1. Besiege
  2. News

Besiege News

Cloud Save & Bug Fixes



Hello Everyone!

We hope you’re all having a good week! Today we’ve got another small update for you V0.85-10458!

Version 0.86 adds cloud saving support to Steam (Another popular requested feature) so you’ll never again lose your war machines or level progress if you change computer or take a break from Besiege. Bundled with the cloud saving we’ve also got a whole bunch more bug fixes for you.

Once again we’d like to remind everyone that the new update will disable mods to prevent compatibility errors and if you come across any bugs while playing, we’d greatly appreciate it if you could take the time to report them on our forums or the Steam forums.

We hope you find this update helpful!

Von & The Team

Changelog Version 0.85-10458:

ADDITIONS:

- Implemented automatic cloud saving for machines, levels and progress
- When middle clicking on a picked object in the logic editor, it will focus on it
- Added an option for disabling the focus effect

CHANGES:

- Completely removed GameAnalytics
- Ripple now moves with the focused object

FIXES:

- Fixed a problem with level editor/AB gizmos glitching when the camera was too far away
- Explosions no longer unconstrain movement on certain objects
- Fixed respawn zone picker behaviour
- Cannonball is now returned to the projectile pool with the right scale
- Build zone highlights properly when selected out of sim
- Chat and invite button no longer disappear in sim
- Focus effect is now time scale independent
- Resolved SP Ipsilon archer pooling issues
- Fixed vacuuming causing issues on Pertinent Tower
- DeselectAll and RemoveObjects now processes the selection in the right order, so it retains the last selected block when undoing
- Fixed a problem where the rope would inflict machine damage when exiting sim
- Removed positional threshold for spring/rope since it had a few drawbacks
- Simplified spring/rope cylinder math
- Fixed a problem where trying to update an existing machine would result in an empty screen
- Cleaned up timestamp code for sorting
- Freezing Frontier only triggers in campaign mode or for the local machine
- Fixed not being able to place blocks after refocusing on the client
- Fixed deselect undo not being created when removing blocks
- Improved middleclick focus algorithm
- Moved fire overlap code to physics update
- Fixed a problem where deselection of level objects wouldn't remove gizmo
- Reintroduced a lost spacing of loading a machine to mimic the timing of before but making it elapse slightly more time

MODDING:

- Fixed modded blocks not having a BlockDamageType when necessary
- Fixed UndoActionScale not taking a previous position
- Fixed and generated modding documentation

Small Bug Fix Update



Hello Everyone!

Today we've got another small bug fix update for you, you can read the changelog below.

As always if you encounter any issues please try the usual; verifying of the game cache, disabling mods and if that doesn't work please report the issue on the Steam forums so we can take a look at it!

I'd also like to just thank everyone for their feedback after yesterdays update, we really appreciate it!

Cheers,
Von

Changelog:
V0.85-10364

FIXES:

- Machines in ghost mode cannot collide with other objects anymore
- Duplicate blocks button in AB is now also available when level is simulating
- No longer tries to access NAT helper when shutting down a LAN server/client
- Fixed various issues with the achievements not being setup correctly
- Multiversal Challenge no longer requires playlist mode to unlock
- Fixed error when trying to access an achievement that doesn't exist
- Archer AI no longer tries to force AI to update at the wrong time scale
- Fixed floating geometry in Marksman's Pass
- Fixed broken Ipsilon tent interpolation
- Fixed fleeing pose for Ipsilon Archer
- Moved mountains in Barren Expanse to Floor layer
- Resolved inconsistencies in AI blood decal scaling
- Resolved FireTag/Controller, childBodies and outline/highlighting issues on modded entity prefab
- Short log/wooden pole mesh wouldn't return to default mesh when it doesn't have a custom skin
- Reenter camera block after respawning

Update 0.85 - Campaign Levels, 80+ Bug Fixes and Much More!



Hello Everyone!

Today we’ve got another update for you, Version 0.85!

This update contains the last 2 Valfross levels & a whole bunch of features; rebinding base game controls, war machine sorting, new optional controls, respawn zones for multiplayer, more achievements, various performance tweaks and more than 80 bug fixes!



