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Community Highlights #6 + Tank Contest Winners

Hey everyone!

Welcome to another round of Community Highlights. Our sixth edition is here, and it's packed with jaw-dropping creations from brilliant minds in the Besiege community. This month, things got heavy (in the best way possible) as builders rolled into action using only the base game to build Tanks. With that being said, the the moment has finally come to announce the winners of our Vanilla Tank Contest!

šŸ„‡ 1st Place: Baneblade MK-2 by ChrisGun



🄈 2nd Place: Thomas The Tank by Fnom3



šŸ„‰ 3rd Place: by Cipher MBT by septcentcinquanteetun



Honorable Mention - Dome-inator by Rdsz



The Vanilla Tank Contest was one of our biggest contests so thank you to everyone that participated. Choosing just three winners was no easy feat. Every entry brought something unique, and the creativity on display made for some seriously tough decisions. We’re incredibly proud of everyone who submitted. Each build had its own flair, and many came very close.

Remember, the hype doesn’t end here, our contests are monthly. Keep it locked on our Discord to stay updated and enter.

Now, time to get into this month's highlights!

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[h2]Marvelous Spectacles[/h2]

The Holzritter by Blitsplatapus



Jelly Supreme by Pancakeb0t



D1rt K1ng by Tyana357



Shipwrecked by Coomedygoal



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[h2]Crafty Contrivances[/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3444248052
https://steamcommunity.com/sharedfiles/filedetails/?id=3455526004
https://steamcommunity.com/sharedfiles/filedetails/?id=3450716892
https://steamcommunity.com/sharedfiles/filedetails/?id=3453099792
https://steamcommunity.com/sharedfiles/filedetails/?id=3446586367
https://steamcommunity.com/sharedfiles/filedetails/?id=3453222249
https://steamcommunity.com/sharedfiles/filedetails/?id=3447992982

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[h2]Moving Tapestries[/h2]

Beginners Guide to Besiege by Chicoza

[previewyoutube][/previewyoutube]

I built a REALISTIC TANK in besiege! by Silexion

[previewyoutube][/previewyoutube]

Besiege build: Heavy-Gear Dolly-chan by Blitsplatapus

[previewyoutube][/previewyoutube]

[hr][/hr]
[h2]Spiderling Developer Community Stream[/h2]



Its that time of month again! Join us for our next Developer Community livestream next Friday, April 11th at 3 PM BST and hang out with us as we showcase your contest submissions and creations over on Twitch.

That's all for this month, we hope you enjoyed our sixth installment of our Community Highlights and look forward to seeing you all on our next stream.

Cheers everyone,
Sam

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If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.

10 Year Anniversary Extras Update

Hello everyone!

Today we’ve got another update for you, containing extras that we weren’t quite able to squeeze into the Anniversary Update.
We’d also like to take this opportunity to update you on our Roadmap for Besiege in 2025. It is subject to change, but we wanted to give you some idea of what you can expect over the next year.

The first thing we’ve added in this update are the final two rulers from the Besiege campaign; The Withered King & Admiral Drasckar. Technically Drasckar was already present in the Splintered Sea campaign, but he’s received a cool makeover to make him stand out more!



Next up, we’ve added a whole bunch of new sounds to Besiege’s blocks, including the; Piston, Rope & Winch, Grenade and Flying Block. In particular these sounds create a really visceral experience when creating mechanical engines in game.

[previewyoutube]https://youtu.be/X3zmXEXTIX8[/previewyoutube]
We’ve also added some missing objects from the Anniversary update to the level editor, including those from the new ā€œLegacyā€ sandbox level, which you can now use to create your own playgrounds! The island rulers are also placeable in the level editor.


Additionally, we’ve added two new ā€œSource Cubeā€ skins into the game, which can be unlocked by completing the base game & Splintered Sea "Completionist" achievements respectively. We hope this’ll be a nice little reward/recognition of your achievements! :)


Lastly, we’ve made a bunch of small improvements and added new options to the game, which you can read about in the changelog below.


We also have a bit of bad news. The main reason this update took so long to release is that we spent a lot of time trying to fix an issue on Mac that was causing crashes. Unfortunately, after considerable effort, we've come to the conclusion that the issue is caused by the steam Leaderboards we added last update and it is not currently fixable.
This has meant that we've had to disable leaderboards indefinitely on M-core Macs. We apologise for this and if a solution ever presents itself, we will endavour to fix the problem and reenable leaderboards.

