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Besiege News

More Blocks in The Works!

Hello Everyone!

Hope you’re all enjoying the V1.0 update! The team & I have been eagly watching people’s reactions and feedback on the new content, it's great to see so many people having fun with Besiege!

We’ve been overwhelmed by the positive reception you guys have given to the new Automation/Logic blocks, it’s awesome to see all the innovative creations people are coming up with!

With that in mind we’ve begun thinking about what other Automation/Logic blocks we could add to Besiege and we’ve got some rough plans for a couple that we’d like to share with you here! (Keep in mind these are work-in-progress & subject to change)

The Speedometer Concept
The name’s pretty self explanatory for this one. The Speedometer is a new logic block that will emulate a key press when your machine reaches or drops below a certain speed. You will of course be able to adjust the speed in the blocks settings yourself!



The Angle Detector Concept
This block detects angles on a single axis, emulating a key press when an angle is met or exceeded. This block should allow you to create gyroscopes and stabilization systems for your machines! The angle the block detects you’ll be able to edit in the settings.



We’re hoping to get these blocks worked up and implemented into the game very soon, so you can expect another small update in the next couple of weeks!

Thanks again to everyone for the good wishes and congratulations following the V1.0 launch, we really appreciate it guys!

Cheers,
Von

Besiege V1.0 Is Out Now



Hello Everyone!

Today we are proud to announce that Besiege V1.0 has been released, bringing the game out of early access!

Version V1.0 brings the final island for Besiege’s singleplayer campaign, Krolmar. Krolmar is an ancient & mysterious desert island, filled with new enemies to slaughter, fortresses to obliterate & secret magics to unravel. With it’s stunning visuals and challenging levels, Krolmar brings a fitting finale to the campaign.



In addition to the new island, V1.0 also brings a new category of block to Besiege, Logic/Automation blocks. These blocks allow you to create automated mechanisms for machines, performing several actions in a sequence with the push of a single button, or automating actions using the various sensor blocks!

V1.0 includes 4 Logic/Automation Blocks, here’s a breakdown of what they do:



As with all our updates, version 1.0 comes with a large number of bug fixes, polishing the game off to it’s fully released state!

You may also be wondering what’s next for Besiege and Spiderling. We plan to continue working on Besiege, improving the game & prototyping experimental features!



Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
Steam: https://store.steampowered.com/developer/Spiderling
Twitter: https://twitter.com/spiderlinggames
Facebook: https://www.facebook.com/spiderlinggames/
Youtube: https://www.youtube.com/user/SpiderlingGames



In line with our original Early Access plan Besieges price will be increasing in 1 weeks time,after the release sale has finished, so if you haven’t picked up the game yet then now is the best time to grab yourself a copy!

We hope you’re all as excited as we are to see Besiege leave early access! As always, thank you to everyone for your support and participation in what has been an incredible journey!

We hope you all enjoy the update!
Thanks again,
The Spiderling Team

PS: You can read the full changelog here: http://forum.spiderlinggames.co.uk/index.php?threads/version-1-0-changelog.15659/#post-43993

#BesiegeV1

Besiege V1.0 & Full Release on 18th of February!



Hello Everyone!

Today we are proud to announce that Besiege V1.0 will be released on the 18th of February, bringing the game out of early access! #BesiegeV1

What will be in the V1.0 update I hear you ask? Well, let’s dive right into it shall we?

First and foremost V1.0 will bring the final island for Besiege’s singleplayer campaign, Krolmar. Krolmar is an ancient & mysterious desert island, filled with new enemies to slaughter, fortresses to obliterate & secret magics to unravel. With it’s stunning visuals and challenging levels, Krolmar brings a fitting finale to the campaign.



In addition to the new island, V1.0 will also bring a new category of block to Besiege, Logic/Automation blocks. These blocks will allow you to create automated mechanisms for machines, performing several actions in a sequence with the push of a single button, or automating actions using the various sensor blocks!

V1.0 will include 4 Logic/Automation Blocks, here’s a breakdown of what they do:



As with all our updates, version 1.0 will come with a large number of bug fixes, polishing the game off to it’s fully released state!

You may also be wondering what’s next for Besiege and Spiderling. Post release we intend to keep working on Besiege, continuing to improve the game, as well as prototyping some experimental Besiege features!



Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
Steam: https://store.steampowered.com/developer/Spiderling
Twitter: https://twitter.com/spiderlinggames
Facebook: https://www.facebook.com/spiderlinggames/
Youtube: https://www.youtube.com/user/SpiderlingGames



In line with our original Early Access plan, Besieges price will be increasing after the release of V1.0. Before the price increase however, Besiege will be on sale for 50% off, so if you haven’t picked up the game yet then the week after launch would be a great time to grab yourself a copy!

Just days to go now, we hope you’re all as excited as we are to see Besiege leave early access! As always, thank you to everyone for your support and participation in what has been an incredible journey!

We hope you all enjoy this next update!
Thanks again,
The Spiderling Team

#BesiegeV1

Building Guides Update | V0.86-10565

Hello Everyone!

Today we’ve got another update for you, V0.86-10565. In this update we’ve added a new guides system which will help less experienced players get to grips with the fundamentals of creating exciting machines and generally playing the game!



These new guides include several methods of steering design for ground vehicles and a tutorial for creating a working plane! We’ve also created diagramed guides on things like camera controls to make getting to grips with the game easier.



We hope you find this update useful, work also continues toward the final release version of Besiege, though at this time we can’t offer an ETA.

Cheers,
Von

Changelog V0.86-10565:

Additions
- Added GuideBook which has more thorough information on how the game works and how you build simple machines
- Added Music Toggle to the Options Menu (To match the in level drop down)
- Added a OSX translocated game launch warning

Chages:
- Made it easier to use selection or modify tools on blocks behind blocks like propellers.
- Made holding shift move the camera faster in all levels not just in Multiverse.

Fixes:
- Fixed an issue where if running steam version and saving or loading while steam wasn't running the game would throw an error.
- Tweaked Flying block collider slighty.
- Repaired Advanded Building Eraser Tool (appears when skins aren't enabled) undo and redo issues.
- Fixed a problem with the paint bucket tool when you use a drag box to paint many blocks with skins.

Cloud Save & Bug Fixes



Hello Everyone!

We hope you’re all having a good week! Today we’ve got another small update for you V0.85-10458!

Version 0.86 adds cloud saving support to Steam (Another popular requested feature) so you’ll never again lose your war machines or level progress if you change computer or take a break from Besiege. Bundled with the cloud saving we’ve also got a whole bunch more bug fixes for you.

Once again we’d like to remind everyone that the new update will disable mods to prevent compatibility errors and if you come across any bugs while playing, we’d greatly appreciate it if you could take the time to report them on our forums or the Steam forums.

We hope you find this update helpful!

Von & The Team

Changelog Version 0.85-10458:

ADDITIONS:

- Implemented automatic cloud saving for machines, levels and progress
- When middle clicking on a picked object in the logic editor, it will focus on it
- Added an option for disabling the focus effect

CHANGES:

- Completely removed GameAnalytics
- Ripple now moves with the focused object

FIXES:

- Fixed a problem with level editor/AB gizmos glitching when the camera was too far away
- Explosions no longer unconstrain movement on certain objects
- Fixed respawn zone picker behaviour
- Cannonball is now returned to the projectile pool with the right scale
- Build zone highlights properly when selected out of sim
- Chat and invite button no longer disappear in sim
- Focus effect is now time scale independent
- Resolved SP Ipsilon archer pooling issues
- Fixed vacuuming causing issues on Pertinent Tower
- DeselectAll and RemoveObjects now processes the selection in the right order, so it retains the last selected block when undoing
- Fixed a problem where the rope would inflict machine damage when exiting sim
- Removed positional threshold for spring/rope since it had a few drawbacks
- Simplified spring/rope cylinder math
- Fixed a problem where trying to update an existing machine would result in an empty screen
- Cleaned up timestamp code for sorting
- Freezing Frontier only triggers in campaign mode or for the local machine
- Fixed not being able to place blocks after refocusing on the client
- Fixed deselect undo not being created when removing blocks
- Improved middleclick focus algorithm
- Moved fire overlap code to physics update
- Fixed a problem where deselection of level objects wouldn't remove gizmo
- Reintroduced a lost spacing of loading a machine to mimic the timing of before but making it elapse slightly more time

MODDING:

- Fixed modded blocks not having a BlockDamageType when necessary
- Fixed UndoActionScale not taking a previous position
- Fixed and generated modding documentation