DEV STATUS UPDATE
This is just a quick end of year status update.
I had planned to push the latest 3.00.20.xx PTB ver to the main branch by year end; but I simply couldn't make it. This was primarily due to the massive amount of legacy planetary scene content that still needs to be replaced or the scenarios simply won't work.
If you're already using the 3.00.20.01 PTB ver, then you already know that ALL the legacy planetary scenes have been removed, and awaiting replacement (each one is MANUALLY BUILT) with the newer ones as seen in the new scenes already released with that build.
The main issue is that any IA or ACM scenario that requires those scenes, currently has problems. e.g. a unit that needs to be a specific location, will likely be in a completely different location due to the size and scale of the new scenes. So EACH scenario has to be scanned for planetary locations, then those locations have to be updated in the script, which then needs to be tested. So year, it's a massive amount of work. But once completed, it won't need to be messed with again. If you've seen the new scenes in the game, they you will agree that this update is well worth it. In fact, this build is the biggest one that I will do for this project.
Good news is that it's really close, so I hope to release the final build at some point in Q1/2019.
MORE INFO:
changelog Trello Roadmap
I had planned to push the latest 3.00.20.xx PTB ver to the main branch by year end; but I simply couldn't make it. This was primarily due to the massive amount of legacy planetary scene content that still needs to be replaced or the scenarios simply won't work.
If you're already using the 3.00.20.01 PTB ver, then you already know that ALL the legacy planetary scenes have been removed, and awaiting replacement (each one is MANUALLY BUILT) with the newer ones as seen in the new scenes already released with that build.
The main issue is that any IA or ACM scenario that requires those scenes, currently has problems. e.g. a unit that needs to be a specific location, will likely be in a completely different location due to the size and scale of the new scenes. So EACH scenario has to be scanned for planetary locations, then those locations have to be updated in the script, which then needs to be tested. So year, it's a massive amount of work. But once completed, it won't need to be messed with again. If you've seen the new scenes in the game, they you will agree that this update is well worth it. In fact, this build is the biggest one that I will do for this project.
Good news is that it's really close, so I hope to release the final build at some point in Q1/2019.
MORE INFO:
changelog Trello Roadmap