We hope the additions and improvements in this update are welcome ones, and we’re looking forward to an exciting year for Besiege & Spiderling!

Cheers,
Von

PS: We're really interested in getting your feedback and thoughts on Besiege and have created a quick player survey which you can fill out and let us know your opinions on things! :)
[h2]Player Survey[/h2]

Changelog V1.73 - 22995

# change log from experimental
- Mac M1, M2 and M3 crash due to the ARM interpretation of the steam leaderboard integration, for these CPUs the leaderboards have been disabled to stop crashes.
- Build surfaces with NaN thickness now "properly" generate fragments when breaking in a way that ddoes not cause crashes. The fragments have colliders but are invisible.

# new changes
- Added a sourcecube skin as reward for completing the Completionist and Splintered Sea Completionist Achievements
- You can now see block collisions and breaks in joint stress mode (marked with x's and o's)
- Sensor block now has an offset so you can set shere the detection area not just ends but where it starts
- Grenade got a fuse delay for detonation (fire will start the fuse as well)
- Grenades now have continuous Collision
- Pistons got a new sound
- Build Surfaces with modded thickness is now able to be up to 10 units thick
- Added more sounds to blocks (Rope and Winch, Grenade, flying block)
- Cannons have a projectile size slider
- Cannons now have a chainshot selectable as ammunition
- Speedometer can now track angular velocity instead of normal velocity
- Pin now has a mod-able option for pinning more than a single block
- Fixed Valfross knights to properly avoid fire again
- Optimized key emulation for ticks with many key/variable uses
- Logic blocks now have a limited amount of sounds it can play at once
- Rendering optimisation to all blocks that use dials and levers
- Removed occluding trigger on Logic Gate in simulation
- Fixed multiple cases where some blocks would cause increases in the Damage Score (Rockets, Bombs, Grenades, Torch and Flameball)
- Machine Grounding no longer takes the collider of the pin into account
- Added The Withered King and Admiral Drasckar to their respective islands
- Added all Ruler AI's to the Level Editor
- Added new objects from the last patch to the Level Editor
- Adjusted the Wind strength in Zone 36 The Frozen Path
- Fixed bug with Entity Scale Tool in level Editor that would cause unexpected scaling
- Added Drowning poses to all humanoid AI's in the Level Editor
- Stabilized Level progression check to avoid rare cases where some players would be stuck.
- Fixed a case where loading modded machines with NaN positions could crash the game.
- When using advanced building mode the value fields will now be on per default
- Fixed case where AI's would get stuck attack the same broken block for eternity
- Updated the way we interpret the histogram data so its easier to understand
- Added Toggle to Counqured VFX in the Title Screen
- Small tweaks to 2 Ipsilon levels
- Updated high quality SSAO so it looks sharper
- Made small improvements to duplicating surface edges and nodes

Physics building game Besiege gets a big 10 year anniversary update

Besiege from Spiderling Studios just had a big free upgrade for all players to celebrate the 10th anniversary.

Read the full article here: https://www.gamingonlinux.com/2025/02/physics-building-game-besiege-gets-a-big-10-year-anniversary-update/

Besiege celebrates a decade of building deadly contraptions with a reworked sandbox mode, adjusted level designs and slow-motion explosions




Besiege, the physics puzzler about building rickety siege contraptions, has officially been pummelling castle walls for ten long years. To celebrate, developer Spiderling Studios has an "exciting year" planned for the decade-old construction sim with "community events & future updates" coming throughout the next twelve months. The first of these updates is already here, making numerous additions and adjustments to the game...
Read more.

Destructive sandbox game Besiege celebrates ten years with replayability update

Explosive sandbox game Besiege is now ten years old, and developer Spiderling Studios is celebrating with a special anniversary update. The medieval-style building and destruction sandbox game has you manufacturing all manner of machines to accomplish tasks or stride into battle. Between putting together a perfect creation and using it to demolish everything in your path, Besiege remains one of the most satisfying games on PC, and this new overhaul is packed with reasons to keep coming back, along with flash from the past.


Read the rest of the story...


RELATED LINKS:

Big Besiege update improves the sandbox game's level editor dramatically

Legendary sandbox game Besiege unveils roadmap filled with new stuff

Besiege's excellent Splintered Sea DLC is getting longer and harder