In the final two Valfross levels you will obliterate the gigantic Mountain Barrier & decipher the ancient mysteries of the Rotating Monolith, bringing the island’s campaign to a close.



As time has gone on, we’ve all built up a huge collection of war machines in our game files and trying to find the right file amongst your saved machines has become tedious. With this update we’ve added a new sorting system which allows you to change the way your saved machines are organized, making it much easier to find the projects you’re looking for!

Another commonly requested feature has been added to Besiege in this update, rebinding of the game’s base controls. Controls such as the camera hotkeys and building hotkeys may now be changed in the main options menu!



Respawn Zones have now been added to the Multiverse logic editor, allowing you to change where a player can respawn and can be used as checkpoints or randomized spawn positions. Further details can be found below in the patch notes.



Last but certainly not least on the list is bug fixes! We’ve been working hard to crush as many bugs in the game as possible, as we work towards a 1.0 version of Besiege. The full list is below in the change log. We’ve also managed to make even more improvements to the game’s performance in a number of areas, particularly when it comes to fire.
If you find a bug and can describe how to replicate it, then please do post on our forums or the steam forums and let us know!

We hope you enjoy this latest batch of features & fixes and look forward to bringing you the next installment!

Von

PS: To prevent compatibility issues, all mods are automatically turned off when starting the game for the first time after the update. You can manually turn them back on in the Mods menu, but they may cause bugs if they don't support the new update.

Changelog V0.85-10322:

http://forum.spiderlinggames.co.uk/index.php?threads/update-v0-85-10322-patch-notes.6992/

Development Diary - 游戏开发进度更新 - Final Campaign Island!



Hello Everyone!
大家好!

Let me just start by apologizing for our lack of communication since the last update, but rest assured we’ve been hard at work.

首先向大家表示歉意,上次更新后我们一直没有动静,让大家等了这么久,非常抱歉!但请各位玩家相信,我们真的有在努力工作!

Today we'd like to share with you some of the stuff we've been working on since the last update, giving you a peak into what's coming in the next update!
We’ve been hard at work on the last campaign island, hundreds of bug fixes, as well as some performance tweaks that should improve the performance of certain machines & levels considerably.

今天想向大家说明我们在上次更新后做了哪些工作,也会透露下次更新的内容,让大家先睹为快!
我们正在努力搭建最后的战役岛屿,修复了几百个bug,还调整了部分性能,让游戏的机械表现力up up up!



The final section of Besiege’s campaign takes place in an arid desert environment, on the ancient and mysterious island of Krolmar. Unlock forgotten secrets, conquer unfathomable magics, annihilate powerful foes and as always, cause absolute chaos.

《围攻》终极战役将在古老而神秘的Krolmar岛上展开。在荒凉的大漠之中,解开尘封的秘密,征服高深的魔法,消灭强大的敌人,继续制造绝对混乱!



As usual we don’t have an official release date yet, it’ll really depend on how development continues.

由于开发工作仍在继续,我们还不能确定具体的发布日期。

Thank you to everyone for you patience and we look forward to getting this next batch of content into your hands!

非常感谢大家的耐心等待,我们非常期待将下一波挑战交到大家手中!希望大家能在新一轮围攻中享受酣畅淋漓的战斗感受!

Cheers!
Spiderling

New Beta Branch Update: V0.75-9390 - Hotkey Rebinding!



Hello everyone!

Today we’ll be launching the next update for Besiege into the Beta branch. V0.75-9390 will bring, another heavily requested feature, key rebinding! Most of the game’s hotkeys/shortcuts are now rebindable in the options menu!

We’ve decided to launch this one into Beta first as it required a lot of work in the code to accomplish and we could do with more testers to help make sure there aren’t any lurking bugs we haven’t come across yet.

To access the Beta version of Besiege simply go to your Steam Library, right click on Besiege, navigate to the Beta tab and select experimental from the drop down list:



If you encounter any issues/bugs whilst playing please report them on the Steam forums or our own community forums http://forum.spiderlinggames.co.uk

That’s all for now folks but stay tuned as we’ll be bringing you more information real soon about what’s coming up and our plans to bring Besiege to V1.0 in the first half of next year!

Cheers,
Von