1. Besiege
  2. News

Besiege News

These six games will soon be leaving Xbox Game Pass

Six games are leaving Xbox Game Pass, and if you are interested in them, you'll want to download the titles as soon as possible.

Microsoft announced the following games will leave the service in the next couple of weeks: Recompile, Skul: The Hero Slayer, The Last Kids on Earth and the Staff of Doom, Besiege Console, CrossfireX: Operation Catalyst, and Infernax.

Developed by Dear Villagers, the atmospheric, Metroidvania-inspired hacking adventure game Recompile lets you take control of a semi-sapient program struggling against deletion. Within the 3D world of the Mainframe, you will engage in intense combat, 3D platforming, super-powered abilities, and an environmental logic-based hacking mechanic.

Read more

Update V1.20 - New block & quality of life improvements + Besiege Merch!

Hey everyone!

Today we’ve got another update for you V1.20, bringing a new block, a bunch of quality of life changes with a refreshed UI and a host of bugfixes. We've also launched some Besiege merch!



The new block can be used to raise your machine into the air, giving novice builders their first taste of creating a flying machine. The block works in a similar way to a hot air balloon, where its buoyancy can be increased or decreased on the fly, causing it to float gently at a desired height, and its colour can be customized.

Also for this update we've done an extensive rework of the game’s UI giving it a fresh, cleaner look, to go alongside the updates various quality of life improvements.



We’re also excited to announce that Besiege now has merch! Working with a number of talented artists we’ve come up with some cool stylistic designs for T-shirts & pin badges that are available right now on our new merch store!

We’ve also been working with Makeship to produce a Besiege Knight Plushy! Check him out, he’s so cool!!!! This is a limited time campaign and we need your help to make it happen, so make your pledge today if you’re interested!

That’s all for today, we hope you enjoy the update and we’re excited to continue Besieges development going forward. :)

Cheers everyone!

Von



Changelog V1.20

Patch notes:
- Added a new Block, THE HOT AIR BALLOON.
- Added new level for Ipsilon (Zone 3).
- Reworked old tutorials.
- Added new tutorials.

- Reworked direction arrows on rotating blocks to make it more clear which way they will turn.
- Fixed problem with balloon ai in Sandbox.
- Braces now show a ghost when dragging.
- Fixed problem with SSAO settings not updating correctly in Multiplayer.
- Fixed missing HUD lighting which caused the UI to be darker than intended.
- Reworked UI on the Top Bar.
- Steering Block is now properly grid aligned.
- Fixed a lot of different translation errors.
- Sliders related to height values now use logarithmic scaling.
- Moved Server Health and Server Buttons in Multiplayer.
- Updated model and texture on Balloons.
- Changed the Version check for connecting in MP to be less strict.
- It is now possible to undo a machine deletion.
- Rope default mass has been lowered from 1 mass total to 0.4 (will not affect saved machines).
- Added new option for disabling deformation of meshes.
- Fixed miss aligned Flying Block Collider.
- Adjusted AI melee attack range to be less when hitting upwards.
- Undoing now also changes tools to match the action that was undone.
- Added a secret.
- Resetting machine rotation now resets around the gizmo instead of around the transform position.
- Lenses rain has been disabled on multiple levels.
- Optimized all Cog Colliders.

Known Bugs:
- There are a few bugs related to the way our Symmetry Tool and the undo/redo system interact. We have fixed a few of them in this patch but it will unfortunately take some time to get it completely bug free.

Hotfix - 1.20.17395

- added togglable permanent FPS counter for UI, first revision
- slightly nerfed the new hot air balloon as to not be as op
- fixed an issue with rope+winch mass loading, it's consistently always 0.5 now
- made armour on breaking hot air balloons work
- fixed localisation suggestions
- fixed undoing transform giving weird tool selections at times
- made hot air balloon center update with modified scale
- Re-Hosting a Playfab Server may get you stuck waiting on "Hosting Server". Restarting the game will fix the problem.

64bit Hotfixes & Besiege Console Out Now!

Hey everyone!

There’s a couple of things we want to talk about today.

Firstly, as you’ve probably already noticed we’ve pushed out a few hotfixes over the past couple of weeks (since the 64bit update), which should have fixed any issues you’ve encountered.

If you come across any other bugs while playing please let us know in the Bug Reports section of the Steam forum or you can contact us directly through our support email!



The other news we have today is that Besiege Console is out now on play on Xbox One & Series X|S!
Those of you with Game Pass can download and play the game right now but if you don’t then the game is available for purchase here!

[previewyoutube][/previewyoutube]
Besiege Console includes:

  • Singleplayer Campaign with 54 Levels

  • 3 Sandbox Environments

  • 68 Weapons, Blocks, Devices & Mechanisms to build machines

  • A suite of Advanced Building Tools

  • Workshop to download other player’s machines or upload your own to share

Unfortunately Besiege Console will not include Multiplayer or a Level Editor. We’ve worked really hard to bring all of Besieges features to Console but sadly it just wasn’t possible with Multiplayer & the Level Editor



Cheers everyone,
Von

Besiege is Coming to Xbox One, Series X|S & Xbox Game Pass February 10th!

