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Legendary physics sandbox game gets player bump alongside big discount

There's an entire subgenre of sandbox games where the greatest enjoyment you can have, whether it's the main objective or not, is destroying things. Red Faction Guerilla, say, or Teardown; the collapsing buildings of Battlefield 1 and Battlefield 5; the matchstick towns and super combustible vehicles of Just Cause 2, Just Cause 3, and Just Cause 4 - each one of these games stands out for how satisfying it is to watch structures fall apart in spectacular ways. They're also in good company with Besiege, a 2020 building game that's been receiving renewed attention thanks to the launch of a big expansion and an ongoing Steam discount.


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RELATED LINKS:

Brilliant medieval sandbox sim sets sail in new expansion on Steam

Beloved sandbox game's new expansion boasts awesome explosion physics

95% rated Steam medieval sandbox reveals new watery expansion

Brilliant medieval sandbox sim sets sail in new expansion on Steam

Nine years is a long time. Think about where you were nine years ago and I'm sure you'll be surprised about how far you've come and where life has taken you. Not for me though. Nine years ago I was playing Besiege, and today a brand new expansion has launched so I'm still playing Besiege.


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RELATED LINKS:

Beloved sandbox game's new expansion boasts awesome explosion physics

95% rated Steam medieval sandbox reveals new watery expansion

Besiege finally goes 1.0 in February, after five years of Early Access

Besiege: The Splintered Sea is out now!

[h2]Besiege: The Splintered Sea is out now![/h2]

https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/

We’re celebrating The Splintered Sea’s launch with a biggest ever sale on Besiege, 75% off!

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
[h2]The Sound Update[/h2]

Besiege’s free Sound Update is now live! This update brings a new sound system to Besiege, adds a bunch of new sound effects and brings a host of improvements & bug fixes. You can learn more about the Sound changes here and there’s a full changelog at the bottom of this post.

[h2]Besiege Supporter Edition[/h2]
https://store.steampowered.com/bundle/41069/Besiege_Supporter_Edition/

The Besiege supporter edition is now available to purchase, as a way to offer additional support to Spiderling & our development of Besiege! The bundle includes a mastered album of Besiege’s soundtrack and a unique animated skin for the Source Cube, giving it the appearance of a motorized engine.

[h2]Share your creations[/h2]

We’re really excited to see all the wacky & wonderful creations you build for The Splintered Sea! Post them on Twitter with the hashtag #BuiltWithBesiege to share with us and the rest of the community. :)

[h2]Live Stream[/h2]

Our new community manager, Sam, will be doing a livestream on Twitch this evening at 18:00 BST (17:00 UTC) where you can watch him play through the new campaign levels and ask questions about the game & expansion!
Sam is relatively new to Besiege, so please be kind :)

[h2]More Information about The Splintered Sea[/h2]

If you’d like to learn more about The Splintered Sea, you can check out a series of posts we made, where we take a deeper dive into its features and some advice on building machines for water:
[h2]Feature Overview #1[/h2]

[h2]Feature Overview #2[/h2]

[h2]Feature Overview #3[/h2]
[h2]Feature Overview #4[/h2]


V1.5 - (21214) Changelog

- Fixed some performance issues with the glass build surfaces
- Ballasts now have a maximum mass of 3 instead of 2
- Fixed grabbers not being able to grab things if what they held was destroyed
- Fixed center of mass display tool being somewhat offset to what actually happens in simulation
- Replaced audio management system
- Added soft limiting audio mastering so many loud sfx don't get overly loud
- In world audio sources now respond to pitch stretching at different time scales
- New audio sliders in options menu for physics, blocks, ui, sfx
- New breaking and collision sfx on various blocks
- Collision sounds are now proportional to impact
- New cannon fire sfx
- New wheel motor sfx
- New steering hinge and block sfx
- New flamethrower sfx
- New piston sfx
- New propeller sounds
- Center of mass display orb now is red rather than blue
- Flying block actually spins as fast as the speed is set to
- Fireball model updated
- Fireball now creates a burst of firespread on collision
- Updated fire spread system a little to get a more natural spreading and to fix a couple of issues
- Better use of space and centering on thumbnails
- Fixed damage and fire consistently affecting eachother and joint health
- Changed FPS display to be a rolling average, and added optional new performance graph
- Center of mass now updates when changing block parameters like mass, and when using undo and redo of blockmapper values
- Newly placed shortening blocks now receive mass appropriate to their length
- Added ability to mirror half pipes and wood panels
- Made spikes and blades less likely to break off so they aren't weaker than a machine of wood
- Small update to the appearance of the wooden panel block
- New wooden panels will now join correctly centered
- Colliders on the halfpipe block are now properly symmetrical
- Fixed and updated how dragged blocks calculate their cylinders to avoid them looking to flip on sim start and other times
- Fixed an issue where loading certain NaN values on machines would crash the game
- Polished boulder texture a little bit
- Bomb explosion now spawn in the center of the bomb as it should
- Fixed some issues with burning visuals some parts becoming more or less darkened than they should have
- Moved torch from weapons to armor
- Optimised AI unit structure for better performance
- Grounding machine tool now tries to snap to terrain and objects underneath the machine
- Changed fog in sandbox and multiverse to make it not get denser around the immediate vicinity when looking towards the horizon to the sky
- Fixed using a camera block following a machine down beneath certain heights would make the camera not follow the machine properly,
- Fixed surface fragments looking weirdly crumbled and glitched (thought this was live but it was not)
- Fixed a bug with logic enabled camera blocks not showing the correct camera sometimes.
- AI's in multiplayer will no longer try and jump onto too tall things and kill themselfs in the attempt
- Fixed problem with grabbers and Vacuum block's not being able to grab onto new things after their currently grabbed object exploded
- Fixed a case where modify tool selection would not save an undo state correctly while not in advanced building mode
- Fixed issue with not being able to pin sharp blocks

