10 Year Anniversary Update
Hello Everyone!
This year is Besiege’s 10th anniversary since its launch into early access in 2015! Ten years of development has absolutely transformed the game from its humble origins- combining hundreds of new features, blocks and levels to make Besiege the machine building & destruction extravaganza it is today.
We are incredibly proud of the community that has grown around Besiege during its first decade, overflowing with creativity, ingenuity and people willing to help others learn new ways of building their ultimate machines. You’ve never ceased to amaze and inspire us at Spiderling!

This is going to be an exciting year for Spiderling, we can’t wait to show you our future plans for Besiege and more... We’ll be celebrating Besiege’s 10th birthday throughout this year, with community events & future updates. We’re even working on a small video featuring some of our team talking about Besiege’s journey; from inception to where the game is now.
Before we get into the details of the 10 year anniversary update, we just want to take the opportunity once again to thank all of you; Besiege’s fans & players, for your wonderful support and your contribution to Besiege’s awesome community. Thank you.
[previewyoutube]
[/previewyoutube]
For this update we wanted to focus on additions centering around Besiege’s community & core playerbase. Adding some extra replayability to the campaign, bringing back some nostalgia and improving the quality of the game.
Achievements
As part of this update we decided to spend some time going through Besiege’s achievements, improving some of the less interesting ones, adding in new challenges and removing some the most disliked ones (multiplayer focused).

In total we’ve added 25 new achievements, some of which are for the Splintered Sea expansion.
Many of the new achievements require you to collect a “Strange Fragment” in order to complete them. These strange fragments appear to be related in some way to the source cube and are often revealed after accomplishing the main achievement task.
Stat Tracking & Ranking
Besiege’s scoreboards have received a major upgrade, with your time, damage taken and “block score” displayed upon completion of a campaign level. Your scores are also added to a global leaderboard so you can compare your performance with other Besiege players.

Time & Damage Taken are quite obvious, but Block total is a more complicated metric. Each block in Besiege is assigned a point value (with more powerful blocks having a higher point value). The total value of all the blocks you use in simulation is added together, to give you your “Block Total” score. The lower your score is, the better you’ve done and the further up the leaderboards you’ll be placed. Using a machine downloaded from the workshop means you won’t be able to get your score added to the scoreboards.
Steam Trading Cards
(Steam Profile Badges)

Besiege now has Steam Trading Cards, which you unlock by playing the game over time. These cards are tradeable and can be used to unlock special Besiege badges, emojis (for use in Steam’s chat system) and backgrounds for your Steam profile.
(Steam Trading Cards)

The art in Besiege’s trading cards was produced by daichi, a prominent member of the Japanese Besiege community! Thank you daichi for your hard work on these!
(Steam Emoticons)

(Steam Profile Backgrounds)

Tolbrynd Level
We’ve long been unhappy with the final level of the Tolbrynd island, so for this update we decided to rework it into something cooler and more exciting! The new version looks awesome, is challenging to complete and a lot of fun!

Automatic Timescale
A new feature we’ve added to Besiege for this update automatically adjusts the game’s Timescale slider when your computer is under heavy load and your FPS drops. This means that when lots of physics interactions are occurring at the same time, the game slows down time to ensure a smooth gameplay experience.
An added bonus of this effect is that large explosions and crashes will automatically occur in slow motion, as they’re often the most intense moments of physics simulation.
Legacy Sandbox
The original Sandbox is now back in the game after receiving a dramatic makeover with all new models and textures. The environment has also been rescaled to better fit the larger machines more commonly used by players today, and it’s been extended to create more of a circuit to traverse.

Rulers of Campaign Islands
The rulers of each campaign island have always been conspicuously absent from the game’s levels, but this is no longer the case! The final level of each campaign island now has that island’s ruler fighting alongside their army against you.

Alpha Version of Besiege
The original version of Besiege, which first launched the game into early access in 2015, is now available to play through Steam’s “Betas” selection tab. We thought this would be a fun way for everyone to see just how much Besiege has changed over these past 10 years!