Good news everyone!

Besiege will be coming to Xbox on the 10th of February!

Besiege Console will be entering Xbox’s Game Preview program on the 10th of February, and will be available on Xbox One, Series S/X and Xbox GamePass!



Significant sections of the game have been rebuilt from the ground up to provide a top tier experience while playing on a console. We’ve worked hard to ensure all the advanced tools present in the PC version, function smoothly & correctly while using a controller.
We’ve also completely redesigned the UI for Besiege Console, to provide easy interaction with a controller.



Besiege Console also contains an all new Workshop for sharing machines and has some cool new features built into it like the “Screenshot Tool '' which helps you to create an attractive thumbnail for your machines & even customize their backgrounds!




Besiege Console includes:
  • Singleplayer Campaign with 54 Levels

  • 3 Sandbox Environments

  • 68 Weapons, Blocks, Devices & Mechanisms to build machines

  • A suite of Advanced Building Tools

  • Workshop to download other player’s machines or upload your own to share




Unfortunately Besiege Console will not include Multiplayer or a Level Editor. We’ve worked really hard to bring all of Besieges features to Console but sadly it just wasn’t possible with Multiplayer & the Level Editor

Another cool little addition we were able to make is Motion Blur, check it out, it looks pretty cool!



We're super excited about launching on Console and we're looking forward to bringing more content to both PC & Console gamers in the near future!

[previewyoutube][/previewyoutube]

64Bit Support Is Here! - Update V1.10

Hey Everyone!

Hope you all had a good time over the holidays, today we’ve got a big quality of life update!

The most important part of the update is that Besiege is switching to 64bit! This will mean players with powerful computers will see a huge performance boost when playing with larger machines, during testing we’ve seen up to a 3x FPS boost on certain workshop items!

We feel like now is a good time to make the shift to 64bit as it will put Besiege in a good position going forward, allowing us greater freedom to pursue more exciting features in the future.

If you’re still running a 32bit operating system then don’t worry! You’ll still be able to play Besiege as we’ve created a “legacy32bit” branch of the game on Steam, click here for a guide on how to change to the 32bit branch!
However, you will need a 64bit operating system in order to play newer updates for Besiege.

In addition to shifting to 64bit we’ve got a host of new features, improvements and bug fixes for you. There’s a full changelog at the bottom of this post but here are some of the highlights:

  • Added more features for the logic system, including new gate options and support for variables in place of keyboard inputs, making complex logic systems easier to manage & track

  • Reworked Ipsilon campaign island that includes the advanced brick system, present in the later campaign islands, as well as fixing a bunch of issues with levels
https://i.imgur.com/Cm8f90Q.gif
  • Increased the number of maximum cloud saves from 1,000 to 10,000

  • Added more level editor objects

  • Added language support for Italian, Polish, Turkish, Chinese Traditional (Taiwan), Chinese Traditional (Hong Kong)

  • Made UI improvements, New Tutorial system & a bunch more stuff!


That’s all for today but watch this space, we’ve been working on a whole bunch of stuff since our last post and we have lots more to talk about in the next few weeks! :)

Cheers,
Von

[h2]Changelog:[/h2]

FEATURES
  • Updated to windows 64 bit (for windows, linux and macOS already support it)
  • Skins bottom bar fold out UI now shows you the most recently used skins in the first column if you use Advanced Building
  • In advanced building you can now switch keyboard inputs to variables to make complex logic systems easier to keep track of
  • Increased max number of cloud saves from 1000 to 10000
  • Added new connection type: Playfab
  • New level editor objects
    - Floating Crystal
    - Sandbox Mountain
    - Monk Idol statue
    - Crystal
    - Gold Nugget
    - Mine Cart
    - Dragon Ribs
    - Rotating Crank
  • New languages
    - Traditional Chinese (Taiwan)
    - Traditional Chinese (Hong Kong)
    - Italian
    - Polish
    - Turkish
  • New Settings
    - Added setting to make the camera look at the center of all the blocks instead of the average
    - Camera Sensitivity
    - Soft / Hard shadows toggle
  • Updated ipsilon brick levels for modern breaking systems
  • Save + Load menu workshop tabs to more easily keep track of your subscriptions and uploads
  • Glass surfaces now cast semitransparent shadows
  • Glass surfaces now have slightly less intense reflection
  • Improved thumbnail generation code with better centering and colours
  • Scroll wheel now can interact with time slider for precision increments
  • Boulder pieces now don't overlap and they inherit the velocity from before breaking
  • Explosion updated to be more performant and minor visual improvements for slowmotion
  • Logic Gate options added:
    - Binary Counter
    - SR Latch
    - D Latch
    - Random
  • New tutorial system, that shows you more clearly how to do steps, with an example base machine for level 1
  • Made it possible to select thumbnails from your pc for when uploading to the workshop
  • Made it possible to update thumbnails from in game for previously uploaded items (if not selected, it won't change the thumbnail)
  • When updating a workshop item it'll auto assign the tags that was used last


