1. Universal Combat CE
  2. News

Universal Combat CE News

BUILD 3.00.17 RELEASED

  • Minor tweaks and improvements
  • A wormhole linking the two (linked by a wormhole in the Neutral Zone) uncharted galaxies (ELURIA, GARIDIAN) to the known galaxy, has been detected in Supernova-10 (SN-10). Navitron computer won't help you get there; so it's old school cartography time. Start with WRM-27 located in SN-10 region. Vast riches (or maybe death) await the adventurous explorer.
  • Adjusted gun/turret laser power requirements, resulting in faster gun recharge rates. NOTE: The higher the laser level, the more damage to the target - at a sacrifice of longer recharge (between firing) rate. The gun laser has limited power. When firing, if the requested energy exceeds the current charge, the guns won't fire until fully recharged. The default laser level is 10 (0=off, 100=full), allowing faster recharge rate, more shots, less damage per shot. In addition, all craft have varying recharge rates, and per shot damage. Remember this before tinkering with these settings.
  • Added active (J key) EMD jammer to closeair gunships and shuttles
  • Added target range to F10 target camera
  • Minor 3D spatial audio improvements. NOTE: The new system uses a lot of SPL for audio processing; so don't expect the audio to sound the same as before
  • In order to reduce the clutter in the game world, more target types will now self-destruct between 5-10 mins of being disabled (Grey)
  • MOTHER will no longer warn about a missile target being friendly|hostile as if it were a ship
  • Updated GBS file distribution
  • FIXED: Using cheats to spawn ships would sometimes cause a crash


See the full changelog for more details.

BUILD 3.00.16 RELEASED

  • Minor tweaks and improvements
  • Headshots for infantry are now always lethal
  • FIXED: 3D audio settings weren't working correctly


See the full changelog for more details.

BUILD 3.00.15 RELEASED

  • Minor tweaks and improvements.
  • Additional significant improvements to 3D spatial audio. This on-going.
  • Revisions to K, L, O radar targeting commands (and the controller variants).

    They now prioritize threats which are actually firing at you or the selected target.

    This means that when using these commands, you will find units (e.g. enemy air defenses, fighters etc) which are actively trying to kill you, instead of units (e.g. starbase, launch pad) which have radar, but which don’t have weapons.

    NOTE: If you get NO TARGET after using one of these commands, that means no target was found in the current radar mode (SPC/GND/AIR) so you need to switch modes and check again. e.g. on the planet, if a GND target isn’t found, then the threat was an AIR target.
  • The high level combat tactics for NPC fighters (removed from Config in previous version) is now disabled by default due to combat being difficult for some people. If you do want to use it, search the UCCONFIG.INI file for HLEnemyCombatTactics and set to TRUE; then save the file and restart. Good luck!
  • Improvements to the IA0100 marine training scenario. Also updated p63 of the tutorial.
  • Improved NPC infantry AI orders in various areas such as waypoint navigation, target acquisition etc
  • Updated GBS file distribution
  • Updated in-game docs and UI. Go to Control Panel and uninstall the previous version. Then Locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files. See KB64
  • FIXED: A terrain rendering issue


See the full changelog for more details.

GAME DOCS UPDATED

The stand-alone docs installer has been updated, due to how WIN10 handles the start menu item entries.

  • Go to Control Panel/Add Remove Programs, and uninstall the pre-existing game docs if you have it installed.
  • Locate the UCCE20_STEAM_SHORTCUTS.EXE and/or UCCE30_STEAM_SHORTCUTS.EXE file located in the game's install folder and run it. See KB64 for more info.


NOTE: If you have the DLC, you will have to execute both of the above.

BUILD 3.00.14.01 RELEASED

The next .15 build is pretty major (audio and internal updates), but I wanted to push this minor update to solve these immediate issues.

  • FIXED: an issue which invalidated previous saved games. NOTE: All saved games from the previous .14 version will be invalidated
  • FIXED: an issue which prevented the game from running in WIN7


See the full changelog for more details.