario. Also updated p63 of the tutorial.
  • Improved NPC infantry AI orders in various areas such as waypoint navigation, target acquisition etc
  • Updated GBS file distribution
  • Updated in-game docs and UI. Go to Control Panel and uninstall the previous version. Then Locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files. See KB64
  • FIXED: A terrain rendering issue


See the full changelog for more details.