CHANGES
  • The machine bounding box now doesn't render in front of your machine
  • Local snapping for level editor translate tool now snaps to local grid instead of global
  • Transform gizmos for level editor now hide while holding shift
  • Single broken blocks now are ignored by the camera when following the machine
  • Surface block hidden if not Advanced building mode
  • Skins are now off per default
  • Improved colour correction for the Krolmar island
  • Improved colour correction for Ipsilon
  • Slight improvement to fire spread
  • Changed one multiplayer achievement from requiring 25 servers to 10 instead
  • Making propellers automatically align themselves around blocks that spin around their base axis
  • Steering hinges auto return per default now
  • Updated some achievement names
  • Changed connection type selection to tabs in multiverse


FIXES
  • stopped deflecting steering hinges on simulation start
  • fixed some slight memory leak issues when loading skins and block mods
  • when detaching surface blocks in a selection containing other block types, it now doesn't duplicate the others.
  • when using modding tools to scale surfaces or blocks surfaces connect to, broken pieces now match the original surface scale.
  • Surface corners don't show in automatic thumbnails
  • foliage doesn't render on top of fog anymore
  • fixed Ambient Occlusions sometimes missing in level selects
  • fixed an issue where grass and blood decals would make a slight dark square around the bounds of the decal
  • fixed when duplicating or detaching selections with surface blocks the reference pivot sometimes changing
  • Fixed who needs a mechanic achievement using the right category when you have mods
  • Made AI blood decal not spawn on the ground when dying in the sky
  • Fixing Krolmar Artifact level so keys are more easily accepted
  • various dx9 issues fixed
  • fixing sometimes loading machines would say they intersected the floor even if they aren't
  • fixed an issue where moving a surface corner on top of another surface corner, resulting in the surface being incomplete and removed, would throw errors
  • fixed an issue where certain brick objects weren't updating right for clients
  • Drill now properly receives emulation
  • unpowered wheels now are allowed to spin as fast as other wheels


MODDING
  • Added hidden toggle to turn off collision for surface blocks
  • Added social media mode to the cam tools
  • Added min and max grid static surface grid size variables
  • hidden logic gate option to make emulation loops burn out to avoid spamming behaiour


[h2]Hotfix 16991[/h2]
  • Fixed missing sensor area cylinder
  • Fixed sorting files by date and throwing correct logs if invalid file loaded
  • Fixed negatively scaled fire areas
  • Fixed logicgate counter reset not resetting always or fully always
  • Fixed automation update rate, to be like previous update consistently at a single time instead of staggered
  • Made surface block zero volume check between corners and edges so zero volume is more accurately determined
  • Launching certain languages breaking until switching languages
  • Making emulation messages work even if the key is set to None
  • Added tutorial toggle option
  • Fixed drills not emulating again
  • Fixed spark particles over emitting on drills and saws
  • Added hidden mass slider to surface
  • The gerenuks in multiplayer now face the right way
  • Bomb explosion sizes stay consistent again as it did in 1.05
  • Blocks with shadow casters now cast the correct shadows using skins
  • Fixed occasional error when switching blockmapper from a secondary emulation input to another block


[h2]Hotfix 17044[/h2]
  • MP bounding box now hides its front like in SP
  • Surface Block changes:
    - Corner points would sometimes obscure other selections
    - fixed missing colliders for folded surface blocks
    - removed overlapping double collider generation with some surface block configurations (in those cases the mass will be halfed aswell)
    - Mass slider changes is now loaded in vanilla no matter if the toggle for it is enabled
    - hidden collision toggle now properly updates mass
  • fixed broken key inputs for logic systems in level editor
  • fixed broken discord link in the Title Screen
  • fixed an accidentially changed event/action for mod stability (FragmentVisualController.onVisualBreak)
  • fixing shadows on instantiating a block with non default skin
  • slight optimisation to moving a lot of surface nodes at the same time
  • Japanese Translation tweaks
  • Fixed nre from loading a machine while having a surface block on the current machine.
  • fixed bug after defeating the last level of Krolmar causing the player to be unable to build on the machine.
  • Fixed baloons at length 0 breaking skins toggle and shadow mode.
  • Fixed some issues with machine thumbnail generation when the build zone was moved away from the default position
  • Machine tutorial now properly hide when using the level editor tools
  • now doesn't change the thumbnail when updating a machine without touching the thumbnail.
  • removed error logs from opening workshop update tab in save.
  • fixing overwriting thumbnails when changing content of a workshop upload but not having selected a new thumbnail
  • fixed not using completion state correctly to gauge what tutorials players have finished
  • fixed an issue with surface blocks having an empty list of corners for other players