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BioMenace Remastered News

Mod.io for User Levels (similar to Steam Workshop) now in Public Beta!

[p]We've been working on integrating mod.io support for user levels over the past weeks, and are happy to announce that we're now ready to release this new feature as a public beta! The beta will run for about a week and a bit, and then the feature will be released for the regular stable version in a big update.[/p][p][/p][h2]What's mod.io?[/h2][p]Mod.io offers very similar functionality to Steam Workshop, but also works for GOG users and in case we'll port the game to consoles later on it'll also be supported there. Community made levels are uploaded to the mod.io platform and you can then browse and play these levels directly from the game's menu, without needing to manually download the files and place them into the right spot, etc. Uploading also works directly from the game's level editor.[/p][p]Mod.io supports log-in via your Steam account, so it's not necessary to create an additional account - the experience will be quite seamless.[/p][p]For a little preview, you can see the current selection of user levels here: https://mod.io/g/biomenace-remastered[/p][p][/p][h2]How to enable the beta & give feedback[/h2][p]To activate the beta, right-click the game in your Steam library, click "Properties", go to the "Game Versions & Betas" tab, and then select "modio-beta" from the list. You can go back to the regular version of the game at any time by selecting "Default" from the list.[/p][p]We've created a dedicated forum for feedback and bug reports: https://steamcommunity.com/app/3459100/discussions/2/[/p][p]Or you can join our Discord server: https://discord.gg/uJB6kqPgpq[/p]

Update v1.0.10

[h2]New features and additions[/h2]
  • [p]Added new winter themed tiles to the tileset and a matching new parallax background[/p]
  • [p]Added a new bonus level using the winter theme[/p]
  • [p]Level editor: Added tooltip to actor chooser showing information about hovered actor and a visual representation, to make it easier to find the desired actor[/p]
  • [p]Added support for the Android version of the 8BitDo SN30 Pro controller[/p]
  • [p]Added a gamecontrollerdb.txt file to allow more easily adding mappings for unrecognized controllers[/p][p][/p]
[h2]Balancing tweaks[/h2]
  • [p]Made an enemy appear only on hard difficulty in episode 3, level 11[/p]
  • [p]Slightly increased boss hp for the two bosses in episode 4 on normal difficulty[/p]
[p][/p][h2]Bug fixes[/h2]
  • [p]Fixed kill streak persisting when restarting the level[/p]
  • [p]Fixed issues with subway trains in E4L7 (appearing too frequently, only moving in one direction instead of both)[/p]
  • [p]Fixed "Dialog not found or invalid" message that could pop up in episode 3 under specific circumstances[/p]
  • [p]Snake no longer attaches to a moving platform while climbing a ladder and gets stuck in the climbing state[/p]
  • [p]When starting the game while the monitor it was previously running on is no longer connected, the game window now appears on the primary monitor instead of off-screen[/p]
  • [p]Fixed graphical corruption in secret level transition cutscene for 3rd secret level in episode 4[/p]
  • [p]Minor tileset fixes (graphical touch ups to a few tiles, added missing foreground flags)[/p]

Update v1.0.9

Update v1.0.9
[p][/p][h2]New features & additions[/h2]
  • [p]It's now possible to look up/down with a controller without using the analog stick, by holding B and then pressing up/down on the d-pad (or left analog). This is intended for controllers without analog sticks.[/p]
  • [p]Added a new option "Skip dialogs". Mainly intended for speedruns, this completely skips any dialogs (hostages, bosses, hints etc.) and immediately grants items that are normally given after the dialog ends.[/p]
  • [p]It's now possible to delete saved games from within the "load game" menu by pressing Backspace or the X button on a controller.[/p]
  • [p]Added a few additional tiles (gray/red stone block variations) for use in custom levels[/p]
  • [p]Updated level editor's example level[/p]
  • [p]Minor balancing changes to episode 3 level 9 and episode 4 levels 3 and 9[/p]
  • [p]Updated credits[/p]
  • [p]When using a controller, the Start button now closes the in-game menu[/p]
  • [p]Leaderboards always show time with fractional seconds, regardless of speedrun mode setting[/p]
[h2]Bug fixes[/h2]
  • [p]Fixed a possible softlock in episode 4 level 15[/p]
  • [p]Fixed being able to clip through the floor in a certain place in episode 4, level 2, which could lead to the player getting stuck[/p]
  • [p]Fixed being able to go through a door that's still closed on the other side in episode 4 level 14[/p]
  • [p]Fixed visual glitch with a specific animation of the episode 4 final boss[/p]
  • [p]Fixed vertical scroll blocker not working correctly in widescreen mode[/p]
  • [p]Fixed some dialogs in episode 3 accidentally using modern color images for Snake when in classic graphics mode[/p]
  • [p]Fixed certain inventory items not being reset when restarting a level[/p]
  • [p]Fixed "Hatch opened/closed" message being shown instead of "Bridge extended/retracted"[/p]
  • [p]Spelling fix for episode 4 story (use three periods instead of just two)[/p]
  • [p]Updated several of the new music tracks to improve pitch accuracy and fix one track that wasn't looping cleanly[/p]

Update v1.0.8

[p]BioMenace Remastered has been updated to v1.0.8:[/p]
  • [p]Added an option to disable Alt+Enter fullscreen toggle (found in Keyboard controls)[/p]
  • [p]Fixed an incorrect info message upon placing the red shard in episode 4, level 9[/p]
  • [p]Tileset update: Added some additional gray stone tiles for placing secrets[/p]
  • [p]Updated the song "BMRSTREETS" to fix a glitched hi-hat in one point of the track[/p]
[p]Two small updates preceded this version, update notes:[/p][p]v1.0.7: Fixed a potential crash that could occur in some episode 3 levels on machines with AMD CPUs[/p][p]v1.0.6: Fixed key bindings for look up/look down not being saved[/p]

Release stream: Episode 4 first look, key giveaway, and dev Q&A!

[p]Join Bart (Dosgamert) and Niko (lethal_guitar) for a release day livestream! Ask us questions in chat and see more of the brand new episode 4 for the first time. Plus, there'll be a chance to win a Steam key for the full game!

Stream will be live on YouTube, Twitch, and here on Steam.[/p][p][dynamiclink][/dynamiclink][/p]