To access this version of Besiege, right click on Besiege in your Steam Library, select “Properties” and then navigate to the “Betas” tab, then select “Alpha Besiege” from the dropdown box.
That concludes the 10 year anniversary update but there will be plenty more to come for Besiege over the course of 2025!
Thank you, once again for your epic support over these past 10 years. We hope you enjoy this update and are excited to see what comes next!
Cheers everyone!
Von
Hotfix - 22666
- ARAS' REFUGE achievement is now possible to get
- Leaderboard tooltips and secondary objective tooltips now wont be affected by the tooltip setting
- Fixed a few localisation issues
Changelog V1.70 - 22661
- Added an updated version of the original sandbox
- Added Leaderboards to track and compete in 3 different categories
- Added new achievements
- Added new challenge to a bunch of levels
- Changed some levels (more major changes can be found below)
- Frozen relic now freezes machines to the ground instead of applying zero gravity
- Ambush got a sand dune and made boulders blocking your way breakable
- Aras' Refuge now takes place in the air with a stone bridge leading to the castle
- The last levels of Ipsilon, Tolbrynd and Krolmar now has some new ai.
- Midland Patrol has been changed in ways that add more ai over time
- Strange Artefact's keys was made a bit easier, each key is now attached to its lock.
- Fixed minor problem with skatewheels reparenting
- Changed how the Drag Tool works
- CTRL + A now selects all objects even if AB mode is not enabled
- Added Block Points to the block tooltips
- Updated Sail-block
- Fixed some issues in the water sandbox
- fixed some ai's not being affected properly by water, wind and Vacuum
- Made armour more effective at blocking area attacks from older ai
- Added automatic time slider that will adjust the time
- Added new banners for each island
- Water surface tension has been changed
- paddles are now more effective as propellers in water
- propellers are now slight less effective as propellers in water
- fixed an issue with grounding your machine while over water
- Added sounds to flying block
- Drag Block's physics has been updated
- In the config file you can now define the maximum number of block that can be loaded each frame. Higher means you might get a bit of lagg but it will be faster. Lower means that you will avoid causing lag but it will lock everyone up for longer
This year is Besiege’s 10th anniversary since its launch into early access in 2015! Ten years of development has absolutely transformed the game from its humble origins- combining hundreds of new features, blocks and levels to make Besiege the machine building & destruction extravaganza it is today.
We are incredibly proud of the community that has grown around Besiege during its first decade, overflowing with creativity, ingenuity and people willing to help others learn new ways of building their ultimate machines. You’ve never ceased to amaze and inspire us at Spiderling!

This is going to be an exciting year for Spiderling, we can’t wait to show you our future plans for Besiege and more... We’ll be celebrating Besiege’s 10th birthday throughout this year, with community events & future updates. We’re even working on a small video featuring some of our team talking about Besiege’s journey; from inception to where the game is now.
Before we get into the details of the 10 year anniversary update, we just want to take the opportunity once again to thank all of you; Besiege’s fans & players, for your wonderful support and your contribution to Besiege’s awesome community. Thank you.
[previewyoutube]

10th Anniversary Update
For this update we wanted to focus on additions centering around Besiege’s community & core playerbase. Adding some extra replayability to the campaign, bringing back some nostalgia and improving the quality of the game.
Achievements
As part of this update we decided to spend some time going through Besiege’s achievements, improving some of the less interesting ones, adding in new challenges and removing some the most disliked ones (multiplayer focused).

In total we’ve added 25 new achievements, some of which are for the Splintered Sea expansion.
Many of the new achievements require you to collect a “Strange Fragment” in order to complete them. These strange fragments appear to be related in some way to the source cube and are often revealed after accomplishing the main achievement task.
Stat Tracking & Ranking
Besiege’s scoreboards have received a major upgrade, with your time, damage taken and “block score” displayed upon completion of a campaign level. Your scores are also added to a global leaderboard so you can compare your performance with other Besiege players.