Besiege: The Splintered Sea review: a small vessel for expansive seafaring


I cannot compare my experience of writing a review for The Splintered Sea, the first paid expansion for dastardly clever physics puzzle builder Besiege, to that of a journaling sailor facing lethal storms on the horizon. Still, if we take for granted the idea that a review is only really valuable as an insight into the experience of the player: I haven’t been feeling especially great this week. That in mind: Splintered Sea is more Besiege, thoughtfully applied to its already expansive toolkit. More importantly, it's currently bringing me deep and deeply needed moments of untainted, childlike, vaguely-Orkish joy.


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Free Update & Supporter Edition - Coming May 24th

Hello Everyone!

There’s just one week to go until The Splintered Sea is released!
Today we’re going to talk about the “Sound Update” and the Besiege: Supporter Edition, which will both be coming alongside the expansion on May 24th.

https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/

Over 40,000 of you have wishlisted The Splintered Sea expansion now, which is absolutely amazing!!! This will massively help boost our exposure on Steam at launch!
If you haven’t already, please consider wishlisting the expansion, it makes a HUGE difference to us and every person counts!

The Sound Update


If you’ve been hanging out in our community Discord lately, you may have heard whispers of a free update to Besiege that’s coming alongside the expansion’s release.
The main feature of this update is a new sound system we’ve implemented for Besiege, one which has enabled us to add more sounds to Besiege’s blocks & physics interactions!

At the core of this new system is audio mixing. Each type of sound (blocks, physics, etc) now has it’s own independent track, giving us & you greater control over output and consistency.



In the old system, multiple sounds playing at the same time would stack, ever increasing in volume to deafening levels that could drown out all other sounds. The new system has soft limiters in place to ensure any one track doesn’t drown out another, as well as a kind of hierarchy that ensures important sounds are prioritized over less important ones. For example, a sheep cannot drown out the sound of your flamethrower. It also means that Besiege’s music will always be audible, regardless of how many sound effects are playing.

The new system has made us far more comfortable with the idea of adding additional sound effects to the game, whereas before we were concerned with large numbers of sounds becoming deafening.

[previewyoutube]VIDEO SHOWING OFF NEW SOUNDS (Dinosaur?)[/previewyoutube]
With this update, we’ve added more than a dozen new sound effects to existing blocks and physics interactions. Among the highlights are: Wheels, Steering blocks, Steering Hinges, Spinning block, Flamethrower, Propellers, Springs, Pistons, Metal Jaw, Automation Blocks, Powered Cog, Water cannon and more.

Collision sounds are now proportional in magnitude to the velocity of an impact and all metal blocks now have a collision sound effect. Wooden blocks now have a breaking sound effect, including surface blocks. Glass surface blocks also have their own breaking sound effect and each piece that breaks off the surface block becomes its own entity, capable of triggering sounds, which creates a very satisfying shattering effect.

[previewyoutube]VIDEO OF CAR CRASH[/previewyoutube]
The new system has also enabled us to have tracks that overlay & modify other tracks like blocks, physics, etc. A practical use of this is demonstrated in The Splintered Sea’s water environments, where positioning the camera underwater changes the game’s audio to make it sound as though you’re actually underwater.
This system will also ensure that any sound effects replaced through mods will have the same effects applied to them as Besiege’s original sounds, making them consistent with the base game. Modders will also be able to use audio mixing to add new blocks and ensure they have the same style applied to them.

We’ve also given a bit of love to the old sandboxes with this update, adding new ambient sound which makes them feel less sterile, and for the expansion launch we felt compelled to replace the existing cannon sound with something more… substantial. ;)

The update will also bring a large number of improvements & bug fixes (some of which have been suggested through our community Discord) and we’ll do our best to publish a complete changelog with the launch post!

The Besiege: Supporter Edition (Bundle)


As we’ve discussed with the community, player support is what enables us to keep developing Besiege, adding new content, features, improvements & bug fixes for all to enjoy. We hope to continue working on Besiege for many years to come, but in order to do that we need your support.

With that in mind, we’ve created the Besiege Supporter Edition which will launch on May 24th alongside The Splintered Sea expansion. This bundle is for those of you who would like to contribute extra support toward Spideling and our development of Besiege.



As a thank you, purchasers of the Supporter Edition will receive a mastered album of Besiege’s soundtracks and a special animated skin for the Source Cube, giving it the appearance of a motorized engine. The Supporter Edition will be a “complete the set” bundle, meaning if you already own Besiege (or The Splintered Sea) the bundle will be discounted to reflect that.


Given that DLC is such a controversial subject these days, we’d like to put forward a disclaimer.
We have no intention of flooding Besiege with micro-sized or overpriced DLC. The Supporter Edition is not a product, but rather a way for fans of Besiege to contribute extra support for the game they love. Its content is a small token of thanks from us, for that support, and it will not be available to purchase separately.

If the Supporter Edition sounds like something you'd be interested in, we'd be grateful if you could wishlist the packs at the bottom of this post. It really helps boost Besiege's exposure on the Steam store. Thank you.

That’s all for this week folks! Less than 7 days to go for The Splintered Sea!!!!!!
We’re crazy hyped and we hope you are too!

Cheers everyone,
Von

https://store.steampowered.com/app/2959970/Besiege_Supporter_Pack
https://store.steampowered.com/app/2959930/Besiege_Original_Soundtrack/