Time & Damage Taken are quite obvious, but Block total is a more complicated metric. Each block in Besiege is assigned a point value (with more powerful blocks having a higher point value). The total value of all the blocks you use in simulation is added together, to give you your “Block Total” score. The lower your score is, the better you’ve done and the further up the leaderboards you’ll be placed. Using a machine downloaded from the workshop means you won’t be able to get your score added to the scoreboards.
Steam Trading Cards
(Steam Profile Badges)

Besiege now has Steam Trading Cards, which you unlock by playing the game over time. These cards are tradeable and can be used to unlock special Besiege badges, emojis (for use in Steam’s chat system) and backgrounds for your Steam profile.
(Steam Trading Cards)

The art in Besiege’s trading cards was produced by daichi, a prominent member of the Japanese Besiege community! Thank you daichi for your hard work on these!
(Steam Emoticons)

(Steam Profile Backgrounds)

Tolbrynd Level
We’ve long been unhappy with the final level of the Tolbrynd island, so for this update we decided to rework it into something cooler and more exciting! The new version looks awesome, is challenging to complete and a lot of fun!

Automatic Timescale
A new feature we’ve added to Besiege for this update automatically adjusts the game’s Timescale slider when your computer is under heavy load and your FPS drops. This means that when lots of physics interactions are occurring at the same time, the game slows down time to ensure a smooth gameplay experience.
An added bonus of this effect is that large explosions and crashes will automatically occur in slow motion, as they’re often the most intense moments of physics simulation.
Legacy Sandbox
The original Sandbox is now back in the game after receiving a dramatic makeover with all new models and textures. The environment has also been rescaled to better fit the larger machines more commonly used by players today, and it’s been extended to create more of a circuit to traverse.

Rulers of Campaign Islands
The rulers of each campaign island have always been conspicuously absent from the game’s levels, but this is no longer the case! The final level of each campaign island now has that island’s ruler fighting alongside their army against you.

Alpha Version of Besiege
The original version of Besiege, which first launched the game into early access in 2015, is now available to play through Steam’s “Betas” selection tab. We thought this would be a fun way for everyone to see just how much Besiege has changed over these past 10 years!

To access this version of Besiege, right click on Besiege in your Steam Library, select “Properties” and then navigate to the “Betas” tab, then select “Alpha Besiege” from the dropdown box.
That concludes the 10 year anniversary update but there will be plenty more to come for Besiege over the course of 2025!
Thank you, once again for your epic support over these past 10 years. We hope you enjoy this update and are excited to see what comes next!
Cheers everyone!
Von
Hotfix - 22666
- ARAS' REFUGE achievement is now possible to get
- Leaderboard tooltips and secondary objective tooltips now wont be affected by the tooltip setting
- Fixed a few localisation issues
Changelog V1.70 - 22661
- Added an updated version of the original sandbox
- Added Leaderboards to track and compete in 3 different categories
- Added new achievements
- Added new challenge to a bunch of levels
- Changed some levels (more major changes can be found below)
- Frozen relic now freezes machines to the ground instead of applying zero gravity
- Ambush got a sand dune and made boulders blocking your way breakable
- Aras' Refuge now takes place in the air with a stone bridge leading to the castle
- The last levels of Ipsilon, Tolbrynd and Krolmar now has some new ai.
- Midland Patrol has been changed in ways that add more ai over time
- Strange Artefact's keys was made a bit easier, each key is now attached to its lock.
- Fixed minor problem with skatewheels reparenting
- Changed how the Drag Tool works
- CTRL + A now selects all objects even if AB mode is not enabled
- Added Block Points to the block tooltips
- Updated Sail-block
- Fixed some issues in the water sandbox
- fixed some ai's not being affected properly by water, wind and Vacuum
- Made armour more effective at blocking area attacks from older ai
- Added automatic time slider that will adjust the time
- Added new banners for each island
- Water surface tension has been changed
- paddles are now more effective as propellers in water
- propellers are now slight less effective as propellers in water
- fixed an issue with grounding your machine while over water
- Added sounds to flying block
- Drag Block's physics has been updated
- In the config file you can now define the maximum number of block that can be loaded each frame. Higher means you might get a bit of lagg but it will be faster. Lower means that you will avoid causing lag but it will lock everyone up for longer